perrinmiller
Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)
Ariel steps past Cythera to face the undead alongside the glaive wielding woman and declares, "Those are fast moving zombies, a ghoul, and a wight. The ghoul's touch will paralyze, but the wight is most deadly. It's touch will sap you energy and weaken you."
"Helina, may Your Blessing be upon us!"
The cleric casts her divine spell, filling her companions with courage and slight holy glow around their heads.
[sblock=Actions]Free Action: Talking
Standard Action: Cast Bless (+1 morale bonus to Attack and Saves vs. Fear)
Move Action: Move to G17
AoO: On any creature passing through her reach: Longspear (1d20+8=16, 1d8+4=10)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 25 (20 without shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Barkskin, Bless (+1 Attack), Guidance (+1 Comp bonus)
Current Weapon in Hand: +1 longspear
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 3/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin)
3rd Level 2/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________
Ariel Esimae
Ariel steps past Cythera to face the undead alongside the glaive wielding woman and declares, "Those are fast moving zombies, a ghoul, and a wight. The ghoul's touch will paralyze, but the wight is most deadly. It's touch will sap you energy and weaken you."
"Helina, may Your Blessing be upon us!"
The cleric casts her divine spell, filling her companions with courage and slight holy glow around their heads.
[sblock=Actions]Free Action: Talking
Standard Action: Cast Bless (+1 morale bonus to Attack and Saves vs. Fear)
Move Action: Move to G17
AoO: On any creature passing through her reach: Longspear (1d20+8=16, 1d8+4=10)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 25 (20 without shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Barkskin, Bless (+1 Attack), Guidance (+1 Comp bonus)
Current Weapon in Hand: +1 longspear
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 3/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin)
3rd Level 2/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________
