• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Kaedyn's Quest

~ Day 15, 12:55 - Miles North of Thornbury ~

Gnoll.png

The gnoll Ru cut staggered from the wound b pulled back to disengage in combat. He still held the battle axe, but clutched the wound in his side to reduce the flow of blood leaking out. With the dwarf fells the two warriors beside him he was able to move away past the fallen gnoll with two crossbow bolt stuck in him.

Gnoll3.png

The lone combat capable gnoll moved away from you and fired an arrow at the dwarven brawler. It was not as effective and dangerous as the shaft that took Ru, but it still wounded Umthirn. He did not have much to say with the loss of his supporting warriors, but he was not fleeing.

[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment.
3. The Dirt field is normal terrain.
4. Medium bodies provide difficult terrain for medium creatures or smaller
LPFKQEnc4Map03_zps40295798.jpg
[/sblock]
OOC: Combat: Round 3
[sblock=Combat Information]Gnoll 1 withdrew
Gnoll 5 hit Umthirn for 6 dmg

Initiative:
You guys
Gnolls

Party Status:
Code:
Ru:        19/39 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   32/52 HP remaining; 6 dmg
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/3; Rngr Foc 0/1
  Damaris: Bard Pef 2/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 0/5
Conditions in effect:
Enemy Stats:
Code:
Gnoll 1 [AC16/Touch 10/CMD13]: 0/11hp; Staggered
Gnoll 2 [AC0]: -8/11hp; dying
Gnoll 3 [AC0]: -2/22hp; dying
Gnoll 4 [AC0]: -5/22hp; dying
Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp
[/sblock]
GM: Everyone is up for Round 3
 

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Damaris.jpg


"No, you wont get way~♪"
Damaris will move closer to the staggered gnoll and let fly a deadly arrow imbued with some magic.

"You guys look after the other one! ♫"


[sblock= Actions]
Free = Inspire Courage 9/12
Move action = AP11
Point Blank Shot + Arcane Strike 1d20+9=21, 1d6+2=6 Ugh..duh, forgot to add +2 from my Inspire Courage. That would be 23 to Hit and 8 damage.

[/sblock]



[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).

[/sblock]
 

Rhas_150.jpg


Rhas nods and continues to step forward and fire. "Nice bit a shooting, lassie." He fires a bolt hits the last gnoll in his shoulder and draws blood, but a second bolt skips off the gnoll's armor.

[sblock=OOC]5 ft step toward the gnoll and rapid shot/full attack. Shooting big bad gnoll (1d20+10=19, 1d10+8=17, 1d100=89, 1d20+10=18, 1d10+8=16, 1d100=84)

17 damage unless Damaris wants to use a Timely Inspiration. Personally, I think the last guy is kind of hosed so it's probably not worth the bother.
[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 

"Looks like it's just you an me ugly face."

With swift movement, Umthirm moves adjacent to the gnoll with the bow. His left hand punches hard into the creatures stomach, threatening to take the wind out of the creature.
[sblock=OOC]
Swift: Exploit Weakness on the bow wielding roll (d20+8 vs DC 14) 1d20+8=26 Success, gains a +2 to hit against it.

Move: With 30' of movement and ingoring difficult terrain, Umthrim can move adjacent to the gnoll. Move to AI3 all diagonally

Standard: 1 Attack w/ Stunning Fist Attempt (DC 16 Fort save if it hits) +7 +2 (IC) + 2 (EW) 1d8+7+1d6
1d20+11=26, 1d8+1d6+7=14

[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target: Bow Wielding Gnoll
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 

[sblock=GM Note]The three hits are going to drop Gnoll 5. That leaving Ru's action for the round. What do you want him to do since jkason is on vacation? I will NPC Ru to keep moving.[/sblock]
 

[sblock=OOC]
He would most likely turn around to the other 2 with a short quip, before starting to investigate the bodies.

After we get healed up, we would want to start investigating the direction they came from, but I figured that would be after a few posts of investigating what they have on them.
[/sblock]
 


[sblock=OOC]
Ah, gotcha. I was wondering why the last guy only went down with 2 hits...

If Ru can see the other things that are coming, then my guess is he would say something along those lines. Otherwise, I still think he would immediately turn to investigate the bodies. Since we don't know more are coming at this time, we would act like we don't.

[/sblock]
 

[sblock=GM Note]The last guy went down with 3 hits. Otherwise, I would have just had Ru attack Gnoll 5 as best he could.

Gnoll 1 is only disabled and trying to get away. This requires a player decision.[/sblock]
 

[sblock=OOC]I'm confused. I thought Damaris killed the staggered gnoll, then Rhas hit Gnoll 5 once, then Umthirn hit Gnoll 5 once.[/sblock]
 

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