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[LPF] Daggers at Midnight

After about twenty minutes you see the sign identifying the small tavern inn, The Blue Ox. It located on the edge of the slums and appears to cater to laborers and other commoners who live and work in Venza. This time of day (mid-afternoon), there doesn't appear to be much business coming or going.

You are standing there out in the street, in front looking at the double doors.


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Garnet has been carrying her axe in her hand through the streets, wary of another ambush, but has second thoughts about carrying it into the bar. She places it on her back, but keeps her shield at her arm.

"If the urchin was eavesdropping, Krell or others may know where we are going," she notes. "So we should be prepared. Ausk, Heinrich, will you stand outside and act as lookouts? The rest of us will go inside and ask if anyone knows Madarius."

[sblock=OOC]
Tactics: We need a rearguard, and I think it might be better to have Heinrich tossing firejets, etc. in a space without a crowd of patrons. Garnet's new "Saving Shield" feat means she can help cover allies at close quarters, so it makes sense to have her go in and leave Ausk to cover melee action outside. Pari has to go in to establish his innocence, and Maia's diplomatic skills may come into play (in some delightfully bizarre way, I'm sure!). Tagaiwi should stay with Pari so there is someone there to keep him pointed in the right direction. Sound OK?

PM, note that Garnet is carrying her shield. If an ally adjacent to her is attacked, she will use an immediate action to give them a +2 AC. I believe this is only possible once between her actions, so please have her apply it against the first attack in any series unless I tell you differently beforehand. Thanks.
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Maia nods at Garnet's plan and adds some sound tactical advice of her own, garnered from her extensive experience fighting among mortals.

"If someone attacks you, scream," she suggests solemnly. "Because taverns are loud, and we might not hear you otherwise."
 


"If someone attacks, they will scream for us. Besides, you will see fire jet lighting up out here."

OOC:
quote:
Tactics: We need a rearguard, and I think it might be better to have Heinrich tossing firejets, etc. in a space without a crowd of patrons :unquote
aw come on! where is your sense of adventure and challenges!
roflmao that tickled me just trying to picture that!
 

Apparently still reeling from the alley ambush, Pari just nods his head wearily at Garnet's sound plan. I hope we can clear this up and put it behind us . . . like our burly friend, I've had enough 'games' for one night.
 

Two burly longshoreman come down the street and cannot help but notice the out-of-place adventurers standing in front of the tavern. With an unfriendly glance they continue onwards and enter through the double doors and into the inn.
 


Ausk settles in by the door, looking entirely comfortable in such a setting, and for the most part doesn't really stick out, being used to surviving in such neighborhoods.
 

As you might have suspected, the few clientele inside appear to be laborers, commoners, or teamsters with a single barmaid working the floor. Conversations stop as you open and enter through the doors.

The main room is not terribly large, about forty feet square. The bar runs along most of the far wall and there is an interior door leading to what is probably a kitchen. Behind the bar is an obese, balding man, his demeanor not too welcoming.

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There is no bard providing entertainment, just the lower class workers drinking ale and socializing. However, conversation doesn't resume as everyone stares and glares at the adventurers who have come to their tavern.

Though, you might think that you could blend in, none of you are dressed or equipped like the commoners or the lower-class laborers in the establishment. One of them appears to be a member of the dung sweeper's guild judging by the stains on his trousers.


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Into the Woods

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