[LPF] The Inheritance

Mister Dickens keeps watch on the door to the guard post until it is evident that the guards are not following. With a scrabble of claws on cobblestone the rat catches up with Cavernous Hode who is moving along just behind Tasanto.

Traversing the littered street Damaris with Tyrion a step ahead and Thuvian a couple of steps behind quickly come upon the remains of a broken barricade scattered across the street formed from a broken-down wagon and numerous barrels. As they approach Damaris and Thuvian hear the faint murmuring of voices rising from the other side of what would have been the barricade. Tyrion is too focused on the path ahead and misses the whispers.

"...can't hold..."
"...damn Acomay..."
"...the Masters will stop..."
"...what by the Lady is that?!"
"...here they come. Wait, ahhh..."

Behind, Tasanto hears the hollow sounds of charging horses while ahead faintly luminous figures rise up from the barricade that no longer exists. The echoing sound behind grows louder and louder until all hear both hollow mutterings at the broken barricade and the eerie echo of horses' hooves hot on Cavernous Hode's heels.

Before anyone can decisively act a dark, ghostly cloud rolls over the barricade disintegrating the defenders into a spray of blood blown before the roiling cloud. Ghostly horses scream and the cloud engulfs first Tyrion, then Damaris, Thuvian and finally Tasanto and Cavernous. The spectral cloud drains life energy and strikes fear in the hearts of those unprepared for this manifestation from the past before beginning to fade away.

GM: DC 13 Will save, please. If saved, 1 point of damage. If failed, 4 points of damage & frightened (fleeing in fear) for one round.


[sblock=OOC]Rolled both Perception & Initiative. Unfortunately, those who made their Perception checks missed getting initiative.
[sblock=Map][/sblock]

I’ve also updated my XP chart for this adventure. Looks like I havent been keeping close enough tabs. My apologies for that. Anyway…
Thuvian hit 4th level on July 20 with 6012 xp.
Cavernous hit 4th level on July 29 with 6003 xp.
Tasanto hit 5th level on Aug 11 with 10001 xp.
Congrats![/sblock]
 

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[sblock] Congrats guys!! So... the fog and the figures faded away, right? there's no immediate known threat [/sblock]

"wait...wait... what was that-?"

Will save 1d20+3=16

"Eek!" Damaris gasps as the strange cloud engulfs her. She shuts her eyes close and clenches her teeth. "Ugh... Oh my! Is... is everyone ok?"

Damaris will cast detect magic. "That was... from the past, right? Ghosts? Do you wish to go around?"



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

Will save (add 2 if this counts as an illusion) (1d20+5=14)

Thuvian shows no outer signs of discomfort as the cloud washes over him. "That was interesting. It would appear that the ghosts of the past have not been able to find peace. We should be wary of that going forward."

[sblock=Thuvian ministats]AC: 13 (Touch 13, Flatfooted 10)
HP: 21/22 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +2 CMD: 15
Fort: +2 Reflex: +4 Will: +5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 4; +8 Concentration (+12 Casting Defensively); SR +4
Extended Illusion (1 round beyond concentration)
1st level Sapphire of Power - unused

Darkness 1/1

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation
1st - Color Spray, Detect Secret Doors, Silent Image, Vanish, x
2nd - Acid Arrow, Create Pit, Minor Image, x[/sblock]
 

Tyrion grit's his teeth, holding tight his sword in both hands. "So this what they meant...Great."

[sblock=Will Save]
Wonderful way to start:1d20+6=26

I will be getting my stats updated after work today. I have been slacking on that aspect, and I do apologize.
[/sblock]
 

After impersonating a ghost, Tasanto isn't spooked by seeing figments of the real thing. Not having all four feet under him, he is not able to get out of its path before it passes though. "Okay here."
[sblock=actions]Will save (1d20+10=22) Kn Religion (1d20+5=8)[/sblock]
Tasanto_headshot_small.png
[sblock=Tasanto's Mini-stats]Half-elf Tasanto ..... (active)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day
Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1 .......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (unsummoned currently)
HP 41/45 real, 20/20 temp, AC 22, 16 Touch, 20 FF; Init +2, Darkvision, Move 40'
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round

Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,,.,,...Summoner 1st Lvl: 3/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster I: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 13
In hand: unarmed strike
[/sblock]
 

Damaris will take a flask Holy Water on her hand from her backpack. "Just in case something more substantial comes to greet us" she winks at them.


[sblock] @GlassEye Is it possible to cross the barricade at 10G?

Do you guys want to move through the alley to the right?[/sblock]



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

Cavernous Hode seems unfazed by the onslaught of the haunt and he and Mister Dickens comes trooping up to stand next to Tasanto. After the haunt fades there is a stillness, a sense of expectation, and the feeling that it would be best not to linger in the vicinity. Tasanto seems to think there is something he should know about what just happened but can't seem to bring it it mind. The barricade is long ago broken so that it provides no more than rough footing as the group traverses it. As Damaris examines the area for magical emanations Tyrion's eye catches sight of a sword in the rubble. Damaris sees that it holds no aura of magic but it is in remarkably good shape for lying unattended and uncared for the past decades.

Continuing down the street the group can see that the buildings rapidly deteriorate damaged by the umbral blast, vision of which they just witnessed, and intervening years of neglect. Traveling the length of a block the darkness seems to become thicker shortening the distance of vision until it feels deeper than a moonless night. The group navigates through a small plaza to the cross road that house Angroza is supposed to sit further along. The houses on the city-center side of the street are severely damaged with half to three quarters of the building destroyed leaving only the facade damaged but relatively intact.

Finally, Damaris brings the group to a halt in front of a house she believes is the Angroza house. It sits on the side away from the source of the devastating magical blast but the close proximity of an alleyway channeled the force into the house next to it, totally destroying the front of that house and severely damaging the corner of the Angroza house. The Angroza were obviously very wealthy as the facade of the house is clad in decorative stonework. However, the pediment over the door is crumbled and tilts precariously as one column supporting it was blasted away and the other is half broken away and weakened by long cracks.
 

"Well, I guess I should get properly suited up for this." Tasanto sets his backpack and weapon on the ground and starts murmuring an incantation. The darkness seems to coalesce around him until into the cattaur. After a brief pause to inform the new arrival of their current location and progress, the beast picks up the pack and weapon, slinging them into position on their new form. Then a quick bit of casting makes his skin shimmer for a moment before fading.

"Ready."
Tasanto_Nysys_black_small.png

[sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 41/45 real, 20/20 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs
In hand: unarmed strike
[/sblock][sblock=actions]Spend 1 minute transforming via ritual. Inform Nysys of progress quickly, cast Mage Armor on selves.[/sblock]
 

Cavernous Hode scurries easily over the rubble and loose stone, his feet finding purchase where there doesn't seem to be any. He confidently strides up to the pediment and examines the stonework to see if it is safe.

[sblock=OOC]Cave druids don't take movement penalties from rubble. And I'm not sure if Stonecunning counts here. It's +12 if it does. Perception on pediment (1d20+10=30)[/sblock]
 

Damaris will follow Cavernous Hode into the building. "Should have been a nice house... what a pity" she says looking at the state of the place.

She will keep her eyes open but most likely the others might have better eyes than her. She will attempt to cast Mending on parts of the pediment to reinforce it so they can enter safely. She will ask Cavernous Hode for the critical points that need to be fixed. "Let's see if this works..."


[sblock] Perception Check 1d20+5=19 [/sblock]


[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

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