[LPF] Kaedyn's Quest

mfloyd3

Explorer
Umthirn nods at the bard's words, but a glance down the hallway gives him pause. His cousin is undaunted as ever, but his clothing is soaked in his own blood. Comrades make war merrier, he thinks, recalling an old Dwarven proverb.

"What say ye', cousin?" he calls. "Push on or regroup?"

[sblock=ooc]
I don't want to abuse the system with too much communication, but perhaps we can briefly talk tactics? I think this might be a case where pushing ahead is unwise. Between the broken terrain and the surviving Tiefling, the dwarves are 2-3 rounds ahead of the other party members at a minimum. The dwarves have also taken a respectable beating -- Neither is at death's door, but they take as much damage in the next room as they did in the current one, they go down.

If we wait 2 rounds before going in, the bad guys get time to prepare, which is obviously bad. On the other hand, the dwarves get time to buff/heal and the other party members can catch up. Damaris can hit the room with Glitterdust and Grease spells, and Ru can slip around invisibly until he gets a chance for a big strike. It's hard to be sure, but I think this is a time where a break in the action might do us more good than the enemy.

Circumstances make this Systole's call (and I'm fine with that), as if Rhas pushes on Umthirn has no choice but to follow. But there's my 2 coppers.
[/sblock]
 

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soulnova

Explorer
[sblock=OOC] I agree with waiting a little to finish this one up and heal. I wasn't expecting there to be an additional room with people there. BTW, Damaris also has a couple of alchemist fire, x2 oils and pyrotechnics for a smoke cloud... >:D All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). After that she can cast Grease in there to spice things up. We would have to stay by the entrance tho. What do you think of that?[/sblock]
 

Systole

First Post
Rhas_150.jpg


Rhas spits an explosive curse. "Fall back! The whoreson got away." He heads back toward the intersection, dropping his axe and drawing his crossbow.

[sblock=OOC]I don't love the idea of letting them have prep time, but the ambush and the trap hosed us.

Double move to S59, unless Damaris is planning on a 5 ft step back, in which case S60 instead. Drop axe as a free action, drop crossbow as part of the move. I don't know where that puts the axe -- preferably as far back as possible.[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 19+2 (13+2 flat-footed, 16 touch)
HP: 66/66
CMB: +8 CMD: 22
Fort: +7 Reflex: +6 Will: +4
Weapons: Heavy Crossbow (+12/+7 or +10/+10/+5, 1d10+6, 19-20x3) or Dwarven Waraxe (+8, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 0/1

Weapon in Hand: Dwarven Waraxe (+8, 1d10+2, 20x3) and Heavy Steel Shield
Conditions in Effect: None
Used Items:
None

[/sblock]
 

mfloyd3

Explorer
Umthirn nods to his cousin as the red-bearded dwarf dashes by. He ducks behind a corner, draws a flask from his pouch and downs it, wincing at the foul taste.

[sblock=ooc]
Free: 5' step to P60
Move: Draw potion of Mage Armor
Std: Drink potion

PM: You can deduct consumables used from TBG transferred to new character.
[/sblock]


[sblock=stat block]
Umthirn
AC: 17 (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness):
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
2 Bottle of Mage Armor Armor
[/sblock]
 

jkason

First Post
Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru sighs as the tiefling pulls further into the darkness again.

"There, there, I'm sure you're not as unslightly as all that. But if you insist on only crossing swords in the dark, it certainly wouldn't be my first time," Ru quips, then grits his teeth and strides back into the darkness to slash at the creature. His form is good, but he hits nothing but air.

[sblock=ooc]Move to T63, attack.

Wakizashi attack v T1; damage; concealment (high = hit) (1d20+9=23, 1d6=4, 1d100=43)

Miss from concealment. Why oh why are goggles of night so expensive? Sigh.[/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ioun Stone illumination, "blind" from darkness (-2 AC, -4 Str/Dex skill / opposed perception, enemies gain 50% concealment, DC 10 Acro needed to move faster than half speed. Retains Dex to AC due to Uncanny Dodge)

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

perrinmiller

Adventurer
~ Day 15, 13:52 - Miles North of Thornbury ~

Damaris stepped back and fired another arrow, but it glanced off the tiefling's armor. Ru managed to stick him though.

TeiflingRogue_zpsff084696.png

The lone tiefling showed no sign of surrender, backed into a corner literally. He tried to stab the human male instead of pursuing the female to open himself up to a flanking. It was poor attempt that Ru was able to turn aside with his own blade.

OOC: Combat: Round 4 – Everyone is up
[sblock=Combat Information]P60 is considered difficult terrain and Umthirn cannot 5ft step into it. (See notes below for Map)
Ru hit because dim concealment is 20%
Damais 5ft stepped & missed T1
T1 missed Ru

Initiative:
Tieflings
You Guys

Tactical Map:
1. The boulders in Q59/60 & R59/60 are difficult terrain
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map04_zpse1ab07dc.jpg

LPF KQ Enc6 Map04.jpg

Party Status:
Code:
Ru:        43/47 HP remaining; 
Damaris:   38/47 HP remaining; 
Rhas:      23/66 HP remaining; 
Umthirn:   32/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Perf 8/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 4/6
Conditions in effect: Message, Dancing Lights (2/10 rounds), Ghost Sound (2/6 Rnds)
Enemy Status:
Code:
T1  [AC16, Touch 12, CMD15]: 11/21hp
T2  [AC0]: -3/21hp
T3  [AC0]: -3/21hp
T4  [AC16, Touch 12, CMD15]: 1/21hp; Fled
[/sblock] [sblock=GM Note]
PM: You can deduct consumables used from TBG transferred to new character.
Naw, don't worry about it.

NPC'd Damaris to move things along.[/sblock]
 
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jkason

First Post
Ru Brike, rangerish human ninja

"Looks like it's getting brighter. If you fall down, does the sun finally come back?" Ru asks.

Ru continues slicing, but the shadows give the tiefling enough play to dance out of the way of the southerner's blade.

[sblock=ooc]TWF attack vs. t1; damage; concealment (over 20 = hit) (1d20+7=26, 1d6=2, 1d100=3, 1d20+7=22, 1d6=1, 1d100=18)[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ioun Stone illumination, Dim light (20% concealment)

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

soulnova

Explorer
Damaris.jpg


"Sweet dreams, love" Damaris will shoot at the tiefling just as she finish her song. She sent both arrows flying at his back while he was still fighting Ru. "That's done. Let's get you quickly patched up guys. We can't be late for our welcome party"

[sblock]
Free Action- Inspire Courage +2 (5/14) ...will save up the rest.
Swift Action - Arcane Strike +2
Standard Action - Rapid Shot + PBS vs T1 1d20+10=17, 1d6+5=8, 1d20+10=23, 1d6+5=9
Miss Chance 20% 1d100=48 It's a hit![/sblock]

[sblock= Ministats]
Damaris - Bard lvl 6
HP 39/47
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+3 | R+10 | W+5


Perception +8 | Sense Motive 11* (Vers. Perform.) | Bluff 11* (Ver.Per) (+1 vs Males)
Diplomacy +11 (+1 vs males)


Masterwork Shortbow +9 (1d6)
Longsword +6 (1d8+3) (Two-handed)
Sling +8 (1d4+2)


Bardic Performance: 5/14 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 1/5 day. lvl2 Invisibility, Silence, Pyrotechnics, Glitter Dust 3/4 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (9).[/sblock]
 

Systole

First Post
Rhas_150.jpg


Rhas levels his crossbow at the tiefling. "Step away, lassie." He fires a volley of bolts, all of which strike the wall. Seeing the dead tiefling, the dwarf blinks. "Wellae ... nice work then." He turns toward the door, crossbow ready.

[sblock=OOC]Wait on Damaris to move out of the way. Rapid fire, DA, PBS (1d20+11=14, 1d10+7=14, 1d20+11=28, 1d10+7=11, 1d20+6=14, 1d10+7=16)

One hit for 11 damage.[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 19 (13+2 flat-footed, 16 touch)
HP: 66/66
CMB: +8 CMD: 22
Fort: +7 Reflex: +6 Will: +4
Weapons: Heavy Crossbow (+12/+7 or +10/+10/+5, 1d10+6, 19-20x3) or Dwarven Waraxe (+8, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 0/1

Weapon in Hand: Heavy Crossbow (+12/+7 or +10/+10/+5, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 
Last edited:

soulnova

Explorer
[sblock] I believe the tiefling was killed by Damaris during her action. Otherwise, sure, she should be able to clear the path for him. :) [/sblock]
 

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