GlassEye
Adventurer
"Yes, yes, take the, hurrr... potions and let us move along."
Since he has the time while the others dig out the potions and drink them Agno will rattle off a couple of other prayers invoking Issolatha's guidance and protection.

[sblock=Actions/OOC]Agno will cast Guidance & Resistance upon himself[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (10); Resistance (9)
Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor,longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
Since he has the time while the others dig out the potions and drink them Agno will rattle off a couple of other prayers invoking Issolatha's guidance and protection.

[sblock=Actions/OOC]Agno will cast Guidance & Resistance upon himself[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (10); Resistance (9)
Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor,
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]