[LPF] The Devil We Know

GnomeWorks

Adventurer
Lydia_headshot_small_trans_blur.png
Lydia grimaces a bit as blood flies in her general direction after Galandra's onslaught, then assesses the situation. Deciding that staying by Menik, now apparently a target, is the best call, she opts to wait for an opening on the blind spellcaster, positioning herself to intervene on anything coming after Menik.

[sblock=DM]5-foot Step to I21.

Move Action: Load sling staff.
Standard Action: Ready action - if man 1 casts, attack to interrupt. (3 + 4 = 7, miss).

Also, I believe I took some damage a couple rounds ago, if you could confirm, that would be great.[/sblock]
"Hang in there, guys! You're doing great!" She calls out to her allies.

[sblock=Stats]Full Stats
HP: 9/12
AC: 16 (Touch: 14, Flat: 13)
Init: +3 (+5 in forest) / Speed: 30 ft.
CMB: +1 / CMD: 14
Fort: +4 / Ref: +5 / Will: +1 (+3 vs fear)
Speed: 30 ft.
In Hand: Halfling Sling Staff (Melee: +2 [1d4+1], Ranged: +4 [1d6+1], 80 ft.)
[/sblock]
 

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kinem

Adventurer
Though Menik is a bit disappointed that his spell - which he had never cast in such an enclosed space before - was not more effective, he is relieved to see that the tide seems to have turned in the party's favor. Still, the situation could change for the worse if the druid is able to summon aid.

He casts another spell, sending a pair of magical darts at the remaining man, hoping to interrupt the enemy's spell.

[sblock=DM]Magic Missile vs M1; damage = 3 + 2 = 5[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) with mage armor
hp 17/17
Init +3, CMB +2, CMD 15, Fort +1, Reflex +4, Will +3; Perception +5

att longsword +2 (1d8+1, 19/x2) or dagger +2 (1d4+1, 19/x2)
or longbow +4 ranged (1d8, 20/x3)

force missile (Sp): (1d4+1, as magic missile, 7/day, 1 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div (used to cast stone call)

spells prepared:
Level 0: daze (Will neg DC 14), ghost sound (Will DC 14), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 15), mage armor (cast), magic missile (1d4+2,1d4+1) (cast),
ear-piercing scream& (3d6+1, daze 1 round, Fort DC 16 half + no daze) (cast)

Level 2: mirror image (1d4+1, 3 min),
flaming sphere&~ (3d6+1, Reflex neg DC 18, 130' range, 3 rounds),
blindness/deafness (Fort neg DC 16, cast)

Gear: 4 days' rations, potion of CLW (1d8+1), 40 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
"Holy cooking pots! Never piss off Galandra," Lem says before moving on.

Actions
[sblock]
Moving to G16, attacking rat at H15. Hit for 3hp of damage.
http://invisiblecastle.com/roller/view/4066832/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 18/20
AC: 21, AC Touch: 20, AC Flatfooted: 15
Unarmed Strike: Attack: +9, -Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +8/+8, Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

WindCrystal

First Post
[sblock=OOC]The reason I haven't taken my turn yet is because I'm waiting to see the status of Man5, because I'm not sure if Cleave works the way it was used just now (from the wording I think the actual enemies need to be adjacent, rather than just adjacent to the attacker).

I didn't want to feel like I was calling somebody out on it just for the sake of it or anything, so I was hoping the DM would clarify, but since it can affect how I act this turn and everyone else has posted, I figure I should explain.[/sblock]
 



soulnova

Explorer
[sblock] Nooooo..... my sweet, sweet cleave. T-T Don't leave me.

Ok,then disregard the last movement. If possible, she will 5ft step to J16 to flank with Amien. [/sblock]
 

WindCrystal

First Post
[sblock=OOC]Sorry about the hang up. Taking my turn now.[/sblock]

Amien almost feels sorry for the bloke that has to turn into a visual glorification of violence, when nobody knows the guy. He's too used to fighting sworn enemies for misguided reasons.

He tosses aside the empty bottle and quickly grips his weapon with both hands again, and swings it at the man in front of him. He easily hits the assailant's torso, but doesn't quite manage to hit him where it counts.

[sblock=Turn Actions]Attack Roll vs. Man5: 1d20+5+2=22
Damage Roll: 1d10+4=7[/sblock]

[sblock=Mini-Stats]Character Sheet Page


Condition: None
HP: 17/28
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2


Glaive Attack: +5, Glaive Damage: 1d10+4
Heavy Flail Attack: +5, Heavy Flail Damage: 1d10+4
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x2
- Sunrod
- Trail Rations (12 days)[/sblock]
 
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perrinmiller

Adventurer
Menik's magic missile disrupts the druid's spell after Lydia missed.

Druid.png
DireRat.png
Rogue_zpsbfeff90c.png

The blinded spellcaster begins casting another spell.

The two rats attack, one missed Galandra. The other scratched Amien with its nasty teeth.

The hooded man, slipped behind Amien and stabbed him in the back with his shortsword. The wound is not as deep as it could have been.


OOC: Combat: Round 6
[sblock=Combat Information]M1 lost last spell & begins casting again
R1 missed Galandra
R2 hit Amien for 1 dmg
M5 Flanked and hit Amien for 11 dmg

Initiative:
You guys
Men & Rats

Updated Map:
Furniture: Chairs are difficult terrain for all. Tables are for humanoids, but not for rats/halflings going underneath


Code:
Galandra:  08/32 HP remaining; 
Lem:       08/20 HP remaining; 
Menik:     17/17 HP remaining; 
Amien:     05/28 HP remaining; 12 dmg
Lydia:     08/12 HP remaining;
Tsaaruk:   10/15(12/17) HP remaining; Raging

Spells Cast: Menik (Blindness), Ear-piercing scream, Stone Call. Magic Missile
Abilities Used: Force bolt
Conditions in effect: Raging (Tsaaruk)
Code:
Man1 (AC10/24HP): 13HP remaining; Blinded
Man2 (AC0/24HP): -7HP, dying
Man3 (AC0/24HP): Dead
Man4 (AC0/24HP): -5HP, dying
Man5 (AC16/24HP): 19HP remaining
Rat1 (AC14/20HP): 9HP remaining
Rat2 (AC14/20HP): 11HP remaining
Rat3 (AC0/5HP): -6HP, dying
Rat4 (AC0/5HP): -11HP, dying
Rat5 (AC0/5HP): -2HP, dying
Rat6 (AC0/5HP): -10HP, dying
Rat7 (AC0/5HP): -3HP, dying
Rat8 (AC0/5HP): -5HP, dying
Rat9 (AC0/5HP): -3HP, dying
Rat10 (AC0/5HP): -3HP, dying
Rat11 (AC0/5HP): -12HP, dead[/sblock][GM]Everyone is up for Round 6.[/GM]
[sblock=For GnomeWorks]Yes, my notes have Lydia taking 3 dmg that was not reflected in the last combat status. Fixed now.[/sblock]
 

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