[LPF] A Bad Light

Borric Hawkins, Male Human Fighter

Borric slowly takes a steps forward one at a time to be as quiet as possible. He looks around and listens intently after every cautious step. He makes his way up behind Fury, guisarme covering all three doors.

OOC: Takign 20 on Perception +4, Take 10 on Stealth (-3). Move to F-4.

[sblock=Mini Stats]Initiative: +4
AC: 21 (23 with shield, 19 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 19 (21 vs. Trip/Disarm) Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Guisarme[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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Borric can't hear anything, but the construction of the walls, based on what you know of the rooms downstairs, is sound enough that quiet sounds could be blocked.
 

Borric Hawkins, Male Human Fighter

Borric motions for the other two to come forward.

He whispers, "What do you think? Open the side doors first to make they are empty and then the center one straight ahead?"

He puts his polearm away and readies his shield.

[sblock=Mini Stats]Initiative: +4
AC: 23 (21 without shield, 21 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 19 (21 vs. Trip/Disarm) Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Shield[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Fury nods his agreement to Borric's plan then pulls out his tools to begin work on the doors, just in case he should find that they've been booby-trapped. He'll check the one on the left first and if he doesn't find anything will draw his rapier once again and slowly open it.



[sblock=Actions]Note: gonna put all my rolls for searching and disabling (should that be necessary) in this post just in case there is nothing we can move along without everyone having to wait for my search & disable rolls.[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 30
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

None of the doors appear trapped. The one on the left is locked with a good solid lock heavier than you would expect in this place, but you are still able to get through it with ease. The door on the right is also locked, but you are unable to get through that lock and stop before you do any permanent damage to it. The center door is also locked.

When you open the left door, you find a small armory of
weapons that could be used to deter random attacks, and by the empty slots, it appears that at least some of the inhabitants tried to fight back in the latest incursion as well, though it is doubtful any survived. The weapons are very basic in their construction, though still functional, and consists mostly of a variety of spears, javelins, and other simple weapons that could be fashioned by those who lived here.
 

Fury grunts obviously irritated.

"Locked, gods curse it! And I can't get through these two. Give me a minute or so; I think I can get them. Keep an eye out; I'd hate to have some grick-lover split my skull open while I'm working."

He winks clearly joking around and sets back to work.



[sblock=Actions]My understanding is that you can retry open locks. Not sure if I can take 10 or not.[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 30
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

[sblock=ooc]As long as you are close enough to the DC, you can retry, and I deliberately described it as no permanent damage because you were close enough. Otherwise the description would have been different. I don't think you can take 10 unless you have special training, but I could be wrong. I haven't read the entire skill description recently.[/sblock]

Taking a moment to collect his thoughts, Fury is able to able to bypass the remaining locks easily.
 


"Easy as pie," mutters Fury as he manipulates the picks to open the locks. Once the locks release he quickly stows his tools and draws his rapier once again. As quietly as possible he'll open the door on the right side as Borric suggested so they can take a look around.



[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 30
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

You see what appears to be a crude filthy looking bedroom setup in this room. On the north wall is another closed door, and in one of the corners is a filthy looking peasant child looking at you with her big doe eyes filled with terror and fear.
 

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