[LPF] A Bad Light

Borric Hawkins, Male Human Fighter

[sblock=OOC]Okay, I think the little buggers are waiting behind closed doors with readied attacks. Best to not open a door standing right in front of it, maybe. But then again, these are just goblins. :p

But I still don't feel like chasing after the cowardly barghest. While he is blinking, he will always be able to escape through walls to go drink his healing potions. And Borric is just too slow.[/sblock]Borric's despair doesn't extend to sympathy towards the little peons and he remarks, "Alone we are dead. Just like these lil' bastards. Maybe Skrom will run away and we will survive."

He moves up beside Fury, stowing his shield as he goes. He shifts his pig sticker to his off hand and quickly draws a chakram.

Borric sends the whirling blade whizzing through the open door, sinking it into the goblin's chest. He grips the rapier again with both hands.

[sblock=Actions]Free Action: Talking & Quick draw Chakram
Move Action: Move to F4 & Stow shield
Standard Action: Ranged attack on Gob at J6; Chakram (1d20+4=21, 1d8+1=5)[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (24 with shield, 22 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: +1 Rapier
Condition in Effect: Despair (-2Attack/Damage/Saves/Skill Checks)[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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OOC: After Fury takes the bolt and goes after the goblin...


Syl intones the rest of the group to go help Fury. "C'mon everyone, let's go help Fury. Don't want him catching too many more of those arrows, do we?

OOC: If Fury moves into the room after the gobbie, Syl will take it on himslef to quickly follow him in and try to rally the troop to continue attacking the gobs fromt here.


Mini Stats: [sblock] Human Witch 4
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 34 Current: 34
CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4
Spells Remaining: 1st 2/4, 2nd 2/3
Hexes Remaining: All except healing on Fury
In Hand: Nothing[/sblock][/QUOTE]
 

Anna nods, more than a little fed up with goblins, wolf things, undead, slimy tentacle monsters and not having a decent bed to sleep in.

She Follows after Syl, wishing she knew how to cast a spell that would disintegrate the damned wolf thing, and maybe Borric the next time she caught him staring....

[sblock=Mini Stats]
Anna Belacqua

Initiative: +0
AC: 10 (10 flatfooted, 10 touch)
HP: 14/14
CMB: -1 CMD: 9
Fort/Reflex/Will: +1/+0/+3

Currently in Hand: nothing in hand

Spells:
1st Level: 4/6 remaining
[/sblock]
 

The party fails to find Skrom, but they do find a goblin hiding in a corner that despite a valiant attempt to strike at Borric as he clings to life is unable to do much other than whimper.

[sblock=map & combat information]
TheDenRound6-1.jpg

The door to the room Borric is in is open.

Anna: 14/14 hp
Borric: 43/43 hp
Fury: 29/32 hp
Sylvain: 34/34 hp

Goblins: 6 hp; j6: 5 damage
Skrom: 13 damage, lightly wounded; Blink (4 rounds)[/sblock]
 

Fury gapes at the bolt sticking out of his chest. Then he feels just the faintest bit of anger stirring beneath the despair. All he wanted was a place away from Borric's constant, crude yammering, Sylvain and his skittering little disgusting bug, and the mocking good looks of Anna. He rushes forward and stabs at the goblin.

"I'm going to kill you, vermin."



[sblock=OOC]Hey, it's the spell talking. Really. ;)[/sblock][sblock=Actions]move: to I6
standard: attack w/ rapier[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 28
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 2/2[/sblock]
 

OOC: I will delay, to let Anna or Syl try a cheap attack to finish of the goblin so Borric can move out of the room to go after another goblin.
 

Syl casts a sp[ell hoping to block the goblin from taking any actions.

OOC: Cast Daze. DC 15.


Mini Stats: [sblock] Human Witch 4
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 34 Current: 34
CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4
Spells Remaining: 1st 2/4, 2nd 2/3
Hexes Remaining: All except healing on Fury
In Hand: Nothing[/sblock]
 


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