[LPF] Lost Imperium

BigB

First Post
Tsaaruck.jpg


Hearing Privinia's request for help Tsaaruk cringes but continues for the treehouse as he reaches it he begins his climb. Trusting in his companions abilities to hold them until he can return to their side. At last this confrontation is at hand, the girl will be freed or he will die trying. They all knew the risks when they sought adventure and volunteered for this ritual.

Updated map

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 54 current: 54
CMB: +9 / CMD: 21 Fort: +7 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 12/12
Renewed Vigor: 1/1

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
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Garadh_zps2e17f378.jpg

Garadh

Garadh follows Mirra's shouted instruction, striking the wild man with another powerful strike before stepping past to give Mirra room to throw.


Actions and rolls
Power Attack
attack = http://invisiblecastle.com/roller/view/4622198/ (1d20+10 = 22), damage http://invisiblecastle.com/roller/view/4622199/ (1d8+11=12)
5-foot step: Combat map



Mini-stats
[sblock]
HP: 45, currently 57
AC: 21 (touch 13, flat-footed 18)
BAB: +5
CMD +9, CMB 21
Fort +8, Ref +3, Will +0
Speed 30'
Longsword +1 Attack: +12 (1d8+7/19-20)
Longsword +1 Power Attack: +10 (1d8+11/19-20)
Sling Attack: +7 (1d4+4)
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EDIT: formatting
 

Systole

First Post
mirra_150_2.jpg


"Excellent work, Garadh! Tsaaruck, I'll cover you!" Mirra throws another gluebomb at the nearest wildman and then moves forward, trying to keep the leader from attacking Tsaaruck while the barbarian is climbing.

Combat Map

[sblock=OOC]Tanglebomb on WM2 with PBS and Cog (1d20+7=15, 3d6+7=18) DC 18 Reflex or tangled etc.

Possible AoO on WM1. Trip if possible. (1d20+3=14, 1d8-1=6) I think the glue prevents a 5 ft step, so any movement should provoke an AoO ... I think. Might be wrong. Mirra will attempt a trip using the spear (which I think is how the trip rules work these days). She'll drop the spear if she fails badly enough that it's drop or be tripped.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 18+2 (13+2 flat-footed, 15 touch)
HP: 35/35
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +8
Initiative: +3

Bombs: 7/11
Cognatogen Prepared: None
1st Level: 2/5
2nd Level: 1/3
Extracts Prepared: Barkskin x2, Enlarge Person, Shield x2

Current Weapon in Hand: Bomb (+6, x2, 3d6+4+2), Longspear (+4, x2, 1d8, Silver/Reach)
Current Conditions in Effect: Cognatogen (+4 Int, -2 Str, +2 Natural AC)

Used Items:
Alchemist's ice

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Commander_Fallout

First Post
Samad saw the axe rake across Pirvinia and come away bloodied. Spitting a curse to himself, he turned and took aim, only to see that she herself had vanished, much to the annoyance of the beastman. Hoping that the sorceress was not in the way, he loosed another volley, while saying a few words of divine empowerment to ensure that these shots would not miss.

Updated Map
[sblock]Ranged Attacks (1d20+10=12, 1d20+10=15)
He casts Gallant Inspiration imme
diately after the first attack roll: (2d4=5) which hits as a 17
Damage (1d8+5=13, 1d8+5=6)[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 18 (14 flat-footed, 14 touch)
HP: 30/30
CMB: +5 CMD: 19
Fort: +2 Reflex: +8 Will: +5
Perception: +10, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+10*^, 1d8+5*, 20/x3)
Current Conditions in Effect: Weapon Finesse, Point-Blank Shot, Inspire Courage (+2)*, Haste^
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 1/3

Used Items:
Arrows (6/20)
Abilities Used:
2nd level Spell (Gallant Inspiration)
Battle Dance 4/15 rnds
Haste 4/5 rnds[/sblock]
 

GlassEye

Adventurer
Between Mirra and Garadh they have nearly killed the wild man in the center of the clearing. It is clear by his panicked eyes that the fight has completely gone from the man. He struggles against the sticky strands and whether because the batch was defective or by the strength of his fear he manages to break free of most of it. He is still hindered and unable to move far.

The leader of the wild men also struggles against the sticky mass constraining him. His muscles bulge and he growls from the effort. Some strands break and fall away and he forces himself towards Mirra. Mirra's spear-thrust to trip him fails though she isn't hindered by it in any fashion.

The wild man squaring off with Garadh swings his heavy axe and snaps at the warrior with long wolfish teeth. Both attacks miss.

Near Pirvinia the wild man's nostril's flare as he takes a deep breath and sniffs the air. His head swings toward Pirvinia almost as if he can sense where she stands. "Witch, I'll be coming for you!" He turns back to face Samad and bounds forward. The arrows jutting from his body cause only a slight hitch in his stride and he swings his axe at the dancing elf. The axe blade comes close but Samad is able to dance just out of reach.

Tsaaruk manages to move past the wild man and start climbing the tree to reach the cottage. He is about ten feet up when there is a crash within the cottage and a shriek that abruptly cuts off. Mazi lets out a shrill whistle of alarm momentarily startled into a more primative mode of communication. She quickly recovers showing her resilience and calls out what she witnessed. "The Wolf-King ate her! Gulped her down in one bite. Oh! Here he comes!"

There is a loud crash and wood splinters fly outward as a massive wolf head bursts through the front window of the cottage. Portions of the wall break and fall away and the creature claws its way out. It is huge, thick-bodied and layered in heavy muscle, and its belly writhes as if something is still alive within it. The floor that it stands upon, ten feet above Tsaaruk, creaks and groans under its weight. It looks like it could easily take down a large bear.

Combat Map

GM: Round Five: Everyone is up.

[sblock=OOC/Combat Info]Treehouse (and Wolf-King) is roughly 20 ft up in the branches.

Party Stats
Garadh: 45/57 hp remaining
Mirra: 29/35 hp remaining
Pirvinia: 14/32 hp remaining
Samad: 37/37 hp remaining
Tsaaruk: 54/54 hp remaining (10 ft up the tree)

Enemy Stats:
Wolf1: (AC 14, 11 T, 12 FF) 7/37 hp (fled)
Wolf2: (AC 14, 11 T, 12 FF) 7/37 hp (fled)

Wild-man1: (AC 13, 9 T, 12 FF; CMD 17) 42/55 hp (hindered 5/6 rnds (half move))
Wild-man2: (AC 13, 9 T, 12 FF; CMD 17) 9/55 hp (hindered 2/2 rnds (half move); fleeing)
Wild-man3: (AC 13, 9 T, 12 FF; CMD 17) 55/55 hp
Wild-man4: (AC 13, 9 T, 12 FF; CMD 17) 36/55 hp
Wolf-King: (AC 18, 10 T, 17 FF; CMD 26) 95/95 hp

Both wildmen (1&2) made their STR check against the tanglebombs. They are limited to half movement when using the Move action until the rest of the strands lose their potentcy.
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Garadh_zps2e17f378.jpg

Garadh
Seeing the wolf king break out, Garadh disengages from the wild man and races toward the treehouse.

Actions and rolls
Double move Combat map

Mini-stats
[sblock]
HP: 45, currently 57
AC: 21 (touch 13, flat-footed 18)
BAB: +5
CMD +9, CMB 21
Fort +8, Ref +3, Will +0
Speed 30'
Longsword +1 Attack: +12 (1d8+7/19-20)
Longsword +1 Power Attack: +10 (1d8+11/19-20)
Sling Attack: +7 (1d4+4)
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia took note that the wild men probably had a sense of smell and might be able to track her that way. But still, being invisible had its advantages regardless.

Not wanting to attract more attention, she kept quiet as she moved towards the tree house, drawing her enlarge person wand from the bandolier.

She paused to cast a spell, coating the ground beneath the free wild man's feet.

[sblock=Actions/Map]Moved, drawing wand from bandolier (treating like weapon) for free
Standard Action: Cast Grease (assuming this is not an attack to break Invisibility), otherwise I will do something else.

Updated Map for Pirvinia[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)-> 17 with Mage Armor
HP:
32 Current: 14
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor, invisibility

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 4/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17) -> 23 with Mage Armor
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

BigB

First Post
[sblock=Glasseye]Can Tsaaruck see the general area where the WolfKing is standing from his vantage climbing and could he reach it to make a attack on the underneath side of the boards?[/sblock]
 

GlassEye

Adventurer
Tsaaruk looks up as the weight of the Wolf-King makes the boards of the treehouse floor creak and bow above his head and a step to his left. It is quite obvious where the beast stands and bits of dust and dirt rain down through the cracks. If he were just a bit higher he could reach...

[sblock=BigB]Tsaaruk would have to spend a Move action to climb up five feet (easy enough to climb, no roll needed). Then he would be within reach to make an attack on the underside of the floor beneath the Wolf-King. If he has a reach weapon he could do it without climbing. (Each square below is 5 feet.)

AOA9zU.png
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BigB

First Post
Tsaaruck.jpg
Tsaaruk focuses on the spot where the boards are bowed and dust falls. He climbs the remaining distance drawing his warhammer and lets his rage overtake him as he swings at the floor beneath the monster. He lands a solid blow releasing electrical energy into the floor above him. Lost in the rage he lets out a howl in challenge to the wolfking.


[sblock]
Rage

raging attack on floorboards where wolfking stands 1D20+13 = [19]+13 = 32 damage 1D8+8 = [8]+8 = 16
electric damage 1D6 = [2] = 2

[/sblock]

[sblock=mini stats Raging]
Tsaaruck
Initiative +1
AC: 18 (with shield/ Flat:17, Touch: 10)
HP: 56 current: 56
CMB: +11 / CMD: 23 Fort: +9 / Ref: +2 / Will: +4
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 11/12
Renewed Vigor: 1/1

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
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