[LPF] The Inheritance


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Tasanto begins his methodical search for dangerous traps criss-crossing the hallway and isn't surprised when he sees movement among the figures of the carving near him. The scene of the battle begins to shift: warriors thrust weapons at enemies, horses rear, and those cut down or trampled writhe in pain. The tableau changes with no sound which makes it seem all the more eerie; the sense that this is not a good occurrence is strong.

Damaris and Thuvian's detect magic spells register magical auras but not enough time has gone by for them to pinpoint the location or even to determine the number of auras present.

[sblock=Perception DC 26]Though the illusion masks it, a shadowy form can be made out that moves in conjunction with the illusory horse until you realize that the horse, or at least the horse head as the rest of the body is concealed by illusion and the carving, is a real creature. [Note: in M5][/sblock]
GM: Combat Round One: Everyone is up. No enemies have been detected yet.

[sblock=Combat]Initiative: Party, then Opponents.

Map:


Party:
Cavernous Hode 27/28 hp
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 28/29 & 44/44
Thuvian 21/22 hp
Tyrion 45/46 hp

Opponents:
#1: xx/xx hp; concealment[/sblock]

 

"Uh-Oh. What in the nine hells is that...?"

Perception check 1d20+5=19


"Is it moving?" she says in incredulous tone. Damaris takes her bow out "huh, guys?"


[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

"Nice trinket. A moving scene of a battle. They say good illusions can do that. But I am not carrying all of that stone out on my back." Tasanto continues his methodical pattern across the floor expecting the opposite side to to start moving as well when he gets deep enough in.
[section]

[sblock=actions]Perception (1d20+14=24) Move M6, M7, M8, M9 expect other side starts moving, L9, L8, L7 L6[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs
In hand: lucerne hammer
[/sblock]
[/section]
 


Tyrion, more interested in the painting than anything else, moves forward a bit to get a better look at it. His sword hangs over his shoulder while he awaits Tsanto's investigation results.
[sblock=Actions]
Move foward 10' to Q9. He's facinated by the art work right now...

[/sblock]


[sblock=Mini Stats]

AC: 18 (Touch 12, Flatfooted 16)
HP: 45/46

Initiative: +2
Perception : +5 Sense Motive:+2
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +6
Current Weapon in Hand: Falchion +1. +10 2d4 + 17
Current Conditions in Place: Power Attack(-2 Attack Roll/ +6 Damage), Furious Focus (First attack does not take PA penalty), Overhead Chop (+2 to damage with 1 attack)

Consumables Available: 3 Acid, 20 Crossbow Bolts, 4 Rations
[/sblock]
 
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Damaris follows behind Tyrion with an apprehensive feeling. "I certainly don't want to think about it but... What if someone else already took the treasure?"

Damaris keeps her Detect Magic active.

[sblock]Knowledge Arcana 1d20+7=23
Knowledge Religion 1d20+6=23
Spellcraft 1d20+7=10 lol
Knowledge History 1d20+2=13
[/sblock]



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 


Thuvian and Damaris continue scanning the area for magical auras. Both detect four auras beyond what they know to be carried by the members of their group though those auras haven't resolved clearly enough to pinpoint location or otherwise determine what they are. The strongest, however, is of moderate strength. Suddenly a fifth aura registers...

Tasanto continues his search methodically pacing across the floor. As he moves back towards the animated carvings the paint ripples then flows outwards into the hall in a cascade of mind-numbing color that engulfs Tasanto. The illusion surrounding the carvings continues its grisly show with a horse rearing and stretching unnaturally long until its head seems to rip free from the statuary leaving a thick tentacle trailing behind it. As the thing, three feet long from nose to end of tentacle, floats away from the wall you realize that it is no illusion.

The scene plays out identically on the other side of the hall except that instead of a spray of color the creature throws back its head and lets loose with a shrieking whinny.


GM: I guess successful stealth from the monsters technically makes that the surprise round.
Tasanto: DC 15 Will save vs. Color Spray.
Everyone: DC 14 Will save vs. Whinny or be sickened 1d4 rounds.

Now, Combat Round One: Everyone is up.

[sblock=Combat]Initiative: Party, then Opponents.

Map:


Party:
Cavernous Hode 27/28 hp
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 28/29 & 44/44
Thuvian 21/22 hp
Tyrion 45/46 hp

Opponents:
Sagari (M6): 26/26 hp; AC 14
Sagari (M9): 26/26 hp; AC 14[/sblock]

 

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