[LPF] Barrow of the Forgotten King

perrinmiller

Adventurer
~ Day 4 16:23 - Kingsholm: Coronet and Cabbage Inn ~

BeardedMan.jpg
Ireena_zpsf7aa8e40.jpg

Ian shook his head, “I am sorry, lass. You might be capable and we do appreciate that you rescued the Yurling girl. But, your companions have falsely claimed you cannot pay for the scrolls yourselves. They threatened to destroy our mausoleum with full knowledge that it is not necessary.”

“But if you can convince Mia to loan you the gold, you are welcome to try.”


A few moments later Captain Desarna arrived alone. Her expression was neutral and hard to read. She paused upon entering the inn’s common and glanced around with her hand casually resting on the pommel of her sword. Not seeing anything that caused her further pause, she approached Ian, “Gran said there was trouble going on.” She glanced sidelong and downwards at Mystie.

With a gesture, Ian and Mia moved away for a few moments of private conversation.

When they return, Mia asked, “Okay, so what are you expecting me to do for you?”

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] [sblock=GM Notes]The dwarf is a tight-wad. Mechanically, you are eligible to turn him back to indifferent since you have not tried to use Diplomacy to Improve his attitude yet this day IC. Though, you would have to support a good dice roll with RP to match.
Banjatha is not privy to much knowledge of the situation and is also sort of flaky if you might have noticed.

Again, I remind you that each NPC is meant to be different and doesn’t share all of the GM’s knowledge. I am trying to make sure they each have different personalities and positions to bring realism to the RP. Named NPCs should be as alive as your characters. ;)

I checked XP and Jonas would be due to level up on 20 Apr, Qalabash and Mystie will not be far behind either. [/sblock]
 
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Systole

First Post
Mirra_150.jpg


Wordlessly, Mirra removes a book from her pack, sits down, and starts perusing it. The implication is clear: I'm listening, but I'm through doing any talking myself.

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash takes a deep breath, mentally telling himself to keep it short and let Mystie do most of the talking.

"The real issue here is whatever danger is creeping out from below your Mausoleum and killing your guard and your citizens. It needs to be dealt with before more are killed. The confounded issue according to your elders is this door that is held in higher regard than the lives of your citizens. We don't have the skills needed to bypass it without breaking it down and your elders seem to think we should pay for the magics to bypass it. We hope that you recognize the danger is more important than the preservation of a door and that you can help convince these men that if your town wishes it preserved then they should pay for the means to bypass it. Whether we have money or not is irrelevant."

[/section]

[sblock=OOC/Actions]Aid Another Diplomacy (1d20=13)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas takes a calming breath as well, hopeful that the Sentinels' commander will be more rational about the safety of her people. "Aye, Qalabash has the right of it I think. We've done what was asked of us in finding out what happened to the Yurlings and to your Sentinels, and in doing so we've discovered that there's another evil in the crypt . . . one that we believe is a danger to your town, and one that we believe could become a danger to the countryside around as well if left unchecked."
[/section]

[sblock=Actions/Rolls]Diplomacy (Aid Another) (1d20=4) :p[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

Satin Knights

First Post
[section]
"Since we had to bring Tyra back as a most urgent priority once we found her, we chose to not simply break down the door while we were there. Banjatha said that she could create the scrolls that would bypass the door, twice, once in, once out, and that she would accept payment from Gran directly out of the reward that is expected instead of us paying up front.

Well, Gran has no interest in that arrangement. Something we did or said upset him, and a dwarf is nothing if he isn't stubborn. We think the town should pay. If it wasn't for returning Tyra, we would be down there bypassing the door by any means necessary right now because the situation is dire."

"The fact that you have, as Tyra puts it, "ugly robbers" that are capable of creating undead abominations roaming through the bowels of your mausoleum right now should concern you. I think they probably have a good supply of dead people to wake up down there. We are willing go in and try to deal with the problem, but we are not spending our money to do so too."

"I am not absolutely sure, but I think Gran's fed up with us and simply wants to send us on our way, and then send you and the sentinels down there. Knowing what has gone on so far today, having already lost Dornal and Zeera, are you willing to go deal with the unknowns down there?"

"Gran could send to Venza asking help. When it arrives in a week or so, how many of the mausoleum's inhabitants do you think will be walking around by then?"

"Or... do you think it is a better idea for you to convince Gran and Ian to do things our way and send us in against the danger?"

[sblock=actions]Bubba:
Mystie: Diplomacy + Aid Another from Qalabash (1d20+11+2=27)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

perrinmiller

Adventurer
~ Day 4 16:25 - Kingsholm: Coronet and Cabbage Inn ~

BeardedMan.jpg
Ireena_zpsf7aa8e40.jpg

Ian was listening and shook his head. “You keep pettily insisting that we loan you money to Banjatha or pay her ourselves. I am sorry, that ship has sailed, lass. We did not offer to pay your expenses nor provide you free services while you are here.”

“Continuing to repeat the same reasons does not make a difference. Even though you are much nicer about it, we already know you all are not poor and can easily trade something to pay for it. You all are being stubbornly petty and tight-fisted as Gran.”


Mia nodded in agreement with the innkeeper. Turning back to you all she said, “I think you all completely misunderstand why I am here right now. Gran told me to escort you from town. I came in here to determine if we should ask you to leave Kingholm or not. I think that is unnecessary at the moment.”

“Gran is the only money lender in town. You all made him angry and he told me you all were threatening to be vandals if we did not pay Banjatha for you. I am no expert in magic, but I would guess that you can find other ways to get to the bottom of the situation without destroying our mausoleum. Did you even consider other options? Are you even sure that breaking down the door will work? Do you even have the tools, or will you be needing to buy them from Gran’s store?”

“Anyway, these are the choices I think you have. You can go apologize to Gran and try to undo the damage your friends have wrought. Maybe he will agree to loan you the gold at a reasonable interest rate.”

“Or you can look for another solution to gain entry to the lower levels of the mausoleum. If you break down the door, then I suppose you can pay to have it repaired afterwards. Though, I suspect the dwarven stonemasons would cost you more than the scrolls, particularly since you will have to negotiate with Gran’s relatives.”

“Or you can leave town and not come back.”

“Or you can give me one of those bows you recovered and I will sell it to Gran, buy your scrolls and give you back the money left over. Gran might not do business with you anymore, but I don’t need to tell him that I am doing you the favor.”


[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

Qalabash sighs and looks to his companions to see how they react...
 
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Systole

First Post
Mirra_150.jpg


Mirra puts away the book, stands up, and shoulders her backpack. "Excuse me, but I'll take the 'being escorted from town option.' Good luck with your mausoleum problem. I know that sounds insincere, but for Tyra's sake I honestly do wish you good luck. By the way, when you get past the door, look for something that indicates 'disintegration.' It might look like some sort of lightning bolt. That's probably the way forward."

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas hefts his supply sack from the ground and slings it over his shoulder. He looks at the Sentinels' commander and shakes his head sadly. "I'll take the option to leave as well, Captain. I'm sorry we couldn't come to an agreement about this; perhaps if you manage to get someone else to come from Venza - a crew you've actually asked for rather than one who happened into town - you'll get a better deal. I hope so, and I'd advise seeking that help sooner rather than later . . . whatever is behind that door has come out once already to do for the Yurlings. To me that suggests it's ready to make itself known.

"Take care of Tyra."


He nods to her and follows Mirra from town.​
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

Satin Knights

First Post
[section]
"Come on Qalabash. Let's go. Its the old addage, you can lead a horse to water..."

Mystie climbs into the saddle on Bubba's back. "We better get out of here before the chaos begins. Why I bet you they will have zombies shuffling through this very tavern in less than a week. Twenty gold pieces says less than a week. You in?"

"Tis a shame. It looked like a quaint little town."

[sblock=actions]Bubba:
Mystie: ride away
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

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