Aldern Foxglove
First Post
Delve once again into the torrential onslaught of adventure that is living EnWorld! As another hapless party of adventurers attempt to survive the evil machination of the nefarious Aldern Foxglove! Will the devious devil of a DM add to his tally of scalps, or will the heroes prevail?!
Judge: To be determined.
DM: Aldern Foxglove
Heroes:
Ariel Esimae: Human 1st Level Cleric
Fester: Aasimar 1st Level Blight Druid
Megan Fairchild: Half Elf 1st Level Rogue
The Venza Guardian: Human 1st Level Fighter
This post will keep track of treasure and XP earned, the next will start the adventure.
[sblock=XP]
Encounter 1: Pesh Pushers = 202 XP each
Encounter 2: Pesh Lab = 300 XP each (200 XP added due to increased difficulty of previous encounTer because of Pesh)
[/sblock]
[sblock=Treasure]
Encounter 1 and 2
[/sblock]
[sblock=Adventure Rules]
Judge: To be determined.
DM: Aldern Foxglove
Heroes:
Ariel Esimae: Human 1st Level Cleric
Fester: Aasimar 1st Level Blight Druid
Megan Fairchild: Half Elf 1st Level Rogue
The Venza Guardian: Human 1st Level Fighter
This post will keep track of treasure and XP earned, the next will start the adventure.
[sblock=XP]
Encounter 1: Pesh Pushers = 202 XP each
Encounter 2: Pesh Lab = 300 XP each (200 XP added due to increased difficulty of previous encounTer because of Pesh)
Code:
Ariel Esimae: 502 XP
Fester: 502 XP
Megan Fairchild: 502 XP
The Venza Guardian: 502 XP
[sblock=Treasure]
Encounter 1 and 2
Code:
Total Value = 1529gp and 4cp
Individual Share = 382gp and 2sp 6cp
Shipelli
MW Studded Leather Armor (small) 175gp, Potion of Cure Light Wounds x 4
200gp, Formula Book 200gp, Alchemist's Fire x 2 40gp, Antitoxin 50gp,
Alchemical Grease x 3 15gp, 7gp
Danthro
MW Aklys 305gp, MW Chainshirt 250gp, Pesh x 2 40gp, 4cp.
Pesh Addicts
Club x 5, Studded Leather Armor x 5 125gp, Dagger x 10 20gp,
Pesh x 5 100gp
Sack
Pesh x 5 100gp
[sblock=Adventure Rules]
- In combat you must post your action within 24 hours of your turn coming up. If 24 hours pass then you are considered to be delaying and will be moved down the initiative order, this may happen multiple times. However, it will be relaxed slightly over the holiday period.
- You may post actions out of initiative order if you are reasonably sure nothing up before your turn will effect your actions, your actions will still take place on your initiative count. If your actions are invalidated you will be expected to post a new set.
- If you do not post for a week or more without having informed the DM he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
- If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so.
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