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[LPF] Kaedyn's Quest

[sblock=GM Note]Oh, I misread that and assumed Damaris targeted Gnoll 5.

Same issue then. Gnoll 1 is down, Gnoll 5 is disabled. You want Ru to finish him?[/sblock]
 

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~ Day 15, 12:55 - Miles North of Thornbury ~


With Damaris's arrow dropping the fleeing gnoll that was badly injured, the rest of you were free to pursue the gnoll archer.

Gnoll3.png
Ru_Portrait_zpsbc1b0cc0.jpg

After the two dwarves took a heavy toll, the invisible ninja went straight for the badly wounded gnoll. Heedless of death coming for him, the gnoll was not even aware of the wakizashi coming for him. His neck was exposed. Ru's blade opened up the gnoll's throat so deep the blade bit into the spinal cord and killed the gnoll instantly.

The battle was over. A few of the gnoll warriors were still bleeding out, but they were as good as dead.

[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Farm house and barn debris is difficult terrain, no cover or concealment.
3. The Dirt field is normal terrain.
4. Medium bodies provide difficult terrain for medium creatures or smaller
LPFKQEnc4Map04_zpsb142a3c8.jpg
[/sblock]
OOC: Combat: Over
[sblock=Combat Information]Gnoll 5 saved versus Stunning Fist
Ru critical hit Gnoll 5, killed him
Combat over, 800XP each

Party Status:
Code:
Ru:        19/39 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   32/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/3; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 1/5
Conditions in effect:
[/sblock] [sblock=gm]I updated the 1st post for XP
Ru leveled up at combat conclusion. Level 5 on 17 May 2014 with 10,662xp[/sblock]
 

Damaris.jpg



Damaris stops singing and helps checking the bodies for anything of interest.

"Well, I guess their den must be close by" she looks on the way the archer was fleeing "That looks like a sure bet. You guys wanna check it out? But before that, who needs healing?"

Damaris will also provide healing from their wands.

[sblock=actions]
Searches the bodies:
1d20+7=25, 1d20+7=8, 1d20+7=16, 1d20+7=8, 1d20+7=17
1d20+7 → [18,7] = (25)
1d20+7 → [1,7] = (8)
1d20+7 → [9,7] = (16)
1d20+7 → [1,7] = (8)
1d20+7 → [10,7] = (17)

I guess everyone can pretty much roll for their CLW? She agrees by default to help you out with that[/sblock]


[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).

[/sblock]
 

Umthirn_zpse1d8a42b.jpg


Taking out a wand of healing, Umthirm tosses it to Damaris while saying "Good idea lass, but first let's search the bodies and see if we can't gleam some more insight, ya? Might find something useful as well."

Once Damaris moves on to Ru, Umthirm starts his search on the gnoll who had the bow.
[sblock=OOC]
--
3 Taps with Umthirm's wand: 3d8+3=21 Wow thats a first. Full heath

Take 10 for 21 total.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: Bow Wielding Gnoll
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3

[/sblock]
 

Ru Brike, rangerish human ninja

[sblock=ooc]Dude, Ru actually managed to kill something and he leveled up. Maybe I should vacation more often, hehe. [/sblock]

Ru wipes his blades clean with a wide grin.

"Now that's the kind of fight I prefer," he says. "Everyone we don't like being polite enough to die and leaving us their toys." he winces as he steps wroong and frowns at his wounds. He lights up quickly as Damaris makes use of the healing wand he tosses her way when she offers. He grabs his dropped backpack and pulls it over to start checking bodies.

"Much better. Now, what kind of goodies do we have here..."


[sblock=ooc] Stats are still for 4th level, updated for the wand charges I rolled below. Working on level up. Fast stealth, extra ki, and uncanny dodge, here we come. :)

CLW wand uses. (1d8+1=4, 1d8+1=5)

CLW (1d8+1=2)

CLW (1d8+1=6)[/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 36/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex), Inspire Courage (+2 charm fear, +2 attack / damage)

In Hand: Wakizashi x2

Ki Pool: 1/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

~ Day 15, 12:57 - Miles North of Thornbury ~

Searching the bodies of the gnolls revealed little in the way of provisions and traveling gear. The warriors’ weapons were a mixture of regular equipment and some finely crafted melee weapons. The archer’s gear was definitely a cut about the rest with his excellently crafted bow, falchion, and chain shirt. They also had a handful of gold in their pockets.

Damaris found something else when she got a closer look at the archer. There was an unusual fleshy part attached on the back of the neck of the gnoll that would have been at the base of the neck, along the spine. It was not covered with fur like the rest of the gnoll’s body and it looked like it did not belong. It was not natural looking. There was nothing like it on the other four warriors; it was only the archer.

[sblock=Combat Information]
Party Status:
Code:
Ru:        36/39 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/3; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 1/5
Conditions in effect:
[/sblock] [sblock=Treasure]4 x Studded Leather Armor (100gp),2 Mwk battleaxes (620gp), 2 Battleaxes (20gp), 4 Javelins (4gp), 12gp = 756gp

Mwk chain shirt (250gp), Mwk falchion (375gp), Mwk composite longbow (+2 Str) with 40 arrows (602gp), 18gp = 1245gp[/sblock]
 

Rhas_150.jpg


Rhas examines the gnolls' goods and shrugs. "Eh, could be better, could be worse. 'S worth a few good mugs of ale, anyway. An' looking for the next sounds promising. I'm game."

[sblock=OOC]5 ft step toward the gnoll and rapid shot/full attack. Shooting big bad gnoll (1d20+10=19, 1d10+8=17, 1d100=89, 1d20+10=18, 1d10+8=16, 1d100=84)

17 damage unless Damaris wants to use a Timely Inspiration. Personally, I think the last guy is kind of hosed so it's probably not worth the bother.
[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru sighs.

"Never anything shiny when you want it," he says with disappointment as they gather the gear. As Damaris leans in to examine the neck of one of the gnolls, the southerner raises an eyebrow.

"What's got your attention, Princess?" he asks.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 36/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex), Inspire Courage (+2 charm fear, +2 attack / damage)

In Hand: Wakizashi x2

Ki Pool: 1/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

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