GlassEye
Adventurer
Kepli Stormborn, shaman
[section]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5
In Hand: shortspear
Conditions: None yet
Spells Prepared:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6
AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]
[section]

Kepli listens to various suggestions and plans. There are a lot of good plans, too many really, all emphasizing a particular set of skills or another.
"So, sleep tonight, then up at dawn to continue on? That would put us near our goal at midday. A little before the sun reaches its height we can stop and reassess whatever we might have found out in that time." She smiles. "No plan means we have maximum flexibility, correct?"
[/section]"So, sleep tonight, then up at dawn to continue on? That would put us near our goal at midday. A little before the sun reaches its height we can stop and reassess whatever we might have found out in that time." She smiles. "No plan means we have maximum flexibility, correct?"
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5
In Hand: shortspear
Conditions: None yet
Spells Prepared:
- 1st level (DC 14):
Cure Light Wounds, Sleep - Orisons: Daze, Detect Magic, Guidance
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6
AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]