[LPF] No Loitering

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: -7/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 97/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Lying on the forest path in a nearly lifeless state, Siddhartha's limbs begin to twitch and his eyes roll back.

[sblock=Roll]Dying check -1 DC 10: 1D20-1 = [7]-1 = 6
[/sblock]
 

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grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]

A lump forms in the young ranger's throat at the sight of his companion going down. He carefully stays to the edge of the forest, creates a bit of space for himself, and strike out at the orc to his left with his bardiche. The bladed axe finds purchase, the the orc goes down to the swing. Wilmorn eyes the beastly leader orc warily as he waves the polarm at the remaining orcs.

[sblock=OOC]5' step to the NW. Strike at the easternmost orc. Saving AOO for in case the biggest baddie closes in on Wilmorn.

Updated Map

Bardiche Attack: 1D20+4 = [11]+4 = 15
1D10+4 = [4]+4 = 8


AOO against BIG baddie, if he gives Wilmorn the opportunity: 1D20+4 = [5]+4 = 9
1D10+4 = [9]+4 = 13

[/sblock]
 

Voda Vosa

First Post
"Succumb to the slumber of the deep!" Commands the merfolk as Siddhartha goes down. He hopes to buy some time and end the fight quickly.

Casting Sleep on Orcs, Will DC 14 or fall sleep. Can't reach Siddhartha to heal him, damn low speed...

Map
 

jkason

First Post
Round 1, mid-round update

Wilmorn opens the orc's chest, then dances back to give himself a wider field of attack, ready to take on the three remaining aggressors.

No, four.

Wilmorn is certain that the wound, bubbling blood in rivulets down the orc's chest, would fell a man. The orc sways, to be certain, but his grip tightens on his weapon and he gives a wet growl.

Aszar's magic settles down around the attackers, though only one of the creatures actually crumples to the ground. The others shrug off the magic and continue to assess their targets.

It seems the fighters of this forward position are a more resilient lot that they might have seemed.

UPDATED MAP

[sblock=ooc]Wilmorn DID take his orc to negative hit points, but orcs have Ferocity. They keep fighting until negative CON (at which point, they die like anyone else). He is Staggered at this point, so he can only take a single standard or move action on his turn, and will auto-lose a hit point each round if he doesn't heal.

The dice really aren't being kind; of the three of the orcs (the beserker has 2 HD, so he was more than the Sleep spell could affect since it affects low HD first), two made their saves. Only one is asleep.

Wilmorn 12/12, Str 16/18
Erin 5/8, Str 9/12
Siddhartha -6/9, Prone, Dying (DC 10 with -7 to roll to stabilize)
Kepli 12/12
Scuttle 6/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15

Resources used: Aszar: Sleep

(all: Dazzled from midday sun, -1 on all attacks)

(with all party attacks except Erin for the round:)

Berserker: 06/23 HP, AC 14, Rage, Dazzled, post-charge (AC 12)
Orc 1: 6/6 HP, AC 13, Dazzled
Orc 2: 6/6 HP, AC 13, Dazzled, Unconscious
Orc 3: -2/6 HP (alive to -12), AC 13, Dazzled, Staggered [/sblock]

Kepli and Erin still to act this round.
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli froze a moment when Siddhartha was felled by the orc. Then a cold rage welled up inside her breast. Scuttle shrieked giving voice to Kepli's rage and winged forward as Kepli followed after cold and silent. The bird circled round the combat, still shrieking, attempting to confound his mistress' enemies.

Kepli ran through her options as she dashed forward. They were slim but she vowed she would take one or more orcs down so that Siddhartha wouldn't have died in vain. And then she saw it: a bubble of blood between Siddhartha's lips. It meant he was still alive, still breathing, though maybe not for long. If she fought, Siddhartha might die. If she tried to save him she put herself at grave danger. She skidded to a halt next to Siddhartha and just out of reach of the orcs. She reached down and touched his shoulder, mouthing a few words and was pleased to see the worst of his wound begin to knit.

Kepli looked up, bared her teeth at the orc closest her, and growled.

[/section]
Updated Map
[sblock=OOC]I never updated my ministats after the PCs slept so I've updated it. Just wanted you to know, jkason.
Scuttle: double move, constant screaming
Kepli: Heal (1d20+3=13) to determine the extent of Sid's injury. I'm presuming it's pretty obvious he's about dead.
-Move: as on the map.
-Standard: CLW on Sid CLW (1d8+1=8)[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

jkason

First Post
Round 2

Siddhartha felt everything was dark and wet and cold. Like he was back in the dugeon, chained and unable to move. His soul screamed to have returned after winning his way free, but he saw no way out. Saw nothing at all.

And then, warmth. And light. He smelled the outside air, heard birds ... screaming?

[sblock=ooc]Kepli's heal brings Siddhartha back to positive hit points. He's alive, but still Prone and currently unarmed, as his bow dropped when he did. Worth noting: standing from Prone provokes Attacks of Opportunity.

Continuing to NPC Erin so things don't stall too much. Would anyone care to take the NPC reigns for her during the combat? I just figure you all probably have your best tactics interests in mind more than I do. ;)[/sblock]

Erin, seeing that Kepli has tended to Siddhartha, decides to see about fending off the orcs still threatening him. A quick word sends a flickering glow across the blade of her Wakizashi, and she closes with the closest attacker.

Unfortunately, she seems to have been shaken by watching a comrade fall much more than she realized. She hits, but her blade isn't nearly as effective as she might wish.

Her opponent doesn't suffer the same distraction. The flash of the orc's falchion comes with the deep shock of pain, and Erin finds herself working to stay standing.

Wilmorn, too, suffers a deep gash as the bloodshot, staggering orc he wounded stumbles forward a step and lashes out in its rage against its own dying.

The leader howls as more opponents close. He wades forward, stepping on the head of his sleeping man, who somehow doesn't wake. Must be that tough orcish skin. Wilmorn sees an opening as the raging bandit moves. He suspects the leader may be as inured to the call of death, as well, but he figures, anything that gets them closer keeps the group alive. Unfortunately, the pain from his own wound ruins his swing.

The musclebound orc swings his head left and right, then finally decides to vent his rage on the humanoid who appears to have ruined his first kill.

For once, luck seems to favor the party. All his clamboring over the body of his minion ruins the rager's balance, and his blade swings just above Kepli's head. The rush of breeze she feels as the blade passes, however makes it clear to the young woman just how close she came to falling, herself.

UPDATED MAP

[sblock=ooc]Erin: Swift Action to use Arcane Pool. Move per map. Attack orc - 2 damage.

Orc 1 attacks Erin. Hits for 5 damage. Erin is awake, but now staggered at 0 HP. She only gets a move or a standard during a round, and a standard action that doesn't involve healing sends her into neg HP and Dying.

Orc 3 5' steps to Wilmorn and hits for 9 damage. Orc takes 1 damage from acting while staggered.

Berserker muddles through the fray. He doesn't take the standard action to wake the other orc, so it stays asleep (the head-stepping was just fluff). Attacks Kepli and barely misses. Which is good, because the damage roll was ... yeah.

Wilmorn 3/12, Str 16/18
Erin 0/8, Staggered, Str 9/12
Siddhartha 2/9, Prone, unarmed
Kepli 12/12
Scuttle 6/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15

Resources used: Aszar: Sleep
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain

(all: Dazzled from midday sun, -1 on all attacks)

Berserker: 06/23 HP, AC 14, Rage, Dazzled
Orc 1: 4/6 HP, AC 13, Dazzled
Orc 2: 6/6 HP, AC 13, Dazzled, Unconscious
Orc 3: -3/6 HP (alive to -12), AC 13, Dazzled, Staggered [/sblock]

Party is up.
 

Voda Vosa

First Post
Aszar gives a quick glance at the turtle as he advances, and the critter drops from his shoulder to roll to the ground. It quickly -for a turtle- trots towards the fray. It stands a few feet away, its eyes glowing maliciously as Aszar's. The rager's luck seems to be draining...

OOC: Aszar moves one forward, Klot Kar moves 5 and casts Ill Omen on the rager, he has to reroll the first d20 he rolls, and take the worst result.

Map
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 2/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 97/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha lies on the floor, the water is nearly covering his whole body by now. He looks up at the prison ceiling, focusing on the glistening moisture dripping from the cell walls. Every droplet sparkles with the light of one thousand suns, permeating the entirety of his essence. Everything is cold and dark. Everything was beautiful.

The rapture erupts, and the radiant light of the golden droplets come storming back into his consciousness. There is an exponential rush assaulting his senses. He closes his eyes and the ego returns.

Upon awaking, Siddhartha hears a bird under duress and sees the voluminous sky blocked by the imposing visages of orcs. He remembers. He instinctively shields his arms around his face and wound. The adrenaline surge forces him to leap to his feet in one single bound. He takes a step back to survey his situation once more.

Siddhartha was meant for more. Siddhartha is meant for more.


[sblock=Actions]Standard: Total Defense +4 = 22 AC
Move: Stand Up
5-step: 1 square south east
Map after Siddhartha
(If that move isn't legal put me in between Kepli and Erin please.)[/sblock]
[sblock=OOC]Thanks glasseye. Nice writeup too![/sblock]
 

jkason

First Post
[sblock=ooc]@FrancisJohn , attacks of opportunity against a prone character attempting to stand target the prone AC (-4 of normal), since they are interrupting the action that removes the Prone condition. With total defense, Siddhartha will have 18, not 22, against the two AoO his stand incurs. Given how this fight's been going, I wanted to confirm you still want him to stand right now before I resolve those attacks.[/sblock]
 

FrancisJohn

Explorer
[sblock=OOC]Are we allowed to meta game and plan and solicit advice OOC? If so, do you guys have any ideas? If we are not allowed, please disregard this post. :) [/sblock]
 

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