[LPF] A Bad Light

Gerald007

First Post

"Borric, don't injure the child," Syl intones, still not completely sure of what was going on with the strange little one. "Somethings not right, but we aren't sure that she is bad or anything."


Mini Stats: [sblock] Human Witch 3
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 26 Current: 26
CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3
Spells Remaining: 1st 3/3, 2nd 2/2
Hexes Remaining: All
In Hand: Nothing[/sblock]
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Obviously the little girl is not what she appears to be as she ignores Borric's question and decides to make a run for it. Borric whips out his flail and remarks, "Not so fast. Where do you think you're going?"

He swings the spiked ball low and hooks her ankle with the chain wrapping around it. He tries to yank her off her feet.

[sblock=Actions]Will Save (1d20+2=19)
Free Action: Quick draw MWK flail
Move Action: Move to F4
Standard Action: Improved Trip on Lycast; Trip with Flail (1d20+10=20) - I am assuming that will be good enough.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (21 without shield, 21 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 19 (21 vs. Trip/Disarm) Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Shield & MWK Flail[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 
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sunshadow21

Explorer
The "little girl" emits a very audible and nasty hiss that is most un-little girl like as she dodges the flail trying to wrap around her feet. "You'll pay for that, fool." Borric notices that while the shape that the flail almost came in contact with is close to the visible shape of the "girl," it doesn't quite match; the actual shape has a bit too much bulk.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric's fears and apprehensions are confirmed when he cannot trip her up. He replies to Syl, "Don't hurt her?! Fook that! She is NOT a little girl, but a demon in disguise! Kill it!"

[sblock=Actions]Dang, better than CMD20. Maybe we should let her go. :erm:
Free Action: Talking
Move Action:
Standard Action: [/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (21 without shield, 21 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 19 (21 vs. Trip/Disarm) Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Shield & MWK Flail[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

sunshadow21

Explorer
[sblock=DC 20 Knowledge (nature)]You recall hearing about creatures in the swamp able to take on forms of others as well as other abilities. They are also known to be resistant to hostile magic. You think you may be facing one of these green hags, and that she is probably the creature that put together this current setup, or at least you are really hoping, because you don't want to meet anything that would be strong enough to order Lycast around.[/sblock]

OOC: There is a very good chance that there will be a nice npc wandering the swamps to the south of Venza for future adventures.
 
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Gerald007

First Post
"Well, I guess that settles it then," Syl remarks, hearing the strange inhuman noises being issed forth by the young child/thing.


Mini Stats: [sblock] Human Witch 3
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 26 Current: 26
CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3
Spells Remaining: 1st 3/3, 2nd 2/2
Hexes Remaining: All
In Hand: Nothing[/sblock]
 

sunshadow21

Explorer
OOC: Oh, and I will need spell resistance checks from anyone trying to use magic on her.


Sylvain, go ahead and act if you want to.
 
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