perrinmiller
Adventurer
~ Day 15, 13:43 - Miles North of Thornbury ~
With reinforcements coming from the buildings and surprise over with, you pulled back as Rhas and Damaris make attempts to cover your withdrawal. Rhas’s crossbow blot passed overhead, as he had to make sure he missed putting it into his cousin’s back.
The slippery patch conjured by Damaris coated the grass and dirt underfoot for two of the hyena-head warriors. The nearer on fell down with arms and legs akimbo, but the second one caught he balance.
The large gnoll advanced to the opening in the gate and struck out at the tumbling dwarf. The defensive stance the monk took ensured that the large axe was not even close to trimming his beard.
The archer advanced and took aim at the woman flinging spells with his bow. The arrow darted through the gap and took her in the shoulder. He ordered the rest of the warriors out of the fort to pursue you.
The gnoll warriors had their battle axes in hand and scrambled over the spiked log in pursuit of the two invaders that retreated. The wounded one made a straight line towards the female archer. One attacked Ru and paid for it will a timely attack from the ninja, causing him to miss in turn. The fallen gnoll managed to regain his feet and scrambled over the barricade as well.
[sblock=Combat Information]Grease: G4 failed save, prone; G6 made save
LG moved & missed Umthirn
G7 moved and shot Damaris, 8 dmg
G4 saved again, stood and moved
G5 moved, took Ru's hit & missed Ru
G6 double moved
G2 double moved
Initiative:
Gnolls
You guys
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
Party Status:
Enemy Stats:
[/sblock]



With reinforcements coming from the buildings and surprise over with, you pulled back as Rhas and Damaris make attempts to cover your withdrawal. Rhas’s crossbow blot passed overhead, as he had to make sure he missed putting it into his cousin’s back.
The slippery patch conjured by Damaris coated the grass and dirt underfoot for two of the hyena-head warriors. The nearer on fell down with arms and legs akimbo, but the second one caught he balance.
The large gnoll advanced to the opening in the gate and struck out at the tumbling dwarf. The defensive stance the monk took ensured that the large axe was not even close to trimming his beard.
The archer advanced and took aim at the woman flinging spells with his bow. The arrow darted through the gap and took her in the shoulder. He ordered the rest of the warriors out of the fort to pursue you.
The gnoll warriors had their battle axes in hand and scrambled over the spiked log in pursuit of the two invaders that retreated. The wounded one made a straight line towards the female archer. One attacked Ru and paid for it will a timely attack from the ninja, causing him to miss in turn. The fallen gnoll managed to regain his feet and scrambled over the barricade as well.
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LG moved & missed Umthirn
G7 moved and shot Damaris, 8 dmg
G4 saved again, stood and moved
G5 moved, took Ru's hit & missed Ru
G6 double moved
G2 double moved
Initiative:
Gnolls
You guys
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall

Party Status:
Code:
Ru: 44/47 HP remaining;
Damaris: 31/39 HP remaining; 8 dmg
Rhas: 55/55 HP remaining;
Umthirn: 42/52 HP remaining;
Spells Cast:
Abilities Used:
Ru: Ki Pool 4/6; Rngr Foc 0/1
Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
Umthirn: Stun Fist 1/5
Conditions in effect: Message
Code:
Gnoll 1 (CR1) [AC0]: Dead
Gnoll 2 (CR1) [AC16/Touch 10/CMD13]: 5/11hp;
Gnoll 3 (CR1) [AC0]: -6/11hp; Dying
Gnoll 4 (CR1) [AC16/Touch 10/CMD13]: 11/11hp
Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp
Gnoll 5 (CR2) [AC16/Touch 10/CMD16]: 16/22hp
Gnoll 6 (CR2) [AC16/Touch 10/CMD16]: 22/22hp
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp
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