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[LPF] Kaedyn's Quest

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png
Gnoll2.png
Gnoll3.png

With reinforcements coming from the buildings and surprise over with, you pulled back as Rhas and Damaris make attempts to cover your withdrawal. Rhas’s crossbow blot passed overhead, as he had to make sure he missed putting it into his cousin’s back.

The slippery patch conjured by Damaris coated the grass and dirt underfoot for two of the hyena-head warriors. The nearer on fell down with arms and legs akimbo, but the second one caught he balance.

The large gnoll advanced to the opening in the gate and struck out at the tumbling dwarf. The defensive stance the monk took ensured that the large axe was not even close to trimming his beard.

The archer advanced and took aim at the woman flinging spells with his bow. The arrow darted through the gap and took her in the shoulder. He ordered the rest of the warriors out of the fort to pursue you.

The gnoll warriors had their battle axes in hand and scrambled over the spiked log in pursuit of the two invaders that retreated. The wounded one made a straight line towards the female archer. One attacked Ru and paid for it will a timely attack from the ninja, causing him to miss in turn. The fallen gnoll managed to regain his feet and scrambled over the barricade as well.

OOC: Combat: Round 4
[sblock=Combat Information]Grease: G4 failed save, prone; G6 made save
LG moved & missed Umthirn
G7 moved and shot Damaris, 8 dmg
G4 saved again, stood and moved
G5 moved, took Ru's hit & missed Ru
G6 double moved
G2 double moved

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map04_zps011ac5ac.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   31/39 HP remaining; 8 dmg
Rhas:      55/55 HP remaining;
Umthirn:   42/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 4/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC16/Touch 10/CMD13]: 5/11hp; 
Gnoll 3 (CR1) [AC0]: -6/11hp; Dying
Gnoll 4 (CR1) [AC16/Touch 10/CMD13]: 11/11hp
Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp
Gnoll 5 (CR2) [AC16/Touch 10/CMD16]: 16/22hp
Gnoll 6 (CR2) [AC16/Touch 10/CMD16]: 22/22hp
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp
[/sblock]
GM: Everyone is up for Round 4
 

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Damaris.jpg


Damaris takes a step away from the closest gnoll as she imbues one of her arrows with her inner magic to shoot him right in the head. "OUCH! Tsk, tsk, my dear, you should have stayed back"


"Rhas, would you be a sweetheart and take keep that one of my back?" she points at the other closest gnoll. (gnoll 4)




[sblock=Actions + OOC]
Free= 5ft step to AA17
Swift= Arcane Strike
Full Attack/Rapid Shot at Gnoll2= 1d20+6=20, 1d6+2=6, 1d20+6=12, 1d6+2=6

I'm not sure if Arcane Strike would still apply on the second arrow, but the first one should be enough to kill him.


That... that is unexpected. A CR5?? Ok. I guess we might have our hands full here. O_O Want to see how this round goes? Or should I edit my post?
[/sblock]




[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4


Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)


Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)


Bardic Performance: 9/12 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 4/5 day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/3 day
Spell-like ability: Message 0/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (12).


[/sblock]
 
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Rhas_150.jpg


Rhas moves to the side for a better shot. "Cannae get a clear shot with all of them in my way, lassie. Let me clear a path for me cousin."

[sblock=OOC]Archer is Gnoll 7, soulnova.

Step to AC 17. Rapid shot on 5 then 4 if I miraculously kill 4.

5 then 4, incl PBS (1d20+9=19, 1d10+7=8, 1d20+9=10, 1d10+7=8)

Well, I guess I used up all my luck for this encounter.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"See? You piss off Prickly, you get quills in you," Ru quips to the Gnoll in front of him as a crossbow bolt sprouts in his side. The southerner slashes out with his own weapons, but while he opens another gash in the creature, it stays standing.

Ru pivots south again, calling out, "Now, now, doggies. We like the Princess without doggie bites. She sings prettier that way. Play with Ponytail and me, why don't you?"

[sblock=ooc]Full Attack vs. 5:

TWF vs. 5 (move to 6 if 5 falls); damage (1d20+7=17, 1d6=6, 1d20+7=12, 1d6=4)

6 damage.

5' step to X17[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ranger's Focus (vs. LG): +2 attack & Damage until LG falls.

In Hand: Wakizashi x2

Ki Pool: 1/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

Umthirn_zpse1d8a42b.jpg


"If by play with us, you mean stay thar, then stay thar like a good ugly and die!"

The gnoll that had suffered 2 attacks from both Rhas and Ru was able to dodge the left hook Umthirm threw at him, but was not able to dodge the right knee to the face, and Umthirm could feel the creatures jaw break on that hit. Slipping away to straddle the body on the downed gnoll, Umthirm's returns his watchful eye on the biggest gnoll yet.

[sblock=OOC]
Swift: Exploit Weakness (defensive) on Large gnoll (DC 13) 1d20+8=25 Success. AC 23 against him. I think that is keeping me alive right now lol.

Flurry Attack. +7/+7
Flurry Attack 1 on Gnoll 5. Rolling these separate so if I kill #5 I'll 5' step and attack Gnoll #4.
1d20+7=11, 1d8+1d6+5=14 Miss
Swing 2 on the same guy
1d20+7=21, 1d8+1d6+5=11 KO.

5' step to W16. Hurray for Feather Step Slippers
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): LG Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 
Last edited:

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png
Gnoll2.png
Gnoll3.png

Even though you brought down the two wounded gnoll warriors, that did not stop the others from swarming over Umthirn. They surrounded the dwarf at the archers' instructions.

The two gnoll warriors with battle axes chop away and the magical armor that the dwarf received from drinking the potion deflected a heavy bow at his back. The one in front of the dwarven brawler stepped aside and got out of the way of the large gnoll.

Umthirn was so busy fending of the minion warriors that he could not stop the huge battle axe from cutting into his shoulder with a black flash of light. There was a profane draining effect from the blow that Umthrin had never felt before.

The gnoll commander tossed aside his longbow and drew a greatsword as he climbed over the barricade. With a mighty two-handed chop he slashed down and opened up a large gash over the dwarven monk's chest. Umthirn was still standing, but barely.

OOC: Combat: Round 5
[sblock=Combat Information]G4 5ft step and missed Umthirn
G6 missed Umthirn and 5ft step
LG used Smite Good, hit Umthirn for 17 dmg
G7 moved and hit Umthirn for 23 dmg

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map05_zpsc72e5395.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   31/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   02/52 HP remaining; 40 dmg
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 4/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC0]: -2/11hp; Dying
Gnoll 3 (CR1) [AC0]: -6/11hp; Dying
Gnoll 4 (CR1) [AC16/Touch 10/CMD13]: 11/11hp
Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp
Gnoll 5 (CR2) [AC0]: -10/22hp; Dying
Gnoll 6 (CR2) [AC16/Touch 10/CMD16]: 22/22hp
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp
[/sblock]
GM: Everyone is up for Round 5
[sblock=GM Note]G7 is the one with the longbow.
Arcane Strike applies to all your attacks in one round.[/sblock]
 

Umthirn_zpse1d8a42b.jpg


"OK Ru boy, time to get the hells outta here. That great sword bites worse than chilli powder, and that biggen as well."

[sblock=OOC]
That was fun. Ish. Screw anti paladins...
CR 5 and CR 3 means level 6 fighter or ranger (could be either at this point) and and anti paladin 4. I am honestly surprised Umthirm is still alive.

Umthirm delays for now. But, depending on how I roll, Umthirm is a dead dwarf no matter what he does.

If I blow the acrobatics roll, I'm Dead.
If I withdraw, that fighter gnoll can charge and kill me instantly.

I love fights like these. So much tension.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"Oh, come now, Ponytail, we're just getting to the good part!" Ru quips as he pivots again so that the southernmost gnoll is pinned between he and Umthrim. The gnoll deftly dodges Ru's first blade, not realizing it was a setup until the second blade skewers him through the gut.

"See?" he says, pulling the blade out with a wet squelch, sending the dog falling to the ground. Then he points behind him with the wet steel.

"Get to Princess!" he says, referring to Damaris. "Princess, we need some patching up quick as you can! Probably back by the tree line!" he calls behind him. The southerner doesn't bother to see if either companion listens, however, locking eyes with the gnoll bearing the greatsword.

"Come on, doggie, doggie. Let's play," he calls, smiling grimly as he tries to bait the warrior.

[sblock=ooc]Hail Mary time:

5' step to Y16 and FINALLY some flanking love (thank you for delaying :) )

Full attack with sneaks and Dirty Fighter bumps vs. Gnoll 4

Flanking TWF attack vs. G4; Damage with Dirty Fighter; Sneak attack damage (1d20+9=10, 1d6+1=4, 2d6=5, 1d20+9=20, 1d6+1=6, 2d6=7)

Huzzah! About bloody time Ru did something useful. G4 is down, giving Umthrim a path for the Withdraw action if his first move to X15. He ought to be able to get more than close enough to Damaris, though she'll probably have to drop her bow in order to have the actions to use her healing wand in time to heal this round.

Readied Swift action: if G7 takes the bait and closes to attack, Ru will use his final Ki point to activate Vanishing Trick for the 50% miss chance against that incoming attack. If he only draws the little gnollies, though, he'll stay visible.

Rolled an AoO, too, in case the gnoll decided to try charging a Withdrawn Umthrim past Ru:

AoO; damage (1d20+9=10, 1d6=5)

Oh, good. There's the completely useless combatant I'm used to. :/ [/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ranger's Focus (vs. LG): +2 attack & Damage until LG falls.

In Hand: Wakizashi x2

Ki Pool: 1/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 
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[sblock=Damaris' Actions] Gotta run.<br><br>Damaris will hold her actions for Umtrhin. Please use as needed:<br><br>If <a href="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29" target="_blank">Umthirn </a>makes it out of Melee alive, Damaris will drop her bow and step closer to him to heal him with her wand. <br><br>Free: Drop bow<br>Move: "<span style="color: rgb(0, 0, 0); font-family: Verdana, Geneva, sans-serif; font-size: 12px;">If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move." step closer + take out wand</span><br>Standard: Use CLW<br><br>Cure Light wounds wand (1d8+1=7)<br><br><br>If <a href="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29" target="_blank">Umthirn </a>is killed when trying to withdraw, she will shoot gnoll 6 isntead with Rapid Shot and Point Blank Shot and Arcane Strike.<br><br>Rapid Shot + Point Blank Shot + Arcane Strike (1d20+7=9, 1d6+3=8, 1d20+7=21, 1d6+3=8)<br><br>[/sblock]
 

Umthirn_zpse1d8a42b.jpg


With the gnoll gone, Umthirm backs out carefully, praying that Ru wasn't going to end up dead due to his noble last stand.
[sblock=OOC]

Time to gamble!

Acrobatic Move to Avoid AO on both 7 and 5: 1d20+10=11 Nope.

Crap, Forgot Withdraw isn't straight line like a charge is. OK, that makes this easier. Though I can accept death since I already rolled it.

Full Round Withdraw: W16-> X15 (out of AOO Range)->Z16. - > AB 16

Damaris' CLW tap gave me 7 back, Cure Light wounds wand (1d8+1=7), which puts him at 9.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock][/QUOTE]
 

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