[LPF] No Loitering

Voda Vosa

First Post
"Then you are suggesting a more bold approach? Objections, I, pose none." Aszar says, he seems ready to charge into battle, spear in hand. Or at least he seems ready for anything else, might as well be that.
 

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FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

An icy stare washes aware any doubt in Siddhartha's eyes. "We go, and we kill." He makes sure all of his gear is packed away, and his bow is ready. He assumes his marching position, near the front and center.
 

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]
Is this the only choice available, once you take the adventuring path? Wilmorn sighs inwardly as he realizes he has no better answer to offer. "Perhaps those of us with long range step out and strike at them, to lure them close with our smaller numbers, while those needing them to come nearer can wait just behind the bend and strike at them once they approach?" Wilmorn looks at the hulking Siddhartha as he speaks, realizing he has just volunteered the two of them to face down the enemy's first response.

The young ranger gulps at the the thought, and steels himself for what is to come as he looks to the group, to see if they are comfortable with his idea.

[sblock=OOC]If this is what the group goes with, Wilmorn will use Siddhartha's old bow (was it a short bow?) and make sure he gets a few arrows (6, if Siddhartha can spare them), before heading over to the bend. There, he will make sure the group is happy with where they are, and then step out and fire at the one who is most unlike the others to draw their attention. Let me know what all you want me to roll.[/sblock]
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha fully understands Wilmorn's plan, and also picks up on the hidden trepidation in his voice. He places his hand on the ranger's shoulder. "Aye, solid plan. We move now." Siddhartha is ready to move when the party is too.
 

Voda Vosa

First Post
Aszar only gives a short lived nod to the proposed course of action. He draws a javaline while hanging his spear from his shoulder, and dismounts, slithering down at the ground. He ties up the horse reins to a nearby tree.
 

jkason

First Post
Anyone who wants to be part of the "shoot and draw attack" contingent will need to roll me some Stealth. You all know the orcs are there, so you won't be surprised. Your ability to surprise them, however, is still in question.

I set up an initial map. The orcs are in the last place Erin and Wilmorn saw them. Realize that trees provide cover, so any ranged attacks that go through a tree square will be attacking a higher base AC.

STARTER MAP
 


grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]
Stealth: 1D20+4 = [11]+4 = 15
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli knows better than to try to make a stealthy approach with the others. She'll stay back only to move forward when the others draw the attention of the orcs with their rain of arrows. She catches Scuttle so he won't follow out of curiosity and holds him under her arm. The bird squawks and struggle but quickly settles into an annoyed and sullen silence.

"Good luck; I'll be right behind you."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 


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