Eanos Setirav, human inquisitor
Eanos tries to brace himself against the vapors of the cloud, but his magically-enhanced senses work against him. He opens his mouth to speak and wretches violently.
Fighting against his instincts to run out the closest border of the cloud, Eanos sprints through its center, hoping to use the miasma to mask his retreat.
Within the cloud, he manages to hold down his bile long enough to call out, "Ignore the wights. Get ROSA!"
Exiting, the inquisitor hugs the wall of the keep as he moves beyond the corner, then he plasters the stonework with another multicolored spew.
UPDATED MAP
[sblock=ooc]I knew it'd come back to bite me in the butt eventually. Worse still: if I'd decided to switch to a different Judgment, he'd have had a +6 to the check and he'd be right as rain. Ah, well:
Fort save (w/ Bloodhound penalty) (1d20+4=13)
Rounds nauseated. (1d4+1=3)
Blech. At least he has a 70' move from the Haste. I'm pretty sure he should have plenty of move to get where I have him. Not sure if that actually blocks line of effect for Rosa, but doesn't hurt to try.
Since it may matter:
- Does activating a spell-like ability (Dimensional Hop) require attention? It's a move action, and doesn't provoke AoO, so it doesn't seem as concentration-intensive as a spell, but I'm not sure.
- Same question re: Swift action changes of Judgment.[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil) (current: 27)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Judgment: Justice (+3 Sacred attack, +6 crit confirm), Protection (+3 Sacred AC, +6 vs. crit)
* Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 8/10 rounds remaining
* Haste: extra attack on full attack, +30 move, +1 attack, +1 dodge AC & Reflex
* Nauseated: Cannot attack, cast or maintain spells, anything requiring attention. 1 move action / turn only. 2/3 rounds remaining.
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 15/31 (+1 recoverable after fight)
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos),Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)
Used: none
Judgement (2 choice per): 2/4 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 0/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
Eanos tries to brace himself against the vapors of the cloud, but his magically-enhanced senses work against him. He opens his mouth to speak and wretches violently.
Fighting against his instincts to run out the closest border of the cloud, Eanos sprints through its center, hoping to use the miasma to mask his retreat.
Within the cloud, he manages to hold down his bile long enough to call out, "Ignore the wights. Get ROSA!"
Exiting, the inquisitor hugs the wall of the keep as he moves beyond the corner, then he plasters the stonework with another multicolored spew.
UPDATED MAP
[sblock=ooc]I knew it'd come back to bite me in the butt eventually. Worse still: if I'd decided to switch to a different Judgment, he'd have had a +6 to the check and he'd be right as rain. Ah, well:
Fort save (w/ Bloodhound penalty) (1d20+4=13)
Rounds nauseated. (1d4+1=3)
Blech. At least he has a 70' move from the Haste. I'm pretty sure he should have plenty of move to get where I have him. Not sure if that actually blocks line of effect for Rosa, but doesn't hurt to try.

Since it may matter:
- Does activating a spell-like ability (Dimensional Hop) require attention? It's a move action, and doesn't provoke AoO, so it doesn't seem as concentration-intensive as a spell, but I'm not sure.
- Same question re: Swift action changes of Judgment.[/sblock]
[sblock=mini-stats]

Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil) (current: 27)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Judgment: Justice (+3 Sacred attack, +6 crit confirm), Protection (+3 Sacred AC, +6 vs. crit)
* Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 8/10 rounds remaining
* Haste: extra attack on full attack, +30 move, +1 attack, +1 dodge AC & Reflex
* Nauseated: Cannot attack, cast or maintain spells, anything requiring attention. 1 move action / turn only. 2/3 rounds remaining.
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 15/31 (+1 recoverable after fight)
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos),
Used: none
Judgement (2 choice per): 2/4 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 0/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]