[LPF] Kaedyn's Quest

[sblock=OOC Strategy] Want me to heal Umthirn again? I can step back to AA16 and use the wand again. Can Rhas help us out soaking some damage while I heal?

From AA16 I could also cast grease on Gnoll7 (from z17 to AA18). Would I have to drop the bow then? What do you think? [/sblock]
 

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[sblock=OOC Strategy]
Want me to heal Umthirn again? I can step back to AA16 and use the wand again. Can Rhas help us out soaking some damage while I heal?

From AA16 I could also cast grease on Gnoll7 (from z17 to AA18). Would I have to drop the bow then? What do you think?

I think your first instinct sounds like the best one to me. The gnoll leader already circumvented the Grease spell before, so I'm not sure it would work this time. If Damaris uses the wand this round, and Umthrim takes a round to slug back a healing potion, he'll be in a better position to take damage again. And moving to AA16 opens up all of Rhas' firing lines, so he can decide where he wants to shoot, whether that's the big gnoll or the leader.

That's just my take on it, though. My tactical acumen is middling at best.[/sblock]
 

"Girl, heal me back up, and get outta cuz's shot! He can try and down that tall ugly one, so we can have the advantage!"
[sblock=OOC]
Umthirm needs to get back into the fight ASAP. Victory is in our grasp in Rhas can kill the tall ugly one. Umthirm can attempt to grapple the leader, to remove the greatsword from the equation.

Step back and heal him is my vote. Rhas open fires, hopes to kill the tall ugly. Then, just pray I don't roll crap again...
[/sblock]
 

Damaris.jpg


"Hahaha. Nope." Damaris steps back away from the gnoll and uses her wand again on Umthirn. "Rhas, is time to put down some big rabid dogs. Umy, if you have any healing potion yourself, this is the time to take it!"


[sblock=Actions]
Free=5ft step to AA16
Standard= CLW wand on Umthirn

CWL wand (1d8+1=5)[/sblock]




[sblock=Ministats]
Damaris - Bard lvl 5
HP 31/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4




Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)




Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)




Bardic Performance: 9/12 day




Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/5 day. lvl2 Invisibility, , Glitter Dust 3/3 day
Spell-like ability: Message 0/day.




Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike




Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (12).




[/sblock]
 
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Rhas_150.jpg


Rhas steps forward, raising his crossbow again. "Clear the lane, miss." No sooner is Damaris clear then he lets fly with another bolt which takes the large gnoll in the chest. It crashes to the ground. "Yar, sorted. Now let's see what you got, feller."

[sblock=OOC]Step to AB17. Fire at LG (assuming Damaris steps out of the way, which I think is a given).

Full attack. LG->G7, RS+PBS (1d20+9=26, 1d10+7=11, 1d20+9=16, 1d10+7=13)

Kills LG.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

Umthirn_zpse1d8a42b.jpg


"Now Now, Lass, while I am fully aware of the danger that guys sword, I can't have ya losing ya hands."

Watching the creature's movements carefully, Umthirm realizes something. A grin appears on his face.

"Did ya know, ya ugly son of a female dog," Umthirm takes a a quick step forward to close the distance between the dwarf and the gnoll

"Ya can't swing that sword around, " Umthrim quickly grabs the right shoulder of the gnoll with his left hand, and the gnolls left arm with his right. "If I grab ya tight enough?"

[sblock=OOC]
Alot of this depends on if the Exploit Weakness Works or not. If it fails, I'm doing the potion route:
Swift: Exploit Weakness Offensive vs DC 15 1d20+8=27 Success.

OK, I have a +12 to grapple this guy, and we need him grappled right now. If we are close, my vote is that Damaris uses another timely inspiration so Umthirm confirms it.

Free: 5' step to AA 17
Standard: Grapple (Improved Grapple) 1d20+12=27 Suck it.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 14/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

[sblock=Timely Inspiration?] If needed Damaris uses another Timely Inspiration to help out umthirm as an immediate action. BTW, as Damaris is lvl 5, does that make it +2? or is it still +1?[/sblock]

"GRAB HIM!" the bard imbues her voice with inspirational magic.
 
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~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll2.png

The large warrior gnoll warrior falls flat on his face with the combination of the ninja's slashing and the crossbow bolt that buried itself into his gullet. The hulking gnoll was continuing to bleed from the fatal wounds.

Gnoll3.png

The gnoll commander was strong and twisted out of the dwarf's grasp. Once free he stepped back and gripped his greatsword with both hands.

OOC: Combat: Round 7
[sblock=Combat Information]G7 broke grapple

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map07_zps4784cd04.jpg


Party Status:
Code:
Ru:        32/47 HP remaining;
Damaris:   31/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   14/52 HP remaining; 
  
Spells Cast: Grease
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC0]: -4/11hp; Dying
Gnoll 3 (CR1) [AC0]: -8/11hp; Dying
Gnoll 4 (CR1) [AC0]: -4/11hp; Dying
Large Gnoll (CR3) [AC10]: -6/22hp; Dying
Gnoll 5 (CR2) [AC0]: -12/22hp; Dying
Gnoll 6 (CR2) [AC0]: -8/22hp; Dying
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: 50/50hp
[/sblock]
GM: Everyone is up for Round 7
[sblock=GM Note]Soulnova, I think that is like other spells that require the second full number of levels to increase to +2. In this case that is 10th level.[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"Many thanks, Prickly," Ru calls to Rhas as the large knoll falls. He smiles even bigger when Umthrim surprises the leader by grabbing him.

"Oh, now that is some skilled dancing you're passing up, doggie," Ru chastises as the gnoll breaks free. "Did your mysterious 'master' show you those poor manners? And just who is that, anyway?" The Rhat'matani adds as he maneuvers himself over the rather literal dog pile to brandish his blades and his wicked grin on the gnoll's northwest corner.

"Show him again what a good dance partner you are, will you, Ponytail?" he says, pointing to the gnoll's opposing flank. "I'm sure between the two of us we can show him the error of his ways?"

[sblock=ooc]Move: to X17. Even going through a square of difficult terrain for the bodies, he should have enough movement for that (5' to Y16, 10' to Y17). Should set up a flank that also keeps firing lines clear.

Standard: Ready an attack for when he's grappled or at least flanked:

Readied flanking attack; Damage with Dirty Fighter; Sneak Attack Damage. (1d20+11=19, 1d6+1=7, 2d6=6)

Pretty sure that only hits if Umthrim makes the grapple (due to the Dex penalty). Seriously, invisible castle. Why do you hate Ru so?[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 32/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ranger's Focus (vs. LG): +2 attack & Damage until LG falls.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg


"Strike!♪" the bard's voice aids Ru on his action.

Damaris heals Umthrim again.
[sblock]
Immediate action for Rhu: Timely Inspiration +1 I think is enough for Ru to hit him. ;)
Standard actiom: CLW Wand on Umthrim 1d8+1=7 [/sblock]

[sblock=Mini Stats]
Damaris - Bard lvl 5
HP 31/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4


Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)


Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 2/5 day. lvl2 Invisibility, , Glitter Dust 3/3 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (12). [/sblock]
 

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