[LPF] The Devil We Know

BigB

First Post
Tsaaruck tries to remain still focusing on the door shield held in front gripping his warhammer almost daring someone to come out and challenge the group. " Do you see anything? "

[sblock]Tsaauck does not moveStealth check 5-5=0Perception check 15[/sblock]

[sblock=mini stats]
HP: 15/15
AC: 14 (Touch: 11, Flat: 13) with shield
AC:13(Touch: 11, Flat: 12) without shield
Init: +1
CMB: +5 / CMD: 16
Fort: +5 / Ref: +1 / Will: +1
Speed: 40 ft.
In Hand: Light Crossbow: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)] Damage: 1d8+0, Crit: 19-20/x2, 80' range, Type P
Rage remaining: 6/6 [/sblock]
 

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GnomeWorks

Adventurer
Lydia_headshot_small_trans_blur.png
Lydia grins widely as the lock clicks into place, then almost comically cringes as something clatters to the ground on the other side. "Jha'ka, wasn't expecting that..."

Deciding that the element of surprise has been entirely lost at this point, she boldly opens the door.

[sblock=DM]Move Action: Open door.
Stealth: (Take 10) + 11 - 5 (planks) = 16[/sblock]
[sblock=Stats]Full Stats
HP: 12/12
AC: 16 (Touch: 14, Flat: 13)
Init: +3 (+5 in forest) / Speed: 30 ft.
CMB: +1 / CMD: 14
Fort: +4 / Ref: +5 / Will: +1 (+3 vs fear)
Speed: 30 ft.
In Hand: Halfling Sling Staff (Melee: +2 [1d4+1], Ranged: +4 [1d6+1], 80 ft.)
[/sblock]
 

soulnova

Explorer
Galandra nods to Lydia and slowly moves ahead to try to see if she gets a better glimpse inside. She moves with her bow drawn and ready in case something is waiting for them.



[sblock=Move]
Move to H21
Stealth Check
1d20+7
[11,7] = (18)

Perception Check
1d20+8[19,8] = (27)

[/sblock]




[sblock=Ministats]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 32/32

Initiative: +2
Perception: +8/+10 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +6 CMD: 18 Fort: +5 Reflex: +6 Will: +4

Masterwork Falchion +7 [2d4+4] 18-20
Dagger +6 [1d4+3] 19-20
Masterwork Comp Longbow STR3: +6 [1d8+3] x3 (110ft)


Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot, Cleave

Conditions: None

In Hand: Masterwork Composite Longbow STR3

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (30)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 4 days rations, Wand CLW (7 charges), Oil (2)
[/sblock]
 

WindCrystal

First Post
Amien considers moving closer, but again doesn't trust himself to press his luck with the planks. When something apparently happens over at the door, he whispers, "'Something happen?" He then stands firm as the door is being opened.

[sblock=Mini-Stats]Character Sheet Page


Condition: None
HP: 28/28
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2


Glaive Attack: +5, Glaive Damage: 1d10+4
Heavy Flail Attack: +5, Heavy Flail Damage: 1d10+4
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (07)


Handy Haversack
- Potion of CLW x3
- Sunrod
- Trail Rations (12 days)[/sblock]
 


kinem

Adventurer
No longer bothering to try to move quietly, Menik moves a little to get a better view.

[sblock=DM]Move to I26.[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) with mage armor
hp 17/17
Init +3, CMB +2, CMD 15, Fort +1, Reflex +4, Will +3; Perception +5

att longsword +2 (1d8+1, 19/x2) or dagger +2 (1d4+1, 19/x2)
or longbow +4 ranged (1d8, 20/x3)

force missile (Sp): (1d4+1, as magic missile, 7/day, 0 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 14), ghost sound (Will DC 14), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 15), mage armor (cast), magic missile (1d4+2,1d4+1),
ear-piercing scream& (3d6+1, daze 1 round, Fort DC 16 half + no daze)

Level 2: mirror image (1d4+1, 3 min),
flaming sphere&~ (3d6+1, Reflex neg DC 18, 130' range, 3 rounds),
blindness/deafness (Fort neg DC 16)

Gear: 4 days' rations, potion of CLW (1d8+1), 40 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Deuce Traveler

Adventurer
Lem also does not move, while trying to peer into the darkness.

Perception Check:
[sblock]
22 total.
http://invisiblecastle.com/roller/view/4048895/
[/sblock]

OOC: Sorry, was hanging out with Mom all weekend and not much on the computer.

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 20
AC: 21, AC Touch: 20, AC Flatfooted: 15
Unarmed Strike: Attack: +9, -Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +8/+8, Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

soulnova

Explorer
[sblock] I have to travel today/tomorrow for a family emergency. I'll be back on Sunday. Sorry for the inconvenience. perrinmiller Can you control my character until then? THANK YOU [/sblock]
 

perrinmiller

Adventurer
Lydia opens the door.

The inn’s interior is in much better condition than the outside suggests. The floors are new and quiet, the walls are covered in fresh paint, and the entire place smells of recently cut wood. Most of the furniture has been removed, though a few tables and chairs remain and are covered in sawdust and wood shavings. Several buckets of white paint sit atop the bar. The lighting is dim around the walls but lamps light the center.

There is an unconscious man draped over the bar. Five more people are in the far corner, hog-tied with thick rope and then tied to each other by the neck.

Druid.png
DireRat.png

There are two men in leather armor with a shield on their arms and clubs in hand. One points to you and says something to the large, dog-sized rats around the room. There are several of these filthy rats with coats of coarse fur, long and scabby tails, and glittering eyes. They bare their teeth and move to attack!


OOC: Combat: Round 1
[sblock=Combat Information]Roll Perception Checks as you enter the inn.
No one is flat-footed.

Initiative:
You guys
Men & Rats

Updated Map:
Furniture: Chairs are difficult terrain for all. Tables are for humanoids, but not for rats/halflings going underneath


Code:
Galandra:  32/32 HP remaining;
Lem:       20/20 HP remaining;
Menik:     17/17 HP remaining; 
Amien:     28/28 HP remaining; 
Lydia:     12/12 HP remaining;
Tsaaruk:   15/15 HP remaining;

Spells Cast: 
Abilities Used: 
Conditions in effect:
Code:
Man1 (AC14/??HP):
Man2 (AC14/??HP):
Rat1 (AC14/??HP):
Rat2 (AC14/??HP):
Rat3 (AC14/5HP):
Rat4 (AC14/5HP):
Rat5 (AC14/5HP):
Rat6 (AC14/5HP):
Rat7 (AC14/5HP):
Rat8 (AC14/5HP):[/sblock][GM]You guys are up.

Actions are resolved in posted order, so keep in mind what the players that post before you are doing. Someone can give orders to Galandra for NPC'd actions. Or I will have her go last.[/GM]
 

GnomeWorks

Adventurer
Lydia_headshot_small_trans_blur.png
"Rats! Big rats!" Lydia exclaims. In a flurry of motion, she loads her sling staff, takes a moment to aim, then swings...

[sblock=DM]Perception: 13 + 7 = 20

Move Action: Load sling staff.
Standard Action: Attack rat 2 (6 + 4 = 10).[/sblock]
...and the shot goes wide.

"Sheo'vi!" She curses under her breath.

[sblock=Stats]Full Stats
HP: 12/12
AC: 16 (Touch: 14, Flat: 13)
Init: +3 (+5 in forest) / Speed: 30 ft.
CMB: +1 / CMD: 14
Fort: +4 / Ref: +5 / Will: +1 (+3 vs fear)
Speed: 30 ft.
In Hand: Halfling Sling Staff (Melee: +2 [1d4+1], Ranged: +4 [1d6+1], 80 ft.)
[/sblock]
 

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