[LPF] A Bad Light

OOC: So the Grick steps up before Borric's action from last round? My intention is to put him in between so the Grick cannot reach her without moving around/through Borric.

Edit: Can we please rewind so I can take my turn properly? Without an updated map every round mistakes have been made and I am not planning to sit there to only hack and slash.
 
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OOC: Step Up allows an immediate 5 foot move at the cost of moving normally your next turn.

Step Up (Combat)
You can close the distance when a foe tries to move away.
Prerequisite: Base attack bonus +1.
Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.


You could ready an action to break that up if you were close enough.
 

OOC: So, after Anna's last turn the Grick used the Immediate Action then, before Borric's turn since Syl withdrew.

I want to know where everyone was positioned on Borric's turn last round, please.

I understand people are busy and I am patient. I waited all weekend for a map update so I will wait some more.
 

Sylvain withdrew, and Anna started where the grick is now, so the grick would have been in H-4, and Anna in H-3. Before he withdrew, Sylvain would have been in G4. Fury didn't move last round, so his postion should be good.
 

Borric Hawkins, Male Human Fighter

[sblock=Apology]I want to apology for my pissy attitude. I really dislike it when people appear to ignore what I write and often it is not intentional.

This has happened too many times in the past week and I have been letting it into my tone of writing without being careful. Generally it is something that could be cleared up with a bit more communication, but only if people realize they are causing an issue to begin with.

Thanks for the torch idea, TF. Wish you would have said something earlier OOC or IC since it had not occurred to me to try it. Anyone know how much damage a burning torch does?

Also I will provoke another AoO so Anna can use a Move Action to get completely away from the creature. Since she has the Fortune Hex as well, TF gets to post his turn again regardless. Maybe even Sunshadow won't make him use that roll from before either. ;)[/sblock]Borric calls, "Hold on, I am coming!" and he tries once again to damage the Grick without success. He pulls out a torch.

Since the critter is tenaciously trying to eat Anna, the fighter leaves off trying to slice it up with no more effect. He steps closer as he pulls out a tinder-twig, dropping his guisarme. He lights the torch in the face of the creature to help give Anna a chance to get away cleanly.

"Go ahead, lass. Move away completely."

[sblock=Actions]Last Round:
Free Action:
Talking & 5ft step to G5
Standard Action: Attack Grick; MWK Guisarme (1d20+7=16, 2d4+4=7)
Move Action: Retrieve torch from pack

Next Round:
Free Action:
5ft step to G4 & Drop Guisarme in F4
Move Action: Retrieve tinder-twig from pouch
Standard Action: Light torch to provoke AoO[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (23 with shield, 19 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 18 Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Lit torch[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

[sblock=OOC & Torch]
Core 157 said:
If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.

Also, could we get a little reminder of where we are in teh round? I think Anna is the only one left to go unless you are counting her out of order action from earlier. If that's the case then the Grick? I'm just not sure. Thanks.[/sblock]
 

OOC: Thanks, GE. On top of everything else, I have had computer issues. Posting from Phone right now.

I hope Anna can/will at least take a Move Action to get away so our AoOs serve a purpose.
 


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