GlassEye
Adventurer
Qalabash Baram, human staff magus
[section]
[sblock=OOC/Actions]We've offered a method to open the door less expensively but been flat-out refused, we've suggested the villagers take the money from the reward they offered to pay for the magic and they've ignored it. Unless Mystie can persuade them where the rest of us could not, I say we bash it open. The only cost is the villagers' good will and we've already lost that.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1
AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2
In Hand: Quarterstaff
Conditions:
Spells Prepared:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
[section]
Qalabash laughs.
"Give back the reward? Gentlemen, a finer pair of horse-traders I have never met! I commend you." He shakes his head. "No, we'll be keeping the reward we earned with our blood, and the bows, too."
Qalabash purses his lips and stares at the two town elders. He sighs, shakes his head and turns to Mystie. "Dear Miss Thissiledew, I very nearly find myself at a loss for words. Perhaps you can bring us back into the good graces of these... gentlemen while I find Mirra."
Qalabash, clearly exasperated with the situation, walks away to search for Mirra.
[/section]"Give back the reward? Gentlemen, a finer pair of horse-traders I have never met! I commend you." He shakes his head. "No, we'll be keeping the reward we earned with our blood, and the bows, too."
Qalabash purses his lips and stares at the two town elders. He sighs, shakes his head and turns to Mystie. "Dear Miss Thissiledew, I very nearly find myself at a loss for words. Perhaps you can bring us back into the good graces of these... gentlemen while I find Mirra."
Qalabash, clearly exasperated with the situation, walks away to search for Mirra.
[sblock=OOC/Actions]We've offered a method to open the door less expensively but been flat-out refused, we've suggested the villagers take the money from the reward they offered to pay for the magic and they've ignored it. Unless Mystie can persuade them where the rest of us could not, I say we bash it open. The only cost is the villagers' good will and we've already lost that.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1
AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2
In Hand: Quarterstaff
Conditions:
Spells Prepared:
- 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
- 1st level:
Shield, Shield, +1 unprepared
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]