[LPF] No Loitering

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli cocks her head and looks at Siddhartha with raised brow. She hadn't expected the big man to be a philosopher. Maybe she had underestimated him. She gazes off as she considers the questions and notices Scuttle.

"Well, I'm from the city, between Gulls and Planks, and violence is a daily occurrence there. I never gave it that much thought other than to try to avoid being the target." She frowns. "Scuttle! Bring that here." She sends thoughts of 'Important/Urgent/Shiny!' and immediately realizes her mistake when the bird snaps up the parchment scrap with a proprietary glare.

"I wish I had a well-mannered turtle," she mutters. She pulls a coin from her pouch, flips it into the air, catches it, and pops it into her mouth. After a few seconds she spits it onto her palm them flips it again but this time lets it fall to the ground. Scuttle squawks and drops the parchment to come winging in to peck around in the grass to find the coin. "I'll be back in a second." She wanders over to get the parchment, and, assuming it to be in goblin brings it back and hands it to Erin.

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

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Voda Vosa

First Post
Aszar Kzolp, Merfolk witch

merfolk.jpg
"The violence was not necessary, it is what took place. Further analysis is futile. It is beyond our mortal capacities to alter the past, we just need to live we our choices." Aszar comments. He produces what seemed like a smile, only his lips... does he has lips? his lips didn't curl upwards, but simply stretched backwards, revealing a set of serrated teeth. "You believe Klot Kar to be well mannered because you can't hear her. There's not much trouble a turtle can make. as if on cue, the turtle bites him on the spiny fins that protrude from his head, where ears would be.
 

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 4
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]

As the fresh catch cooks, Wilmorn rummages his backpack and pulls out a pack of rations. He separates out the contents into snack size portions, and combines it with the fresh meat and offers the food to the party.

"I was not planning a fire through the dark of the night, and just have the simmering coals keep us a touch warm without drawing too much attention to us." The ranger picks up a stray log and adds it to the spare fuel for the fire. "We could run a low fire for more warmth and a bit of light. The animals would find us with or without the fire. I'm more worried about the people seeing it from the path. People moving about in the dark of night usually do not have the best of intentions."

Wilmorn considers Siddartha's questions carefully. "I don't know, Siddartha. When they charged and attacked..." Wilmorn cringes as he recalls the slash he received from that charge, "...I think they left us little choice but to try to subdue them first."

[sblock=ooc]There was enough meat for 4. Adding one pack of rations should mean full meals for everyone.

Watches. Looks like Siddhartha | Kepli | Aszar | Erin and Wilmorn.
[/sblock]
 

jkason

First Post
As the sky darkens from red to purple, the group gathers themselves to camp. They drag and carry the captives, Siddhartha applying his skills to binding them.

Kepli, after a few machinations, manages to get her hands on the parchment once Scuttle is reasonably distracted by the new shiny she produces. She hands it to Erin, who does, indeed, recognize goblin on what appears to be a mix of map and missive. The goblin, however, seems to be a much plainer translation of the more prosaic Low Landellian.

The map is a more detailed breakdown of the area and paths than what the group received from their White Cloak employer. There are two primary updates to this map. The first is a roughly demarcated border sketched in about half a day's travel further on and encompassing about another half-day's worth of travel past that. The goblin scrawl declares this line "Cross alone and bleed die." The cleaner script marks it as "Patrol border: unescorted trespassers will be killed on sight."

Slightly north of this demarcation, a small clearing--far enough off the main road to be missed by normal passers by--has been circled. The goblin moniker for this is "Place for selling killing. Bring prezzy." The flowier Low Landellian is, again, more descriptive than the less-than-literary goblins (or whomever translated it for them): "Prospective new hires must present themselves here within the two hours surrounding midday. Rates to be negotiated. A token of respect is customary."

Wilmorn and Kepli aren't nearly as conflicted as the goblins seemed to have been. It's instantly clear to them which path they should take from the crossroads if they want to reach the midday meeting place.

While the group is working out the contents of the map, one of the smaller goblins groans slightly. Erin hears a curse that the others probably don't need translated, then a whimper.

One of the prisoners has awakened.

[sblock=ooc]As above. One of the prisoners made his roll to awaken. He's still at negative hit points, but is awake and Disabled. The other two remain unconscious and stable.[/sblock]
 



grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 4
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]

Wilmorn frowns at the sound, even as he clears the campsite of the scraps from dinner. After all, it wouldn't do for night creatures to come sniffing about their camp.

"I, ah, just thought we needed to capture them for information. But, I'm not sure what we need from them." He looks to the others in the party, hoping some would have ideas for information that may help them on their tasks in the days ahead.

[sblock=OOC]Hope you get well soon, Anastrace![/sblock]
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha doesn't joke much, but when he does, it gets ugly. "The scrap says a token of respect. We can give them the goblins' heads on a stick."
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli reads over Erin's shoulder.

"Interesting. And rather organized." She frowns and it is obvious she is worried the group might have been sent after bigger game than they can handle. She glances over at the sound of the waking goblin and then Wilmorn. "I think we may need at least one to serve as escort. And finding out who is organizing this might be a good idea. Whatever information we can get from them." She looks over at Siddhartha. "Goblin head on a stick might be a good threat; good thinking Siddhartha."

She frowns as she thinks things over. "I think we should reconsider my original plan of presenting ourselves as a group of bandits; it might be a good way to get us in close."

[/section]
[sblock=OOC]Ana, I hope you have a swift recovery. Take care of yourself.[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

jkason

First Post
As the others discuss, the goblin comes to its senses. It looks to either side, seeing its fellows similarly bound and wounded, and promptly begins gibbering fervently.

[sblock=Translated through Erin]"I don't know who you are, but you have no idea how much trouble you're going to be in! You were smart enough not to kill us, so if you just move along and leave us be, we won't tell anyone you were here. But also untie us. I'm just thinking of you poor sods, because sooo much trouble is coming your way."[/sblock]

Once Erin's translated, the group actually seems to feel the pained, wild-eyed goblin is being honest.

[sblock=ooc]I think it's safe to assume Erin can and will translate. I'll keep it in sblocks so we remember it's another language, but everyone should feel free to read any blocks that are labeled "translated by..."

Anyone wanting to engage in interrogation will need to make the appropriate skill rolls. Given he was just trying to kill you, it's safe to assume the goblin's current attitude toward you is Hostile.

I'll allow up to two extra individuals to provide Aid Another rolls to a specific skill check. Any more than that, and I'm ruling that the mass of people speaking what the goblin hears as gibberish becomes so overwhelming that, even with a translator, it's far too much noise for the signal.[/sblock]
 

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