[LPF] No Loitering

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha feels a momentary sense of kinship with the fish witch over their agreement on how to treat the captives. Although, that makes him feel slightly uncomfortable about what that means about himself after he threatened to eat their souls. Siddhartha's expression is also unfazed, but much less stoic... rather it displays a simple kind of blankness. "If time isn't important, maybe we wait until the big one wakes."
 

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The conscious goblin looks between the big folk gibbering with each other, but doesn't seem inclined to say more at present. His cohorts remain unconscious, and it's unclear how long it may be before they wake on their own.

Meanwhile, the last of the sun has well and truly melted into the dark beginnings of night. The stars begin to flicker into existence overhead. An owl hoots somewhere off in the trees and the buzz of a chorus of night insects undulates on the light breeze.
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha is content to let the fire die down while the others get ready for sleep at the beginning of his watch. He prepares an arrow in his bow as he waits for any action of sorts.
 

Kepli Stormborn, shaman

[section]
Kepli turns back to the conscious goblin. She frowns down at the creature and shakes her head. She isn't entirely sure of this change of tactic but plans to give it her all by being as fierce as possible.

"Aszar the Mighty and his ferocious weaponmaster do not forgive the insult of your attack and insist you prove yourself to us. Aszar the Mighty is also hungry and prefers to feast on your souls but gives you two options: do what we want, or Aszar the Mighty feasts."
[/section]
[sblock=OOC]Intimidate (1d20+3=23)[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 


As the goblin meets her gaze, Kepli sees his smug expression quaver under her harsh glare even before Erin begins translating. As Erin relates the threats to not only body, but also soul, the toothy grin falls into a slack-jawed gape. The dark eyes widen and glisten as they start to water. The goblin squirms, casting about for some means of escape. Erin has barely uttered the final words of her translation before the creature begins screeching his panicked response.

[sblock=Translated by Erin]"Please, please don't let food-riding fish-man eats us. I tell everythings I'm knowing! Everything! I promise!

"We gots no names for anyone. We not think Boss Boss of Bosses meet up first recruits anyway, because that easy way for getting killed, right? Nasty writing skin is only thing we has. Bring it to where the scribble talk says to go, and they decides if we worth hiring, that's all. Boss had jewels to gives as prezzy. Job supposed to last a while and moneys be better, and lots of others to help us with killings, so we think, why not?

I tells you what you ask for. Please, please, you tell fish man our souls not taste good now? Goblins have tiny, tiny souls and he is so big and we would never make him full, anyway! Scrawny, my soul is!"[/sblock]

The goblin does its best to roll itself into a tight ball despite its bindings, and looks to Kepli with a clear, desperate pleading in its eyes.


[sblock=ooc]Kepli actually got a +4 since she's Medium and the goblin is Small. 27 29 is ... significantly higher than the target Intimidate DC. :) It is, apparently, easier to temporarily scare people into cooperating than it is to permanently endear oneself to them. Which I guess seems logical.[/sblock]
 
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Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 4
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]

Renmark, seeing the party making progress with the interrogations, keeps an eye out on the surroundings to make sure nothing comes upon them unawares.
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha feels rather silly listening to Kepli's play, but marvels on its effectiveness. "So the plan... We bring their goods as our own, get hired, and take it from there?" Confusion is all abound the fighter's face.

[sblock=OOC]Siddhartha is still prepared to begin night-watch whenever we get around to it.[/sblock]
 

[sblock=GM Note]As you consider followup questions and / or plans, I will point out one thing mechanically: if you plan to pose as a group attempting to gain employment in the enterprise, anyone who is part of that ruse will have to succeed at a Bluff check.

Unlike with this particular interrogation, the checks will be individual. i.e., each character standing around to be examined for potential hiring will have to convince whomever(s) is evaluating you that you're there for the reason you say you're there.

This isn't meant to discourage anyone, and certainly there's no reason why you couldn't try Bluffing, then move to bloodletting if that fails. I'm happy to have you make your own choices and try whatever creative means you see fit to accomplish your goal(s). It's totally part of the fun.

I just wanted everyone to be aware of how I plan to play it mechanically. Since it's not the same way I'm running this particular social encounter, I thought it was worth giving you a heads' up in case that might impact your planning. [/sblock]
 

Kepli Stormborn, shaman

[section]
Kepli turns back to her companions. There is a look of loathing on her face. Apparently, she wasn't comfortable with her recent action. While she might agree with Aszar, she didn't like playing with a creature like this, even one as evil and despicable as a goblin.

"That's what we need to decide, Siddhartha." She sighs. "And passing ourselves off as a mercenary band was my original thought. Prisoners complicate matters, though. And, now that we know where we need to go, it might be unnecessary. How do you all think we should proceed from here?"
[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

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