[LPF] Expansion


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OOC: It can be as boring or as fun as you make it. Despite the anti-magic field, you still have multilple tactics to choose from. I've given them to you, you just have to remember them and use them. Also, remember, it hampers the skeleton as much as it does you.


Neither the light, nor the positive energy make it to the skeleton, as they both get suppressed about 10 feet from it.
 


OOC: It does notice the rock when it lands on the ground. A little bit of further help: it's primary weapon appears to be a polearm or spear of some kind. Also, you can tell it knows you're there; it's just not bothered by your presence yet.
 

Saktouk Bekloric, half-orc monk

Saktouk pulls his clinking backpack off again.

"If we want to hurt the thing afore Audra and I try to pin it, sure'n some o' these bottles of whatnot ought to hurt it?" he offers, opening the bag to reveal the acid, alchemist's fire, and remaining bottle of liquid ice.

OOC: Since they're all listed under standard goods and services, not magical items, I believe they're immune to anti-magic, yes?
 


OOC: Sorry for the absence folks. When you get congressmen breathing down your neck in an election year, you have to move fast to keep them from snowballing. With luck this will be the last of that sort of issue.


Audra starts to move forward, fist clinched, to be stopped by Ariel's arm. When Ariel goes upstairs she glares at their boney opponent, but she holds her place, watching time and again as efforts fail to provide too much, though now that she's an idea how far away the things protection runs she starts thinking. She quirks an eyebrow at Saktouk, listening to the clinking sound and eying his pack with interest.

Can't hurt to try. Warn us before you lob anything at him though, so we can be ready. If nothing else, we can try to pound the marrow out of his bones.

While the alchemy item is being chosen, Audra takes a good look at the walls to either side, checking the stone work, how they are held together and the like, assuming the walls aren't just hard earth.
 

Ariel Esimae, Female Aasimar Cleric

Ariel thinks about things for several moments after observing the various effects that have been seen.

Finally coming to a conclusion she says, "We are going to have to maximize the effects of our splash weapons. We only have so many of them."

"That means we need to use them when the skeleton is not under cover nor engaged in close melee combat with our monks. This will require careful coordination and cooperation."

"Megan and I are the best at ranged combat, we might as well do that sort of fighting. As long as we are outside of the anti-magic field we can use my goddess's blessing."

"Audra, if you can stun the creature, take away its polearm."

"Saktouk, I don't recommend the grappling unless you want to fight it all by yourself. I will only make things harder for the rest of us. Will your elemental fist work? Use the fire, not the cold as it won't work too well against undead."

"If it will not follow us out of the field, then our monks can always retreat and I can heal you before you return to the fray."


She puts the longspear away and pulls out her two flasks of holy water.

OOC: We have 5 flasks of Acid and Alchemist's Fire
[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor, Bless

Current Weapon in Hand: 2 flasks of holy water
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration,Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Saktouk Bekloric, half-orc monk

Saktouk shakes his head. "My elemental fist draws on magical energies," the monk says. "I don't expect it'll fare any better in that nasty field. But are we better off tossing all these nasty bottles at once?"

OOC: Elemental Fist is a SU ability, and he gave up stunning fist to get it, so if you don't want him grappling and you don't want him throwing things, it's unlikely he's going to be of any use to your plan.
 

OOC: It occurs to you that him having a reach weapon might actually be a good thing for you, as it forces him to put just enough distance between him and you that the alchemical weapons can be used effectively.
 

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