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[LPF] Kaedyn's Quest

~ Day 15, 12:55 - Miles North of Thornbury ~

You spend several minutes looking over the ruined buildings of the farm house and barn. There was a root cellar below the ground, the trap door buried under the wooden rubble. Opening it up revealed a musty, earthy odor from an empty hole in the ground. There were only the remnants of dried and rotted vegetables left behind months ago.

Damaris did not find any magical auras.

You found yourselves hungry as the noon meal time had come. You all sat on the rough wall that remained from the barn as benches to eat. After taking a break from the searching to finish a quick meal you were just about to discuss what to do next when you heard a noise coming from the northeast. You leaped to your feet as you caught sight of some hyena-headed humanoids almost successfully sneaking up on you in the undergrowth!

Gnoll2.png
Gnoll.png

There were five of them in a rough skirmish line and they closed in faster once they were spotted. Most were wearing studded leather armor, carrying javelins and battleaxes. One had a chain shirt, a sword hilt visible over his shoulder, and a longbow in his hand.

[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment. Dirt field is normal terrain.
3. Medium bodies provide difficult terrain for medium creatures or smaller
LPFKQEnc4Map01_zps3227a5e7.jpg
[/sblock]
OOC: Combat: Round 1
[sblock=Combat Information]Gnolls and you are aware, they acted in surprise round

Initiative:
You guys
Gnolls

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 0/5
Conditions in effect:
Enemy Stats:
Code:
Gnoll 1 [AC16/Touch 10/CMD13]: 11/11hp 
Gnoll 2 [AC16/Touch 10/CMD13]: 11/11hp
Gnoll 3 [AC16/Touch 10/CMD15]: 22/22hp
Gnoll 4 [AC16/Touch 10/CMD15]: 22/22hp
Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp
[/sblock]
GM: Everyone is up for Round 1
[sblock=JS45]Here is the link to post Umthirn's picture:
http://i956.photobucket.com/albums/ae47/perrinmiller/Living Pathfinder/Umthirn_zpse1d8a42b.jpg[/sblock]
 
Last edited:

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http://i956.photobucket.com/albums/ae47/perrinmiller/Living Pathfinder/Umthirn_zpse1d8a42b.jpg

Grinning broadly at the start of a fight Umthirm says aloud "Bout time ya scrangly mutts showed up! Girly, you stick next to Rhas. Let's go Ru-boy"

Slamming his right fist into his left open palm, a spark of acid starts dripping down from them. Umthirm moves forward to engage the enemies. He keeps one wary eye on the one wielding a bow in the back, hoping that moving first will keep them targeting him and not the weaker ones in the back.

"Come on ya ugly suns of a female dog. Let's get started."

[sblock=OOC]
Thanks again for the picture. It's blocked on work, but I think it should now show for you (let me know if it does not)

Standard: Activate Corrosive amulet (i thought it was a free action. Oh well)
Move: AM 7. With the feather step boots I get around the difficult terrain (WOOT!).
Swift: Umthirm will use his Exploit Weakness (Defensive) ability to focus bow gnoll right now. From what I can tell, I only need to roll when it's being used offensively, but for the defensive bonus he doesn't need to. Let me know if you think otherwise. He gains a +2 AC against that gnoll.

Link to ability


Also, I'll be on a MUCH needed drinking vacation until Monday starting 5/8. He's going to keep his exploit weakness ability defensively up on the bow gnoll until he can get close enough to flurry the guy.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: Bow Wielding Gnoll
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 
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Rhas_150.jpg


Rhas brings his crossbow up. "Wellae, would you look at this lot! Have at the biggun, Umthirn. I'll clear the chaff for ye." He curses as the arrow goes wide.

[sblock=OOC]Move to AQ9 drawing crossbow. Shoot Gnoll 1 and miss. Gnoll 1 (1d20+10=15, 1d10+6=14, 1d100=7)

You know what I hate? When your test roll is wonderful and your real roll is a POS.[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None

Used Items:
None

[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru, whose manner had been growing more exhausted and dour as the day wore on, brightened considerably as the gnolls appeared. He raised an eyebrow as Umthrim's fists dripped acid.

"Excellent trick, Ponytail," he says with a grin to Umthrim. "I've got another that should make things fun."

The southerner clashes his twin blades together, catching the afternoon sunlight along them to cause a bright flash. When the flash is gone, so is Ru.

"See you on their backsides," comes a disembodied whisper.

[sblock=ooc]Free: Drop Backpack to get full move speed:
Swift: Disappearing trick. 3 rounds invisible.

Full round: If I'm counting these right, I think Ru can make it to AM4: AR9, 8, 7, 6, AQ5(costs 2 for difficult), AP4 (costs 2 for even diagonal), AO4, AN4, AM4. He'd need 2 squares left to get into AM5, so he'll just burn those.

I'm going to roll AoO against Gnoll 1 in case it moves toward Umthrim. If it doesn't move into range, no worries, but I don't want to hold things up:

Invisible AoO; damage with sneak attack (1d20+10=13, 2d6=7)

Oh, for the love of... #$(&^$(. Sigh. Oh, well. Some day Ru may actually hit someone... [/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex)

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

[sblock=OOC]SORRY FOR THE DELAY! Hey Perin, those are Damaris' stats from lvl4. [/sblock]

Damaris springs to her feet and immediately starts singing a melody to bolster her friends and takes out her bow in preparations to fight.


[sblock=Actions]
Standard= Start Inspire Courage
Move= Takes out her bow[/sblock]



[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 12/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).

[/sblock]
 

~ Day 15, 12:55 - Miles North of Thornbury ~

Gnoll.png

The gnolls advanced out of the undergrowth to meet the dwarf's challenge for melee combat with battle axes. "Ya fookin' asked for it, runt!" "Yeah, we gonna et ya." The one on the left moved past Ru and his missed the opportunity to stop the warrior, but he foiled his aim to chop Umthirn. However the next two closed in and surrounded the dwarven monk. He took two light wounds from their axes.

The other battle axe-wielding gnoll came after the visible ninja and slashed him for an small wound across the ribs that Ru jsut could not avoid.

Gnoll3.png

Then the gnoll archer smiled wickedly and moved in. He drew back his bow and put an arrow into Ru's side that made the gash from the axe appear trivial in comparison. "I kill ya fur da master."

[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment.
3. The Dirt field is normal terrain.
4. Medium bodies provide difficult terrain for medium creatures or smaller
LPFKQEnc4Map02_zps7e70ba5b.jpg
[/sblock]
OOC: Combat: Round 2
[sblock=Combat Information]Gnoll 1 triggered Ru's AoO, missed Umthirn
Gnoll 2 hit Umthirn 8 dmg
Gnoll 3 hit Ru 8 dmg
Gnoll 4 flanked Umthirn and hit for 6 dmg
Gnoll 5 hit Ru for 12 dmg

Initiative:
You guys
Gnolls

Party Status:
Code:
Ru:        19/39 HP remaining; 20 dmg
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   38/52 HP remaining; 14 dmg
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 1/3; Rngr Foc 0/1
  Damaris: Bard Pef 1/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 0/5
Conditions in effect:
Enemy Stats:
Code:
Gnoll 1 [AC16/Touch 10/CMD13]: 11/11hp 
Gnoll 2 [AC16/Touch 10/CMD13]: 11/11hp
Gnoll 3 [AC16/Touch 10/CMD15]: 22/22hp
Gnoll 4 [AC16/Touch 10/CMD15]: 22/22hp
Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp
[/sblock]
GM: Everyone is up for Round 2
[sblock=JS45]The link is there, but you have to put it into tags, that’s all. Like this:
[img]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg

From what I can tell, I only need to roll when it's being used offensively, but for the defensive bonus he doesn't need to. Let me know if you think otherwise. He gains a +2 AC against that gnoll.
I think it implies that you roll the Wisdom check either way. The defensive option is only on how you use the check result. It would be awfully powerful to get auto-success defensively where you have to roll for offensively when you are essentially doing the same thing. I rolled it for you against Gnoll 5 and it failed.

However, near as I can tell you can continue to roll again every round succeed or fail the previous round. They did not limit the number of uses per combat or creature. CR's of Gnolls at 1, 2 or 4 based on HP. [/sblock] [sblock=jkason]The dirt field is normal terrain so your count was wrong and you have plenty of movement left-over. However, I didn't think you wanted to pop back visible any closer to the enemy.[/sblock]
 

Ru Brike, rangerish human ninja

[sblock=ooc]Bah. Misread it, or he'd have been in AM5 since I wanted the flank. Ah, well. Teach me to read better.[/sblock]

Ru_Portrait_zpsbc1b0cc0.jpg


"Far be it for me to say I don't make a lovely gift," Ru says, forcing a grin past the pain from his wounds, "But I do think I'm a much better alive gift. I keep on giving and all that. For instance..." the ninja takes a step in, slicing with both blades at the gnoll between himself and Umthrim. While the dog man dances out of the way of one blade, the bending he does in the process exposes a large gap in the side of his armor, which Ru opens up wide with his second blade, leaving the gnoll wavering on his legs as his insides threaten to slip out.

"Oh, and then there's the problem of hitting what you can't see," he offers, as a glint of light from his blades once again erases him from sight.

[sblock=ooc]5' step to AM5, TWF vs. C1:

TWF, flanking attack vs. C1; Damage with Dirty Fighter; Sneak Attack Damage (1d20+8=24, 1d6+1=2, 2d6=7, 1d20+8=12, 1d6+1=5, 2d6=5)

I forgot the Inspire Courage, which actually matters here since it's just enough (bumping damage from 9 to 11) to make C1 Disabled at 0 HP. :) Huzzah!

Swift action: Vanishing Trick. They probably know where he is, but the 50% concealment is probably worth it, at least from the archer. [/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 19/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex), Inspire Courage (+2 charm fear, +2 attack / damage)

In Hand: Wakizashi x2

Ki Pool: 1/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


Rhas ' hands are a blur as he loads and fires. "Plan B, cousin! Duck!" A pair of bolts slam into the easternmost gnoll's throat, and it drops with a gurgle. "So come on then, if ye think ye're hard enough!" he shouts to the remaining gnolls.

[sblock=OOC]5 ft step west, rapid shot, kill gnoll 4, moving to gnoll 1 if miraculous crit.

Rapid Shot. Gnoll 4 -> Gnoll 1. Bardsong for +2/+2 (1d20+10=21, 1d10+8=15, 1d20+10=28, 1d10+8=9)

No crit, and I forgot PBS, so that's actually 16+10 damage.[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 
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Umthirn_zpse1d8a42b.jpg


Hearing the thump of dead dog creature behind him, Umthirm smiles and says "Who tha runt now uglies?"

Taking a low stance, Umthirm delivers a quick left jab to the untouched gnoll, dropping it in a single well placed hit to the jaw. Taking a step that didn't seem possible in between the gnolls legs, Umthirm put's his whole body into the next blow, and with a loud "KYA!" does a right straight right into the second gnolls rib cage.

To focused on the battle, Umthirm doesn't keep a close enough eye on the bow wielding gnoll.
[sblock=OOC]
Test Post for Picture. Then, Flurry Attack on #2. If killed, then on #3

1d20+9=21, 1d8+1d6+7=19, 1d20+9=29, 1d8+1d6+7=14 The 21 hits, dropping it. 5' step to Al6 (Hurray for Feather Step!).

Crit Threat on #3:
1d20+9=26, 1d8+1d6+7=12 Confirmed. And 12+11 = KO'ed! ( i rolled the acid twice again, damnit...)



Exploit Weakness: Also, reading through the ability again it make sense. Since they mentioned that the actions were both swift, and did not specify it in the second swift action, I think that may be where I assumed it was not needed.

Swift: Exploi Weakness on Gnoll (DC 14) 3 + 5 = 1d20+8=11 Failed
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: Bow Wielding Gnoll
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 

Damaris.jpg


"♫ Will you guys leave something for me? ♪"

Damaris takes a quick step ahead and imbues her attacks with a bit of magic. She lets fly a couple of arrows towards the last standing gnoll, but they miss widely....

"Aww... Darn it"

[sblock=Combat]
Free = Inspire Courage (10/12)
Swift = Arcane Strike +2 dmg
5ft step to AR9
Rapid shot vs Gnoll5
1d20+6=10, 1d6+2=4, 1d20+6=16, 1d6+2=6

No luck this time [/sblock]



[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 12/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).

[/sblock]
 

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