perrinmiller
Adventurer
A continuation of a Living Pathfinder adventure, set in the vicinity of Venza for 4-5 characters of at least 3rd level.
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Mowgli: Pari Kalikasan, Male Gnome Druid-3/Fighter-2
Mfloyd3: Garnet Sharnhearth, Female Dwarf Fighter-4
Scott DeWar: Heinrich Schreiberson, Human Male Wizard-4
Sunshadow21: Ausk the Crusher, Male Half-orc Oracle-3/Barbarian-1
Shayuri: Maia, Female Aasimar Oracle-4
[sblock=XP]Pari started at 6232XP; 10346 on 6 Oct (Reached level 5); 12972 on 5 Jan 2012
Garnet started at 4146XP; 6879 (Reached Level 4 on 6 Oct); 8903 on 5 Jan 2012
Heinrich started at 4146XP; 6879 (Reached Level 4 on 6 Oct); 7429 on 30 Oct 2011 (last post)
Ausk started at 4001XP; 6734 (Reached Level 4 on 6 Oct); 8758 on 5 Jan 2012
Maia started at 3581XP; 6314 (Reached Level 4 on 6 Oct); 8338 on 5 Jan 2012
Clock Starts on 26 Jun 2011, ends on 5 Jan 2012 (194 days)
Enc6: 3140XP (628 each)
Enc7: 2800XP (560 each) on 6 Oct
Enc8: 200XP (50 each)
[/sblock][sblock=Treasury]+1 Longspear (2305gp) -> Garnet
Wand of Cure Light Wounds (40 charges) (40x15=600gp) -> Maia
45.5gp
25ft ladder (weighs 50 lbs) (.5gp)
Sub-total = 2951gp (590.2 each) This is each share to buy-in or out from party's shared items.
Enc6: MWK Comp Longbow (+4Str)(800gp), MWK Glaive(308gp), 40 Arrows(2gp), Studded Leather(175gp), 1 gem (300gp), MWK Comp Longbow (+1Str)(s)(500gp), Greatsword (s)(50gp), MWK Studded Leather (s)(175gp), MWK Scimitar (s)(315gp), Hide armor (s)(15gp), 10xJavelin (s)(10gp), Spell Component Pouch (5gp), MWK Greataxe (s)(320gp), MWK Banded armor (s)(400gp), Spell Component Pouch (5gp), Silver Holy Symbol (25gp), 4xChain Shirts (s)(400gp), 4xLt Wood Shields (s)(12gp), 4xLongswords (s)(60gp), 4xLongbows (s)(300gp), 120 Arrows (s)(6gp), 172gp => Total is 3555gp
Enc7: MWK Greatsword(350gp), 4xMWK Rapiers(1280gp), 4xLT Crossbows(140gp) => Total is 1770gp
Total = 5325gp (1065 each) (-393.47gp for Maia, Pari, Garnet to buy-out Ausk and Heinrich)
Pari; 1065gp + (132days x 25gp = 3300gp) + (92days x 31gp = 2852gp) -393.47gp = 6823.53gp
Garnet; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) -393.47gp = 4705.53gp
Maia; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) -393.47gp = 4705.53gp
Ausk; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) + 590.2gp = 5689.2gp
Heinrich; 1065gp + (102days x 17gp = 1734gp) + (25days x 25gp = 625gp) + 590.2gp = 4014.2gp
[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Marching Order:
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Mowgli: Pari Kalikasan, Male Gnome Druid-3/Fighter-2
Mfloyd3: Garnet Sharnhearth, Female Dwarf Fighter-4
Scott DeWar: Heinrich Schreiberson, Human Male Wizard-4
Sunshadow21: Ausk the Crusher, Male Half-orc Oracle-3/Barbarian-1
Shayuri: Maia, Female Aasimar Oracle-4
[sblock=XP]Pari started at 6232XP; 10346 on 6 Oct (Reached level 5); 12972 on 5 Jan 2012
Garnet started at 4146XP; 6879 (Reached Level 4 on 6 Oct); 8903 on 5 Jan 2012
Heinrich started at 4146XP; 6879 (Reached Level 4 on 6 Oct); 7429 on 30 Oct 2011 (last post)
Ausk started at 4001XP; 6734 (Reached Level 4 on 6 Oct); 8758 on 5 Jan 2012
Maia started at 3581XP; 6314 (Reached Level 4 on 6 Oct); 8338 on 5 Jan 2012
Clock Starts on 26 Jun 2011, ends on 5 Jan 2012 (194 days)
Enc6: 3140XP (628 each)
Enc7: 2800XP (560 each) on 6 Oct
Enc8: 200XP (50 each)
[/sblock][sblock=Treasury]+1 Longspear (2305gp) -> Garnet
Wand of Cure Light Wounds (40 charges) (40x15=600gp) -> Maia
45.5gp
25ft ladder (weighs 50 lbs) (.5gp)
Sub-total = 2951gp (590.2 each) This is each share to buy-in or out from party's shared items.
Enc6: MWK Comp Longbow (+4Str)(800gp), MWK Glaive(308gp), 40 Arrows(2gp), Studded Leather(175gp), 1 gem (300gp), MWK Comp Longbow (+1Str)(s)(500gp), Greatsword (s)(50gp), MWK Studded Leather (s)(175gp), MWK Scimitar (s)(315gp), Hide armor (s)(15gp), 10xJavelin (s)(10gp), Spell Component Pouch (5gp), MWK Greataxe (s)(320gp), MWK Banded armor (s)(400gp), Spell Component Pouch (5gp), Silver Holy Symbol (25gp), 4xChain Shirts (s)(400gp), 4xLt Wood Shields (s)(12gp), 4xLongswords (s)(60gp), 4xLongbows (s)(300gp), 120 Arrows (s)(6gp), 172gp => Total is 3555gp
Enc7: MWK Greatsword(350gp), 4xMWK Rapiers(1280gp), 4xLT Crossbows(140gp) => Total is 1770gp
Total = 5325gp (1065 each) (-393.47gp for Maia, Pari, Garnet to buy-out Ausk and Heinrich)
Pari; 1065gp + (132days x 25gp = 3300gp) + (92days x 31gp = 2852gp) -393.47gp = 6823.53gp
Garnet; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) -393.47gp = 4705.53gp
Maia; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) -393.47gp = 4705.53gp
Ausk; 1065gp + (102days x 17gp = 1734gp) + (92days x 25gp = 2300gp) + 590.2gp = 5689.2gp
Heinrich; 1065gp + (102days x 17gp = 1734gp) + (25days x 25gp = 625gp) + 590.2gp = 4014.2gp
[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Marching Order:

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