[LPF] Greener is the Grass


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Taniwha wheels about and sprints towards the horse that has broken free of the grass nearby. The wild cat leaps up and bites down hard into the rider's groin. Maui, ignoring the arrow wound, takes his time to circle around the foe with an 'ululeo' of triumph before closing in on the rider's other flank to attack hard with his blade, cutting past the bandit's defenses and into milky soft globe of the riders eye. The spurt of blood and fluid leaves the rider all but dead. "Te crow lands on te bloody hand and takes te murdering eye!" he roars with glee.

[sblock=Actions]
Taniwha Charges to Y10 and makes a bite attack (+power atk): 31 vs AC Hits for 14 dmg
Maui moves horse to xy 13 14 (in a round about loop past rider and then back to avoid OAtk) to flank Goti 2
Then he makes a scimitar atk: 19 vs AC Hits for 10 dmg
Total: 24 dmg ...
[/sblock]

[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19 (20)
HP: 47 Current: 41
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (+5) Will: +6

Conditions: Haste (2/6 rounds left); Guidance (+1 to one atk, skill or save)

In Hand:
Scimitar +1: +8 (+9); 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin,
3rd:
Wild Shape: 1/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14, touch 14, flat-footed 12
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20 (21-2=19)
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+11) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 (+11) Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Bull's Strength +4 Str (enhancement 5 minutes); Haste: move+30ft +1 atk and +1 bonus to AC & REF (2/6 rounds left);
-2 AC (Charge)


Bite: +9 (+13); 1d6+4 (1d6+7) dmg; special: Trip
2x Claws: +9 (+12); 1d3+4 (1d3+6) dmg
[/sblock]
 
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Boots moves around to threaten the northernmost bandit. Sylla looks down her bow at him. "Surrender or die," she growls.

[sblock=OOC]Sylla single moves mount forward to H/I-4/5. Free action to demand surrender. Ready attack if he doesn't surrender. Round five readied attack on #1 (1d20+10=18, 1d8+3=8)

Boots double move to K/L-1/2, circling around behind Sylla. He's got a 70 ft move, but I kept getting different numbers each time I counted. Where I put him is around 125ft, I think.

[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (1 rounds)
Spells Remaining (1st): 2/5
Spells Remaining (2nd): 2/4

Boots

AC:
23 [33] (20 [30] flat-footed, 11 [12] touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2) +1 Haste
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Barkskin +3 (40 min), Shield +4 (6 min), Enlarge Person (6 min), Haste (1 rounds), Pounce

Used Items:
Mage Armor x1
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 


Vincenzo spurs his mount round the entanglement to roughly pull up in front of the bandit and make a single unsuccessful attack at the bandit. Maui and Taniwha's attacks leave the rider they surround slumped over his saddle and clutching at face and groin. The man has clearly lost all will to fight.

The last bandit, despite being uninjured, looks around and the blood drains from his face. With Vincenzo, Sylla and Boots threatening him and six of his seven companions savaged and dead on the ground and the other likely mortally wounded the bandit slowly moves his arms out from his body and lets his bow slip from his hands.

Aoro rides down from the ridge to round up the bandits scattered mounts.

OOC: Round Six. Everyone is up but combat is effectively over.


[sblock=Combat Information]
Initiative
Adventurers
Bandits

Map: not updated


Party:
Maui: 41/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 52/52 hp
Vincenzo: 50/57 hp

Conditions in Effect: lots of buffs.

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 2 (AC 17, T 11, FF 16) 1/25 hp (bow)
# 3 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 4 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 5 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 6 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 7 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 8 (AC 17, T 11, FF 16) 0/25 hp -dead-
[/sblock]
 

"You have chosen wisely," Sylla says to the bandit. "Get off your horse and lie down on the ground. Aoro, tie him up. Then we'll have some answers. Boots, that smell you mentioned ... where is it coming from?"

[sblock=OOC]
I-love-it-when-a-plan-comes-together.jpeg


Nothing like a well-executed, completely one-sided fight to really make your day. If it moves things along, Sylla will Take 10 on Intimidate for a 22 to get some information.[/sblock]
 


There is only a brief moment of hesitation before the bandit slides off his mount complying with Sylla's order and lies face down on the ground. Aoro quickly pickets the bandits' mounts then ties up the bandit. The scout stares down at the bandit with disgust then kicks him over onto his back so Sylla can question him.

"Don't kill me," whines the bandit. "I was only following orders! Turon is the one you want..."

It doesn't take much more than Sylla's glare for the weak-willed bandit to spill all he knows. Turon is the bandit leader, holed up in a small cave about an hours ride westward. The bandits split into two groups after raiding the caravan; half returning to their hideout and the others, the ones you've decimated, scouting and riding back at a slower pace. The other group is about the same size, according to the bandit.

Meanwhile, Boots sniffs around. After he's scoured the area he gives Sylla a shake of the head then indicates it leads off to the west.
 

Maui finishes off the all but dead rider with a single blow to the neck, sending him off his horse and to the ground. He leaps down from his horse, pacing the grass like a wild cat as Sylla grills the now only survivor for information. His patience finally spent he growls "Now we know. We send te coward on his way. No mercy. Te wheel turns" Maui closes in on the man, intent on ending his life there and then.
 

Vincenzo, knowing his own life is in danger, moves to intersect the jungle warrior.

"Maui, Wait. This is Aoro's land. His people. Let us, oh holy man, inquire what their custom is."

Then turning to the Scout he asks, "What is the custom of your people, the honorable Goti Warriors?"

[sblock=sense motive]
1d20+11=12
[sblock= dc 12]
He knows the ferocity of Maui and is shaking in his shoes. Yes, he fears the jungle warrior and the cheetah
[/sblock][/sblock]
 

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