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[LPF] Mopping Up


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The lizardfolk listen quietly, and the chief seems to ponder your words for a bit. "Who is this Lord Maskon, and why should I care what he thinks? Also, where exactly does he expect us to go if we leave? It's not like we're particularly welcome just anywhere, and we have no interest in returning to the Delta. We bother no one, so why should we leave?"
 

"I think the main concern here is that the humans are trying to re-establish trade with Venza and other human communities, and in so doing they would like to have access to some of the few commodities that they had prior to the loss of their trade with these other human communities.

It is my firm opinion that it may be possible for you people to develop a working relationship with the humans of this region by which you provide them with a sort of military service to protect their trade caravans, in exchange for a place to live, as well as food, and other supplies when and where you need it. I would be willing to discuss this matter on your behalf with the leader of the humans. Would this be acceptable to you?"
Tonris explains and asks of the Chief of the Lizard folk.

OOC: If a further diplomacy role is needed for this one let me know and I will roll it, but I am not sure if it is absolutely necessary in this instance.
 

Ni nods in agreement with Tonris' words, seemingly glad that the others are willing to discuss with the lizardfolk, as well as the fact that his undue aggression hasn't completely ruined any chance of negotiation.

"I believe that the key point here, Master Chieftain, sir, is that it seems as though the increased habitation of these lands is nigh unavoidable. So if you do not wish to leave, it is my humble opinion that your best option is to find a way to adapt and integrate into the coming changes. If you would be willing to aid Lord Maskon in some way - securing these lands, providing refuge for travelers and caravans, whatever would work for you - I believe he could be convinced to not only not trouble you, but even to actively work to improve your lives." Ni waves a hand at the squalid surroundings. "This tower is crumbling around you. Would your people not prefer a safer and more secure home? I'm sure Lord Maskon would be willing to commit resources to this end if he believes it to be the wisest course of action."

The gnome pauses, and then adds, "I know that you may not want things to change, but as I said, I believe it is coming whether you wish it to do so or not. If you desire to stay as you say so, then I humbly submit that your best chance to do so is to find a way to contribute to the changes which are taking place."

[sblock=OOC]Diplomacy roll included just in case.[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic:

Eidolon: Summoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 


OOC: The rolls can't hurt, at least as long as you don't roll terribly, but the words and arguments used are far more important.


The chief ponders your latest words for a few minutes before speaking once more, "I have no idea how valid your thoughts on the larger picture are, but it is clear that I will need to send someone to investigate these developments further. If you are so inclined as to help, I will have an small group ready to go within the hour, and your presence when they show up in town would likely make their task go a bit quicker." With that, he waves his hand in a manner that makes it clear that the audience is over, and that you are to wait somewhere down below, if you wish to wait at all.
 

Although Ni is frustrated at the abrupt end to their audience with the chieftain - he would have at least preferred to ask about the unusual door and its accompanying rune in the tower's basement - he decides not to let his usual wordiness jeopardize the tenuous situation. So instead, he simply bows a "Thank you," and then returns to the floor below to wait for the lizardfolk who will be accompanying them back to Silverton.

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic:

Eidolon: Summoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 


Arianna doesn't like being dismissed by a creature that she thinks she can take in a fight. But, since she started this talking business, she will let it pass without objection. Their chance to get some of her healing has now sailed away. She just wanted them to leave. Now the group have to play negotiators. Ni knows talking. He also knows the baron. She can let him do the fancy word crafting. Arianna turns her back on the chief and walks downstairs. She keeps her keen ears open to listen to any scheming coming from behind her.
[sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 33 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 0 vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+4
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand: longspear[/sblock]
 

Tonris bows his appreciation to the wise Chief and then backs out with his face turned toward the chief, showing immense respect for the individual, only once he is on the stairs does he actually turn to leave. This way he can also keep an eye on the Lizard Folk and make sure that any possible threats are seen coming before they arrive, though he doubts he has anything to worry about in this situation.
 

Into the Woods

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