[LPF] The Inheritance

Damaris will start singing her *Bardic Performance* to aid her companions in this chaotic battle. She will inspire courage with her voice. She will stay behind Tyrion.







Damaris.jpg


[sblock=Ministats]


Damaris - Bard lvl 2
HP 14/14
Init +3
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+1 | R+7 | W+3


INIT +3
Perception +4 | Sense Motive -1/7* (Ver. Per.) | Bluff 2/7* (Ver. Per.) (+1 vs Males)
Diplomacy +7 (+1 vs males)


Shortbow +4 (1d6)
Longsword +3 (1d8+3) (Two-handed)
Sling +4 (1d4+2)


Bardic Performance: 8/8 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt.
Spells: Lvl1 Grease, Sleep, 1/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Holy Water (2), Oil (3), Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16), Acid Flask .[/sblock]
 

log in or register to remove this ad

Not as limber in his elfin body, Tasanto rolls out of his hammock before trying to fight. The little kobold standing next to the hammock jabs him in the side with his spear again. Tasanto retaliates with a heavy fist full of crackling energy and the kobold drops to the floor.

[sblock=actions]swift: Snake Stance
move equiv: exit hammock, provokes AoO
Kobold takes AoO attack (1d20+1=15) for damage (1d6-1=5) to Tasanto
std: return attack on Kobold 3 Unarmed strike attack (1d20+3=18) for damage+shock (1d6+1+1d6=10) to kobold 3

I rolled the AoO, because if he missed, it drastically would have changed Tasanto's actions, getting another attack in.[/sblock][sblock=mini-stats]Half-elf Tasanto ..... (active)
HP 33/40; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +5, Reflex +1, Will +10, CMB +3, CMD 15
Perception +13, Sense Motive +13,

Unarmed Strike +3, d6+1+d6 shock, Stunning Fist 1/day
Lucerne Hammer +4, d12+1 with 10' reach
Handbo +3, d6+1
Dagger +3, d4+1
Sling, +0, d4+1 .......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (unsummoned currently)
HP 36/36 real, 20/20 temp, AC 20, 16 Touch, 18 FF; Init +2, Darkvision, Move 40'
Fort: +4, Reflex +5, Will +10, CMB 5, CMD 21
Perception +13, Sense Motive +13

Claw/Claw +5, d4+2+d6 shock (10' reach)
Bite +5, d6+2+d6 shock
Unarmed Strike +5, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +5, d6+2+d6 shock, on subsequent strikes in the round

Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +6, d12+3 with 10' reach
Handbo +5, d6+2
Dagger +5, d4+2
Sling +5, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,,.,,...Summoner 1st Lvl: 3/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster I: 5/5 remaining; std action SLA summon, (4 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+13 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through enemies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance on, Swift action unavailable, AoO available, AC 13
In hand: unarmed strike[/sblock]
 

As Mister Dickens stands the three surrounding kobolds hiss in glee and stab him with their steely knives but they just can't kill the beast. The kobold Mister Dickens bites squeals his dismay at the injury it takes but still lives. Cavernous Hode retreats to the window and casts his entangle spell. Unfortunately, there are no plants within the inn and the spell has no effect on the kobolds.

Tasanto takes a spear thrust but his return attack drops the kobold into a heap on the floor. Thuvian vanishes and steps to safety while Tyrion swings and misses his attacker.

The kobolds fighting Tyrion step to either side of the warrior and attack. The first to move, the kobold bearing the spear, stabs and misses. The kobold carrying the sword is a bit luckier and his blade penetrates Tyrion's armor.

The kobold on the bar top steps down its length to threaten Damaris with its spear. The crude weapon passes through Damaris' defenses. The other two kobolds threatening Mister Dickens move to better positions but their attacks are ineffective. As the two kobolds from the kitchen move past Mister Dickens the rat nips one injuring it. They both attack Cavernous Hode but miss.

The two kobolds in the hall near Thuvian move forward; one is close enough to the wizard that the wizard could attack the unsuspecting kobold if he should wish to do so as it passes. One clambers up on the top of the bar like his fellow kobold at the other end of the bar, the other reaches Tasanto and attacks and misses.

OOC: Round Two. Everyone is up.


[sblock=Combat Information]Systole, yes, Cavernous Hode was already standing; I just neglected to erase the prone marker from the previous round when I quoted.
SK, no problem with rolling the AoO for the kobold. I kinda like it.
soulnova, since the situation has changed dramatically since you posted your round two action I'll allow you to change that action if you want.

Initiative:
Kobolds
the Party

Map


Party:
Cavernous Hode
-Mr. Dickens 16/23 hp
Damaris 13/14 hp
Tasanto 33/40 hp
Thuvian 15/17 hp
-Nora
Tyrion 31/35 hp

Conditions in Effect:

Enemies:
Kobolds, A & B (AC 17, T 14, FF 14)
A - 9/12 hp
B - 12/12 hp
Kobolds, 1-8 (AC 15, T 12, FF 14)
1 - 5/5 hp
2 - 5/5 hp
3 - -5/5 hp dying
4 - 2/5 hp
5 - 5/5 hp
6 - 5/5 hp
7 - 3/5 hp
8 - 5/5 hp
[/sblock]
 

Seeing herself surrounded, Damaris frowns and drops her Shortbow. There's no use on a ranged weapon anymore or trying to cast a spell. She keeps *Inspiring Courage* and uses her longsword two handed to attack instead. She strikes the Kobold closer to Tyrion with great precision. If the Kobold dies, Damaris will stay back to back with Tyrion as her song goes on.


Oh wind, I am not afraid! ♪
The storm blows ♫
but
I will stand and face you! ♪




[sblock]
Drop shortbow, longsword attack to Kobold 1, 5ft step to D8


http://invisiblecastle.com/roller/view/4006816/
Attk 1d20+3 → [19,3] = (22)


http://invisiblecastle.com/roller/view/4006817/
Dmg 1d8+3 → [4,3] = (7)


Crit Confirm
http://invisiblecastle.com/roller/view/4006818/
1d20+3 → [16,3] = (19)[/sblock]



Damaris.jpg


[sblock=Ministats]


Damaris - Bard lvl 2
HP 13/14
Init +3
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+1 | R+7 | W+3


INIT +3
Perception +4 | Sense Motive -1/7* (Ver. Per.) | Bluff 2/7* (Ver. Per.) (+1 vs Males)
Diplomacy +7 (+1 vs males)


Shortbow +4 (1d6)
Longsword +3 (1d8+3) (Two-handed)
Sling +4 (1d4+2)


Bardic Performance: 8/8 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt.
Spells: Lvl1 Grease, Sleep, 1/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Holy Water (2), Oil (3), Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16), Acid Flask .[/sblock]
 
Last edited:

Tasanto kicks the kobold that approached from the hall, knocking him on his back and unconscious. Trying fancy moves he learned in the monastery, he moves across the room provoking more of the reptiles, leaving his back open to one on the floor, but dodging the one on the bar successfully. Alas, Tasanto is unable to successfully riposte against the critter.

[sblock=actions] std: attack on kobold 5 (1d20+3+1=20) hits damage (1d6+1+1d6+1=6) drops
Immediate: Sense Motive as AC vs Kobold 6 Sense Motive as AC (1d20+13=16)
move: 15' to E8
Provoked 2 AoOs, 1 from Kobold6 and the other from KoboldA.
Kobold 6 takes AoO, AoO on Tasanto vs AC 16 (1d20+1=13) missed!!
Free: Snake Fang retaliation Unarmed Strike Snake fang AoO attack on Kobold 6 (1d20+3+1=10) I missed.
Kobold A gets an AoO too vs. AC 13, which I don't know its bonuses, and I cannot retaliate against.
[/sblock][sblock=mini-stats]Half-elf Tasanto ..... (active)
HP 33/40; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +5, Reflex +1, Will +10, CMB +3, CMD 15
Perception +13, Sense Motive +13,

Unarmed Strike +3, d6+1+d6 shock, Stunning Fist 1/day
Lucerne Hammer +4, d12+1 with 10' reach
Handbo +3, d6+1
Dagger +3, d4+1
Sling, +0, d4+1 .......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (unsummoned currently)
HP 36/36 real, 20/20 temp, AC 20, 16 Touch, 18 FF; Init +2, Darkvision, Move 40'
Fort: +4, Reflex +5, Will +10, CMB 5, CMD 21
Perception +13, Sense Motive +13

Claw/Claw +5, d4+2+d6 shock (10' reach)
Bite +5, d6+2+d6 shock
Unarmed Strike +5, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +5, d6+2+d6 shock, on subsequent strikes in the round

Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +6, d12+3 with 10' reach
Handbo +5, d6+2
Dagger +5, d4+2
Sling +5, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,,.,,...Summoner 1st Lvl: 3/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster I: 5/5 remaining; std action SLA summon, (4 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+13 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through enemies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action unavailable, AoO available, AC 13
In hand: unarmed strike


[/sblock]
Tasanto_headshot_small.png
 

Hoping to thin the numbers on their side, Tyrion swings again at the Kobold, and he feels the balde connect.

Once he sees the body hit the floor Tyrion then moves forward to engage the the Kobold, keeping Damris at his back and preventing the Kobold standing on the bar from getting towards the singing girl.

[sblock=Actioins]
Tyrion Swings at Kobold A and Kills it: 1d20+9=21, 2d4+13=19
5' Step to E9, ready to deal with Kolbold 6
[/sblock]



[sblock=Mini Stats]

AC: 18 (Touch 12, Flatfooted 16)
HP: 35/35

Initiative: +2
Perception : +5 Sense Motive:+2
CMB: +7 CMD: 19
Fort: +6 Reflex: +4 Will: +6
Current Weapon in Hand: Falchion +1. +9 2d4 + 13
Current Conditions in Place: Power Attack(-1 Attack Roll/ +3 Damage), 3 Attacks of Opportunity Available, can make AoO's flat-footed, Furious Focus (First attack does not take PA penalty), Inspire Courage +1, Overhead Chop

Consumables Available: 3 Acid, 20 Crossbow Bolts, 4 Rations

[/sblock]
 

[sblock=OOC] [MENTION=40413]GlassEye[/MENTION] Not trying to badger, but the description of the inn was that it was run down and open to the elements, with dirt and leaves covering the floor, and a tree coming up through one of the corners. It seemed to me like there would have been enough vegetation for it to work. Not a big deal -- Cavernous Hode will just be surprised.[/sblock]
 

[sblock=Systole]I'm sure we could have a lengthy discussion about this (and I'm willing to do so in the General Discussion thread or somewhere else if you want). ;) IMO, entangle is a very good spell held in check by the limitation that plants must be present. The range of interpretation stretches from if there are plants anywhere within the area that the whole area is under the effects to only squares with plants are affected. I honestly hadn't considered the broadest interpretation until CH cast his spell in this combat. I did some reading, did some thinking, but decided in the end that there must be affected plants within a creature's square or within limited reach. Arguably a tree's branches could reach in through the broken windows and roots up through the floor but that's a little bit farther from the way I've usually played it and more than I'm willing to accept right now. I'll continue to mull it over (which, I know, does you no good in this combat) and it is entirely possible I'll loosen my interpretation of the spell somewhat in the future. And, so you're not left uncertain how I'll handle it in the future and whether entangle will be useful under those limitations I'll tell you that this is the only encounter you'll have until you reach Sumbru and that in an old city like Sumbru with its odd atmospheric effects entangle will be entirely ineffective.[/sblock]
 

"Attack! Attaaaaack!" Cavernous Hode shouts, swinging wildly at one of the kobolds in front of him. On the other side of the room, Mister Dickens takes a kobold down with slightly less shouting.

[sblock=Actions]Mister Dickens: Attack Kobold 4 attack on 4 with inspire courage (1d20+8=27, 1d4+1=5)

Cavernous Hode: Attack kobold 7. attack on 7 with inspire courage (1d20+4=16, 1d4+2=4)

I'm not worried about the entangle spell in this combat. I was just honestly surprised at your read of it in this situation -- apparently as much as you were surprised by mine. It's not a big deal either way except that I hate doing stupid things and being useless during combat. Thanks for the heads-up regarding Sumbru, though.[/sblock]
[sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 18 (16 flat-footed, 12 touch) [currently 12, 12 touch, 10 FF]
HP: 28/28
CMB: +1 CMD: 13
Fort: +5 Reflex: +3 Will: +7
Speed: 20'

Perception: +10
Initiative: +2

Current Weapon in Hand: None
Current Conditions in Effect: None
0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Entangle, Expeditious Excavation, Obscuring Mist
2nd level spells (DC 16): Soften Earth and Stone, Stone Call

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 15 (19 vs. Trip)
Fort: +4 Reflex: +7 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+7, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

[sblock=soulnova]Somehow you began the combat declaring actions a round ahead of everyone else. The current round is round two but I have three rounds of actions from you. In round one Damaris moved and fired her bow. In round two she can either start her bardic performance or switch weapons and attack but not both. It's your decision. Also, please pay particular attention to my combat notes; each round I've mentioned I already had actions from Damaris and you've posted additional actions.[/sblock]
 

Remove ads

Top