"There are some magic weapons in the loot room. Probably not what your fighters are used to using, but they should still be able to take advantage of them long enough to defeat Skrom. Otherwise, the next floor has plenty of places to bottleneck him into to keep him from your squishy types. And you won't find me here again any time soon. There are far too many other ways to get things out of the fools in these parts that involve much less headache and unwanted attention." With that, she disappears, and the last you hear from her is a final comment from the stairs, "You might want to take the pots off of the fire. For some reason, roasted grick doesn't appeal to most stomachs or noses. Don't know why personally; I find they make good stews." Looking into the "loot room," you find a lot of boxes of various trade goods that you think the militia would be able to make good use of, but without the proper trade connections are vi rtually worthless to you. You do however, find a few items that could be of interest. There is a matching pair of +1 rapiers with carved seal head ivory hilts and a locked chest radiating magic. You also find by the steps a key ring and 4 potions of Cure Light Wounds.
[sblock=rewards]Experience
Lycast, opportunistic but realistic green hag CR 5 400 xp each
Loot
2 +1 rapiers, 4 potions of Cure Light Wounds, Pearl of Power (level 1), Wand of Prestidigitation (34 charges), Magicians Bag of Tricks (Top Hat)*: Rabbit (weasel stats - attach), Weasel, Turtle, Tiny Bird (Raven stats), Cat; 20% chance for each; 1100 gp[/sblock]