[LPF] The Devil We Know

perrinmiller

Adventurer
So far you have not seen or heard anything significant yet.

The dinghy is empty.

[sblock=Combat Information]Once you reach Row N, moving more than a Standard Action per round on the slippery dock requires an Acrobatics Check of DC15 or fall prone. You also duffer a -5 to Stealth rolls from the noise the rotting wood makes.

Initiative:

Updated Map:


Code:
Frederick: 09/09 HP remaining; 
Galandra:  32/32 HP remaining;
Lem:       20/20 HP remaining;
Menik:     17/17 HP remaining; 
Amien:     28/28 HP remaining; 
Lydia:     12/12 HP remaining;
Tsaaruk:   15/15 HP remaining;

Spells Cast: 
Abilities Used: 
Conditions in effect:
[/sblock]
GM: Continue to make rolls and provide Grid Coordinates please.
 

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soulnova

Explorer
Galandra curses under her breath. "I think this will be close enough. Careful there..." she whispers to the others. "Lydia, do you see anything there? Can you open the doors?"


Galandra will not move any further and stays on guard looking at the door.
 

BigB

First Post
Tsaaruck forehead wrinkled in concentration, moves ahead closer to the door focusing on the slippery dock he passes by Galandra. Waiting to see if the door is locked and thinking he should switch weapons before entering he watches the door.

[sblock]Tsaaruck will move to I22 forgoing stealth for normal movement rate[/sblock]

[sblock=mini stats]
HP: 15/15
AC: 14 (Touch: 11, Flat: 13)
Init: +1
CMB: +5 / CMD: 16
Fort: +5 / Ref: +1 / Will: +1
Speed: 40 ft.
In Hand: Light Crossbow: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)] Damage: 1d8+0, Crit: 19-20/x2, 80' range, Type P
Rage remaining: 6/6 [/sblock]
 

kinem

Adventurer
Menik advances further down the dock, making his way with care and continuing to move fairly quietly. He tries to pay attention to anything unusual or any sounds which might be coming from the building.

[sblock=DM]move to K26
stealth: 1d20+5-5 = 17
perception: 1d20+5 = 11
[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) with mage armor
hp 17/17
Init +3, CMB +2, CMD 15, Fort +1, Reflex +4, Will +3; Perception +5

att longsword +2 (1d8+1, 19/x2) or dagger +2 (1d4+1, 19/x2)
or longbow +4 ranged (1d8, 20/x3)

force missile (Sp): (1d4+1, as magic missile, 7/day, 0 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 14), ghost sound (Will DC 14), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 15), mage armor (cast), magic missile (1d4+2,1d4+1),
ear-piercing scream& (3d6+1, daze 1 round, Fort DC 16 half + no daze)

Level 2: mirror image (1d4+1, 3 min),
flaming sphere&~ (3d6+1, Reflex neg DC 18, 130' range, 3 rounds),
blindness/deafness (Fort neg DC 16)

Gear: 4 days' rations, potion of CLW (1d8+1), 40 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Deuce Traveler

Adventurer
Lem follows Menik's lead, muttering to himself," "This is crazy. Eventually someone is going to slip up on this wet dock. Just glad it won't be me."

DM:
[sblock]
Heading from I27 to I21. Total of 24 on Stealth Check.
http://invisiblecastle.com/roller/view/4035249/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 20
AC: 21, AC Touch: 20, AC Flatfooted: 15
Unarmed Strike: Attack: +9, -Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +8/+8, Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

WindCrystal

First Post
Amien feels like he is pressing his, and everyone else's luck way too hard, but still feels the need to keep moving, albeit slightly slower than before.

[sblock=Turn Action]Move to I23, Stealth Check: 1d20+3=13[/sblock]

[sblock=Mini-stats]Character Sheet Page

Condition: None
HP: 28/28
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2


Glaive Attack: +5, Glaive Damage: 1d10+4
Heavy Flail Attack: +5, Heavy Flail Damage: 1d10+4
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (07)


Handy Haversack
- Potion of CLW x3
- Sunrod
- Trail Rations (12 days)[/sblock]
 
Last edited:

GnomeWorks

Adventurer
Lydia_headshot_small_trans_blur.png

Lydia nods in response to Galandra, and begins investigating the doors, trying to be as quiet as possible.

[sblock=DM]If necessary to investigate the doors, 5-foot step north to I20.

Move action: Examine the doors more closely, checking for locks or traps.
Move action: Listen at the door, attempting to ascertain if there are occupants inside the inn.

Perception: (Take 10) + 7 = 17 (18 in regards to potential traps)
Stealth: (Take 10) + 11 - 5 (planks) = 16[/sblock]
[sblock=Stats]Full Stats

HP: 12/12
AC: 16 (Touch: 14, Flat: 13)
Init: +3 (+5 in forest) / Speed: 30 ft.
CMB: +1 / CMD: 14
Fort: +4 / Ref: +5 / Will: +1 (+3 vs fear)
Speed: 30 ft.
In Hand: Halfling Sling Staff (Melee: +2 [1d4+1], Ranged: +4 [1d6+1], 80 ft.)
[/sblock]
 

perrinmiller

Adventurer
The door is not trapped as far as Lydia can tell. But she cannot be sure. However, she can easily tell that it is locked.

The sound of any occupants inside is hard to hear of the the noise of some her companions. Either that or there is little noise to be heard at the moment
.

[sblock=Combat Information]Once you reach Row N, moving more than a Standard Action per round on the slippery dock requires an Acrobatics Check of DC15 or fall prone. You also duffer a -5 to Stealth rolls from the noise the rotting wood makes.

Initiative:

Updated Map:
LPF-DWKEnc01Map00E_zps14be0d2e.jpg


Code:
Frederick: 09/09 HP remaining; 
Galandra:  32/32 HP remaining;
Lem:       20/20 HP remaining;
Menik:     17/17 HP remaining; 
Amien:     28/28 HP remaining; 
Lydia:     12/12 HP remaining;
Tsaaruk:   15/15 HP remaining;

Spells Cast: 
Abilities Used: 
Conditions in effect:
[/sblock]
GM: Any word on [MENTION=90320]stanleyindraven[/MENTION]?

Continue to make rolls and provide Grid Coordinates please.
 

Deuce Traveler

Adventurer
Lem doesn't move, but quietly asks, "Can you pick it? If not, I have some vials of acid that might do the trick in a pinch." He opens his small sack that contains the vials and puts three of them on his belt in case they are requested.

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 20
AC: 21, AC Touch: 20, AC Flatfooted: 15
Unarmed Strike: Attack: +9, -Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +8/+8, Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

BigB

First Post
Tsaaruck will kneel, set his crossbow on the dock and draw his war hammer. Smiling as he grips the handle of the war hammer " Can you open it? " he asks Lem and Lydia.

[sblock] I am thinking drawing his hammer is a standard move action and putting away the crossbow would be too much for one round.[/sblock]

[sblock=mini stats]
HP: 15/15
AC: 13 (touch 11, flat 12) shield not ready
Init: +1
CMB: +5 / CMD: 16
Fort: +5 / Ref: +1 / Will: +1
Speed: 40 ft.
In Hand: Light Crossbow: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)] Damage: 1d8+0, Crit: 19-20/x2, 80' range, Type P
Rage remaining: 6/6 [/sblock]
 

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