[LPF] Lost Imperium

Commander_Fallout

First Post
Samad loosed another arrow, only to have it caught by another gust of wind. This clearly wasn't working. He turned and leapt down the sloped path, before slinging his bow across his back and dashing towards the others.

Updated Map

[sblock=OOC]Attack (1d20+5=6)
He attempts to jump to S11, which is a DC 30 without a running start
Perform (Dance) to jump (1d20+14=32) and he takes his move[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +6* CMD: 19*
Fort: +4^ Reflex: +9^ Will: +7^
Perception: +11^, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+9^*, 1d8+1*, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)*, Heroism^
Spells Remaining (1st): 4/4
Spells Remaining (2nd): 1/2

Used Items:
-
Abilities Used:
Battle Dance (2/13)
[/sblock]
 

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GlassEye

Adventurer
Again the two frozen dead strike at Tsaaruk and Garadh and again the armor of the two warriors proves to be beyond the undead's ability to penetrate.

GM: Combat: Round Four
Everyone is up.

Combat Map
[sblock=Combat Information]
Note: Difficult terrain on the stepped slope;
Shaded area is steep slope that requires DC 15 climb to traverse.

Initiative
Adventurers
Opponents

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining
Quillion: 20/20 hp remaining
Tsaaruk: 32/41 hp remaining
Samad: 30/30 hp remaining

Enemy Stats
Enemy 1: (AC 17, 15 FF, 12 T) 10/26 hp remaining Atks: HS1 (1d20+7=14, 1d20+7=9)
Enemy 2: (AC 17, 15 FF, 12 T) 7/26 hp remaining Atks: HS2 (1d20+7=18, 1d20+7=18)
[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh
Garadh swings once more at the frozen monster in front of him, and this time the enchanted blade strikes a mortal blow to the walking dead thing.

Actions: attack

Rolls: Attack = 1d20+7 = 25 (hit)
Damage = 1d8+7 = 10

OOC: Undead are destroyed at 0 hp, so should I just remove it from the combat map?

Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0
With +1 longsword: Normal attack +8 melee, 1d8+5 damage. Power Attack +7 melee, 1d8+7 damage.
[/sblock]
 

BigB

First Post
Tsaaruck.jpg
Tsaaruk takes a quick step to get around the reach of the dead and delivers a solid blow to break a few frozen bones. He looks over the frozen body a moment with a sneer of disgust and then looks toward the original goal. Did they make enough noise to alert whatever was within he wonders.



updated map

[sblock]
5ft step to G8
attack 1D20+8 = [19]+8 = 27 and damage 1D8+4 = [8]+4 = 12
[/sblock]

[sblock=mini stats]

Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 32
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

sunshadow21

Explorer
attachment.php


Quillian looks around as the second one falls, wary of additional creatures.

Perception (1d20+7=22)

[sblock=ministats]AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand: Produce Flame (+5, 1d6+3) 2/3
Current Conditions in Place:

Lightning Arc (+5, 1d8+1) 5/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
Spontaneous Domain Casting
1st level Pearl of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Flare Burst, Produce Flame (cast)
2nd - Wind Wall; Spider Climb, Summon Nature's Ally II[/sblock]
 

GlassEye

Adventurer
GM: Just a quick note (since it's late and I'm past time to go to bed and out of posting time): Quillian reached level 4 with the end of this encounter (31 March 2014 with 6,362 xp). I'll try to get a post up for you all in the morning.
 

GlassEye

Adventurer
Garadh and Tsaaruk dispatch the undead and the two creatures slump stiffly into the snow once again. The battle was very brief and for the moment all is quiet. Waiting and listening for a while longer brings no sound of alarm nor that of rushing defenders. It would seem that the battle was quick enough and quiet enough that no one inside was alerted.

The group currently is strung out along the side of the only building among the ruins that hasn't been knocked or fallen down. Further up and around the corner to your right is the main entrance.
 

Commander_Fallout

First Post
Samad stopped and resheathed his blade, which he had begun to draw as he ran. He recollected him self and calmed down, "Very good work, but we're far from done, I think. I shall take a look ahead, if you need a moment or two to rest."

He crept off, as silently as he could manage in the snow, which was considerably well. It was not unlike walking on sand, he found. Slowly, he made it to the entrance, before quickly peeking around.

[sblock=OOC]Ends Battle Dance
Stealth (1d20+11=26)
Perception (1d20+11=21)[/sblock]
 

GlassEye

Adventurer
Samad moves off with hardly a sound and disappears around the corner of the building while the others regroup after the quick battle with the frozen dead.

[sblock=Samad]Up against the elaborately carved door frame Samad peers into the depths of the cathedral-like building. It is dim but his elven eyes are not hindered. Just inside the door a horse is stabled and it stops a hoof on the stone floor causing the shoe to ring out. This is likely the source of the sound that was heard earlier. Then Samad notices that something fell from the horse when it stamped and he looks closer. On the ground is a mass of wriggling maggots and the elf realizes that the horse is an undead beast. It does not seem to have discovered Samad.

Looking farther into the building Samad sees that the far end of the building holds an altar and this place served as a place of worship. The ceiling rises high and along either side the aisles have an additional level that looks over the main floor. This balcony goes the length of the room and even covers the far end. Abruptly he hears an echo of laughter though he sees no one. Most likely it came from the open second floor at the far end.

l1iu.jpg

Blue line shows extent of balcony area.
Orange square is altar.
Samad would be able to pinpoint stairs and doors though the details of the two side wings would be hidden to him.
Horse is stabled to the left of the door next to the staircase.[/sblock]
 


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