[LPF] No Loitering

jkason

First Post
GM: Combat over! Huzzah! Everyone levels to 2 with 1460 XP. Get to updating thos sheets, you'll need it. :devil:

Erin is healed to full by Aszar's healing hex, so she's conscious again. Let me know what you're doing next with all those bloody & sleeping orcs, but for now we're out of rounds.
 

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jkason

First Post
[sblock=ooc]It might also be worth your time at this juncture, as you decide how to use your healing resources, to take a peek at that first post and the "treasure" section... ;) [/sblock]
 


jkason

First Post
[sblock=ooc]The XP the PCs are at as listed in the previous post includes time based XP. You woudn't have hit 2nd level without it. :) Time based gold is only ever awarded at the end of the adventure so far as I'm aware. [/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli sags visibly; hunched over and cradling her wound she lets the bloody head of her spear drop to the ground. She glances up, eyes full of pain, and her gaze meets Siddhartha's. A brief moment and she gives the warrior a sharp nod.

"Wounded as we are we can't take a risk with waking the orc. I say kill it." She doesn't think Aszar would object but glances over at Erin and Wilmorn to see if they will speak up against the action.

Scuttle walks around next to the dead orc Kepli helped fell. He looks around almost as if wondering if anyone saw his spectacular flop to the ground or maybe he's pretending that he meant to do that (with birds, it's hard to tell).

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 5
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 2/17
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +2 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +6 d8+2
Armed: Longsword +6 d8+4
Arrows: 97/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Silence is consent. With a newfound sense of strength, Siddhartha's blade comes down on the sleeping victim. Just to make sure, he violently strikes again. A coup-de-grace of the highest degree.

Without any trace of emotion. "What is plan?"

[sblock=Rolls]Coup-de-grace: 2D8+8 = [1, 4]+8 = 13

Coup-de-grace: 2D8+8 = [8, 5]+8 = 21
[/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli doesn't let Siddhartha work alone at this grisly task and she moves to make sure of the dead orcs. It is awkward work with her spear but she does it. She flings blood from her spear to the dirt as she intones a litany to the spirits. Scuttle manages to get underfoot and ends up speckled with blood but Kepli seems to think it is his due. Once certain all the orcs are dead she will begin the equally gruesome task of searching the corpses for anything of use, information or monetary valuables.

"We should drag the bodies into the underbrush first."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, +1
  • Orisons: Daze, Detect Magic, Guidance, +1
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Anastrace

First Post
Erin Vaneese

175px-Erin_vaneese_cropped.png

Still a bit woozy from her near death experience, Erin nods grimly at Kepli. "I agree, hiding their bodies is the best plan." She sheathes her blade, and sits down for a moment to clear her head.
 


jkason

First Post
As the party drags the bloody bodies from the road, there appears no further sign of threat. If the orcs had any other backup, it's nowhere to be seen. How long before they might be missed by the main camp, too, remains a mystery.

For now, the noonday sun beats down on the beaten and bloody party as they try to collect their thoughts, nurse their wounds, and settle on a course of action beyond the disposal of bodies.
 

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