Round 2
Siddhartha felt everything was dark and wet and cold. Like he was back in the dugeon, chained and unable to move. His soul screamed to have returned after winning his way free, but he saw no way out. Saw nothing at all.
And then, warmth. And light. He smelled the outside air, heard birds ... screaming?
[sblock=ooc]Kepli's heal brings Siddhartha back to positive hit points. He's alive, but still Prone and currently unarmed, as his bow dropped when he did. Worth noting: standing from Prone provokes Attacks of Opportunity.
Continuing to NPC Erin so things don't stall too much. Would anyone care to take the NPC reigns for her during the combat? I just figure you all probably have your best tactics interests in mind more than I do.

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Erin, seeing that Kepli has tended to Siddhartha, decides to see about fending off the orcs still threatening him. A quick word sends a flickering glow across the blade of her Wakizashi, and she closes with the closest attacker.
Unfortunately, she seems to have been shaken by watching a comrade fall much more than she realized. She hits, but her blade isn't nearly as effective as she might wish.
Her opponent doesn't suffer the same distraction. The flash of the orc's falchion comes with the deep shock of pain, and Erin finds herself working to stay standing.
Wilmorn, too, suffers a deep gash as the bloodshot, staggering orc he wounded stumbles forward a step and lashes out in its rage against its own dying.
The leader howls as more opponents close. He wades forward, stepping on the head of his sleeping man, who somehow doesn't wake. Must be that tough orcish skin. Wilmorn sees an opening as the raging bandit moves. He suspects the leader may be as inured to the call of death, as well, but he figures, anything that gets them closer keeps the group alive. Unfortunately, the pain from his own wound ruins his swing.
The musclebound orc swings his head left and right, then finally decides to vent his rage on the humanoid who appears to have ruined his first kill.
For once, luck seems to favor the party. All his clamboring over the body of his minion ruins the rager's balance, and his blade swings just above Kepli's head. The rush of breeze she feels as the blade passes, however makes it clear to the young woman just how close she came to falling, herself.
UPDATED MAP
[sblock=ooc]Erin: Swift Action to use Arcane Pool. Move per map. Attack orc - 2 damage.
Orc 1 attacks Erin. Hits for 5 damage. Erin is awake, but now staggered at 0 HP. She only gets a move or a standard during a round, and a standard action that doesn't involve healing sends her into neg HP and Dying.
Orc 3 5' steps to Wilmorn and hits for 9 damage. Orc takes 1 damage from acting while staggered.
Berserker muddles through the fray. He doesn't take the standard action to wake the other orc, so it stays asleep (the head-stepping was just fluff). Attacks Kepli and barely misses. Which is good, because the damage roll was ... yeah.
Wilmorn 3/12, Str 16/18
Erin 0/8, Staggered, Str 9/12
Siddhartha 2/9, Prone, unarmed
Kepli 12/12
Scuttle 6/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15
Resources used: Aszar: Sleep
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain
(all: Dazzled from midday sun, -1 on all attacks)
Berserker: 06/23 HP, AC 14, Rage, Dazzled
Orc 1: 4/6 HP, AC 13, Dazzled
Orc 2: 6/6 HP, AC 13, Dazzled, Unconscious
Orc 3: -3/6 HP (alive to -12), AC 13, Dazzled, Staggered [/sblock]
Party is up.