[LPF] The Inheritance


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The rubble has had years to settle and proves no great difficulty to climb over to reach the back of the manor. Once in the back the group discovers a small courtyard and coach house with the Angroza 'A' over the wide doors though the doors hang open and expose a large space for a carriage and empty stalls. In addition, there is a rear entrance into the house itself. Quickly and easily forced, the door opens to reveal the interior. The house was obviously left in haste: furniture is tipped over, drawers are left open, and nothing of great value remains, particularly since the damaged structure has been further damaged by weather and time.

Exploring through the warren of rooms and servants passages, the five find the main office that Petru informed them held the concealed door to the stair that led down to the vault. The door has warped and is found without a problem. However, the interior of the house is even darker than outside and some sort of light will be required for those without the ability to see in the dark once the group descends into the halls beneath the house.
 

Damaris will cast Dancing Lights to be able to see ahead. "Ready guys? Who's going down first?" she says grabbing a flask of Holy Water on her hand.

[sblock] How wide are the stairs? Do we keep the same marching order? [/sblock]
 

"Meow." Pulling his longhammer to probe with, Tasanto goes first down the stairwell, looking carefully and moving cautiously, wary of any traps that Angroza may have forgotten to mention.

[section]

[sblock=actions]Equip lucerne hammer, move down the stairs.Perception (1d20+14=17)[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 41/45 real, 20/20 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs
In hand: lucerne hammer
[/sblock]​
[/section]
 

It seems strange that the concealed door was not locked in some fashion. Tasanto is only able to force it partly open; the warping caused by moisture prevents the door from sliding back completely into the recess in the wall designed for it. There is still plenty of room to pass as the door is remarkably wide and seems to be designed more for the display of wealth rather than the securing of valuables. The passageway is wide, nearly twenty feet at a rough guess and after a small landing descends in stairs down to a hallway underneath the mansion.

On either side of the underground hallway is a long recess filled with an elaborately carved and painted marble panel depicting scenes of battle. The artistry of both pieces is exquisite but a quick assessment would indicate the piece is too large and heavy to be moved easily. At the end of the hall is a double door. Flanking the door are identical statues of beautiful maidens standing life-size in postures of welcome.

GM: As you move your characters into the room please note your coord and provide a Perception check.

[sblock=Map][/sblock]

 

"Too easy. Way to easy. Give me a minute to figure out what goes boom." Tasanto is cautious in his stepping, but explores the floor thoroughly to make sure it is safe for his frailer comrades. Looking, then stepping on each stone segment, he moves back and forth across the room. He even pokes the ceiling when at the center line of his cris-cross pattern. Upon reaching the edge of the fresco, he reverses his weapon and taps the fresco with the butt of the hammer to hear if it is stone, or something else.

[section]

[sblock=actions]Perception 1d20+14=23 Move to S8, S9, R9, R8, R7, R6, S6, R6, Q6, Q7, Q8, Q9, P9, waiting for trouble. At P9, tap the wall fresco lightly with the butt of the hammer to see if it is solid stone. Repeat on the other wall from P6 if I am still alive. :cool: Repeat pattern across all of the room before letting the others down.
In other words, looking for a trap, but expecting to step on it and trigger it while alone in the room. Relying on reflex and evasion to keep my skin. :lol:[/sblock]
[/section]
 

Damaris casts Detect Magic but doesn't go into the area and prefers to stay at the entrance until Tasanto tells her if it looks safe enough.

"Let's see... let's see..."

[sblock] Stays at S8 for the moment. If its safe, she moves to M8 to check the battle scene and the statues.[/sblock]
 


Tyrion stares open mouthed at the scene of battle, trying to comprehend just how much it costs. "That musta cost a fortune. Impressive. I like this guy even more now."
[sblock=Actions]
Perception:1d20+6=7
[/sblock]
 

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