GlassEye
Adventurer
Kepli Stormborn

[sblock=OOC]No combat action at this time but she'll try to find out about the ogre.
Perception: 1D20+11 = [2]+11 = 13
K nature: 1D20+5 = [13]+5 = 18
[/sblock]
[sblock=MiniStats]
[size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort: +1 Ref: +1 Will: +6
In Hand: shortspear
Conditions: None yet
Spells Prepared:
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 6
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]

Kepli wasn't accustomed to being surrounded by fighting men and it was a struggle not to rush right up the steps in pursuit of Brog and join the melee. Instead she maneuvers her way around so that she can get a good look at the flaming ogre. She suspected it was a trick of some sort and she wanted to find out what. Was it illusion? A dummy? A dead ogre tossed down the steps? She moved over to find out.
[sblock=OOC]No combat action at this time but she'll try to find out about the ogre.
Perception: 1D20+11 = [2]+11 = 13
K nature: 1D20+5 = [13]+5 = 18
[/sblock]
[sblock=MiniStats]
[size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort: +1 Ref: +1 Will: +6
In Hand: shortspear
Conditions: None yet
Spells Prepared:
- 1st level (DC 14): Cure Light Wounds, Cure Light Wounds, Sleep
- Orisons: Daze, Detect Magic, Guidance, Virtue
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)

Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 6
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]