Ariel Esimae, Female Aasimar Cleric
Ariel thinks about things for several moments after observing the various effects that have been seen.
Finally coming to a conclusion she says,
"We are going to have to maximize the effects of our splash weapons. We only have so many of them."
"That means we need to use them when the skeleton is not under cover nor engaged in close melee combat with our monks. This will require careful coordination and cooperation."
"Megan and I are the best at ranged combat, we might as well do that sort of fighting. As long as we are outside of the anti-magic field we can use my goddess's blessing."
"Audra, if you can stun the creature, take away its polearm."
"Saktouk, I don't recommend the grappling unless you want to fight it all by yourself. I will only make things harder for the rest of us. Will your elemental fist work? Use the fire, not the cold as it won't work too well against undead."
"If it will not follow us out of the field, then our monks can always retreat and I can heal you before you return to the fray."
She puts the longspear away and pulls out her two flasks of holy water.
OOC:
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We have 5 flasks of Acid and Alchemist's Fire
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[sblock=Mini Stats]
Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5
CMD: 17
Fort: +6
Reflex: +4
Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor, Bless
Current Weapon in Hand: 2 flasks of holy water
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining
Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (
Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (
Hold Person, Lessor Restoration,Sound Burst, Barkskin) [/sblock]___________________________________________
Ariel Esimae