Wilmorn, human male

[sblock=MiniStats]
[SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2
Perception: +6
AC: 16 (12 touch; 14 flat-footed)
HP: 12
Current: 12
CMB: +5
CMD: 17
Fort: +3
Ref: +4
Will: +2
In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
- Human +2
- Bluff, Knowledge, Perception, Sense Motive and Survival
- Weapon Attack and Damage
- May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:
Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]
Is this the only choice available, once you take the adventuring path? Wilmorn sighs inwardly as he realizes he has no better answer to offer.
"Perhaps those of us with long range step out and strike at them, to lure them close with our smaller numbers, while those needing them to come nearer can wait just behind the bend and strike at them once they approach?" Wilmorn looks at the hulking Siddhartha as he speaks, realizing he has just volunteered the two of them to face down the enemy's first response.
The young ranger gulps at the the thought, and steels himself for what is to come as he looks to the group, to see if they are comfortable with his idea.
[sblock=OOC]If this is what the group goes with, Wilmorn will use Siddhartha's old bow (was it a short bow?) and make sure he gets a few arrows (6, if Siddhartha can spare them), before heading over to the bend. There, he will make sure the group is happy with where they are, and then step out and fire at the one who is most unlike the others to draw their attention. Let me know what all you want me to roll.[/sblock]