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[LPF] No Loitering


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Erin Vaneese

Erin casually polishes her blade, while leaning against a tree. "I'd rather let them go, but I believe we need to terrify them into running away. Otherwise they'll likely join up with some other group and we'll be fighting them again. That's my belief anyway. We've got their weapons at least. I'll translate any threats you make." She makes a few swings with her blade, and frowns at the tremors in her hand caused by the lingering poison. (High Landellian) "Damn it, I can't fight like this. This is embarrassing." She sighs, and sits down leaning against the tree.

[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:16 (11 flat-footed, 15 touch)
HP: 5/8
CMB: +1 CMD: 15

Fort: +2 Reflex: +4 Will: +1
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +5
Arcane Pool: 5/5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +8, Knowledge (Planes) +8, Linguistics +9, Profession (Cook) +3, Spellcraft +8, Stealth +11

Current Weapon in Hand: Wakazashi, +3, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -3
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Kepli Stormborn, shaman

[section]
Kepli sniffs and moves to stand over the goblins.

"It's simple. Run, that way," she points down the road away from their direction of travel. "Run fast and far and we won't kill you."

She frowns when her words don't have nearly the effect that they had the previous night. She looks to her allies to assist or make a better job of it than she has managed to do.

[/section]
[sblock=OOC]Intimidate: 1D20+3 = [4]+3 = 7[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha hasn't slept this well in the longest of times. Something about the fresh air, the new-found sense of freedom, and the perhaps careless feeling of safety allows the warrior to sleep sounder than he has in his nearest memory. Although normally the lightest of sleepers, he continues to dream as his companions determine the fate of the goblin captives.
 

[sblock=ooc]Just popping in to say I'm still watching. Holding off on responses to Kepli until / unless others are trying their own intimidates / aiding hers. Also, I'm still not sure if you've landed on a plan of attack yet, so let me know when you do[/sblock]
 


Aszar moves slithering towards Kelpì, pushing her aside for greater effect. His eyes glow with malice, as he buries the back of his spear on the ground.

[sblock=OOC] Also, back from vacations =) [/sblock]
 

[sblock=ooc]One more person can attempt the Aid roll for Kepli if they want. If I've not seen anything else by my next update, I'll just go with the result so far.[/sblock]
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Despite the harsh vocalizations of Aszar's slithery tongue, Siddhartha remains asleep.

[sblock=Intimidate Aid 5]Intimidate: 1D20-2 = [7]-2 = 5
[/sblock]
 


Into the Woods

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