perrinmiller
Adventurer
~ Day 15, 12:55 - Miles North of Thornbury ~
The gnoll Ru cut staggered from the wound b pulled back to disengage in combat. He still held the battle axe, but clutched the wound in his side to reduce the flow of blood leaking out. With the dwarf fells the two warriors beside him he was able to move away past the fallen gnoll with two crossbow bolt stuck in him.
The lone combat capable gnoll moved away from you and fired an arrow at the dwarven brawler. It was not as effective and dangerous as the shaft that took Ru, but it still wounded Umthirn. He did not have much to say with the loss of his supporting warriors, but he was not fleeing.
[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment.
3. The Dirt field is normal terrain.
4. Medium bodies provide difficult terrain for medium creatures or smaller
[/sblock]
[sblock=Combat Information]Gnoll 1 withdrew
Gnoll 5 hit Umthirn for 6 dmg
Initiative:
You guys
Gnolls
Party Status:
Enemy Stats:
[/sblock]

The gnoll Ru cut staggered from the wound b pulled back to disengage in combat. He still held the battle axe, but clutched the wound in his side to reduce the flow of blood leaking out. With the dwarf fells the two warriors beside him he was able to move away past the fallen gnoll with two crossbow bolt stuck in him.

The lone combat capable gnoll moved away from you and fired an arrow at the dwarven brawler. It was not as effective and dangerous as the shaft that took Ru, but it still wounded Umthirn. He did not have much to say with the loss of his supporting warriors, but he was not fleeing.
[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment.
3. The Dirt field is normal terrain.
4. Medium bodies provide difficult terrain for medium creatures or smaller

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Gnoll 5 hit Umthirn for 6 dmg
Initiative:
You guys
Gnolls
Party Status:
Code:
Ru: 19/39 HP remaining;
Damaris: 39/39 HP remaining;
Rhas: 55/55 HP remaining;
Umthirn: 32/52 HP remaining; 6 dmg
Spells Cast:
Abilities Used:
Ru: Ki Pool 2/3; Rngr Foc 0/1
Damaris: Bard Pef 2/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
Umthirn: Stun Fist 0/5
Conditions in effect:
Code:
Gnoll 1 [AC16/Touch 10/CMD13]: 0/11hp; Staggered
Gnoll 2 [AC0]: -8/11hp; dying
Gnoll 3 [AC0]: -2/22hp; dying
Gnoll 4 [AC0]: -5/22hp; dying
Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp
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