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[LPF] Kaedyn's Quest


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Rhas_150.jpg


Rhas curses at his cousin. "Watch the bloody shot, Umthirn! An' get behind me!" He steps forward and fires another pair of shots, this time at the gnoll leader.

[sblock=OOC]Rapid Shot with PBS on Gnoll Antipaladin (1d20+9=19, 1d10+7=13, 1d20+9=19, 1d10+7=10)

Damn. Damn damn damn. Well, the first of those will get fixed with a Timely Inspiration, which I think is now a very good idea and probably a downright necessary one. Rerolling the second shot.

Reliable Strike reroll (1d20+9=16)

Damn it.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 


[sblock=GM Note]Here is the current map based on Umthirn and Ru's movement.
LPFKQEnc5Map05A_zps8be7bbcc.jpg

There are a few things that I will let you all adjust for.
1. Ru cannot ready Vanishing Trick. According to rules readying an action is a Standard Action, even if the action readied is not. If that makes a difference, you can adjust actions.

2. Damaris need not drop her bow to use the wand. Given how tight this combat is, action economy might be important and having to pick it up later could hurt. She can always drop it next round for free if necessary.

3. Based on positioning, Rhas is giving up Cover on G7 (which is not the Smiting Good gnoll, btw) for an effective AC24. He can only get a clear shot on G6 by 5ft stepping to AB18. I am guessing that was an oops and will allow you to shift those crossbow shots to G6 if that would have made a difference in decision making, Systole.[/sblock]
 

[sblock=ooc]I'll pass on Vanishing, then, and have Ru stay visible. Which may wind up being painful, but seems the best bet. The two heavy hitters won't be able to full attack him, at least (barring feats I'm not thinking of), and with his movement restricted, the big guy can't charge him. Ru's managed not to take any hits yet, so hopefully all that means he can survive playing bait for a round, which might buy enough time for another wand bump and a potion for Umthirn this coming round if things go reasonably our way (a guy can hope ;)).

If Ru blinked out before any of the enemies acted, I don't think there'd be any chance at all that the others wouldn't just dogpile Umthirn. Mind you, no one should be surprised if he blinks out next round after getting bashed and bloodied. He understands being a team player for the sake of survival, but Ru's nobody's martyr. ;) [/sblock]
 




~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png

The dwarven crossbowman dropped the last of the gnoll minions, leaving only the commander and his hulking warrior with the large axe.

Gnoll2.png

The large warrior continued his pursuit of the badly injured dwarf and exited the fort. He was unable to reach his prey and settled for trying to remove the small man’s head instead. He commented something in a hyena-like laugh that you could not understand. The battle axe cut through the nimble man's armor on his shoulder and drew blood.

Gnoll3.png

The gnoll commander slipped around to the side and stalked you with ruthless determination. He headed for the female with the wand and snarled in broken common, “I cut off yar hands, witch. No more spells. Master be happy.”

He swung mightily with both hands, but the greatsword narrowly passed over the bard's head as she ducked low to avoid it.

OOC: Combat: Round 6
[sblock=Combat Information]LG moved and hit Ru for 12 dmg
G7 moved and missed Damaris

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map06_zps9aa2e326.jpg


Party Status:
Code:
Ru:        32/47 HP remaining; 12 dmg
Damaris:   31/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   09/52 HP remaining; 
  
Spells Cast: Grease
Abilities Used:
  Ru: Ki Pool 4/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC0]: -3/11hp; Dying
Gnoll 3 (CR1) [AC0]: -7/11hp; Dying
Gnoll 4 (CR1) [AC0]: -3/11hp; Dying
Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp
Gnoll 5 (CR2) [AC0]: -11/22hp; Dying
Gnoll 6 (CR2) [AC0]: -8/22hp; Dying
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp
[/sblock]
GM: Everyone is up for Round 6
[sblock=GM Note]Thanks, Systole. For some reason I read the previous answer and thought you were disagreeing with the suggestion.

Soulnova, you can decide if you want to take back dropping the bow or not during this round since it will not change my update. ;)[/sblock]
 

Ru Brike, rangerish human ninja

"You know, I am such a sucker for a big, fluffy dog," Ru quips to the large gnoll currently attacking him. "But they just don't seem to like me. Sometimes, I feel like they don't even notice me."

As he speaks, the southerner starts to pivot, straight into nothingness.

He's not gone long, however, as he blinks back into view slightly to the east of his last position. One blade cuts a nasty gash up the large gnoll's side, though the creature's flinch at the pain serves to help it avoid the second strike. Ru clucks his tongue and shakes his head.

"Just like the others. Never pay attention to me until it's too late. You bring this kind of thing on yourself, you know."

[sblock=ooc]Swift: Vanishing Trick
5' step: to Y15
Full Attack: Invisible TWF Ranger's Focus attack vs LG; Damage w/ Ranger's Focus; Sneak Attack damage;TWF Ranger's Focus attack 2 vs LG;Damage w/ Ranger's Focus (1d20+11=28, 1d6+2=5, 2d6=11, 1d20+9=15, 1d6+2=7)

16 damage.

Since I don't know if Big Guy sees Ru as a threat, or is going to keep focusing on Umthrin, I'm rolling AoO if he decides to go chargey-slashy toward any of the others so that doesn't hold anything up:

AoO vs. LG if it moves to attack the others. (1d20+11=30, 1d6+2=7)

Crit confirm, AoO (1d20+11=28, 1d6+2=7)

Sigh. Of course I get the crit on a conditional roll, so I'm sure it won't happen. Oh, well. It looks pretty, anyway. :)[/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 32/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ranger's Focus (vs. LG): +2 attack & Damage until LG falls.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

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