[LPF] The Inheritance

[sblock=OOC]Sorry for such a long delay in posting. I've been sick but I think I've got it beat back and can get to a regular posting schedule again.[/sblock]

Plans whispered in the dark alley results in a bit of confusion... The opening door and clatter as Tasanto stumbles away from the door alerts the guard inside. A tentative voice calls out of the room. "Who is it? Rodryk? Bean? You back already?" There is the scrape of a chair against a wooden floor and then a shadowy form backlit in the doorway as the guard peers out into the dim light of the street. "That's not funny, you pikers!"

A long distance down the street, somewhat masked by a bend in the road, a bobbing light can be seen to be approaching.

[sblock=Combat]Anyone can reach the guard with one move action. Despite Tasanto's poor stealth roll, he is concealed by the darkness and being around the corner and hasn't been spotted yet.[/sblock]
 

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The guard stumbles out of the post house and wheels around to stare wide-eyed into the lit room where he heard the woman's whispers. He mutters incoherently then turns tripping over a board knocked over just a moment earlier by Tasanto. Light blinded the guard doesn't see the scholarly young man as he scrambles away and towards the light approaching though still at a distance down the street.

With the guard retreating towards the returning patrol the group has a few moments unseen that they can enter the guard post if they hurry.
 



Cavernous Hode strolls down the street, smiling, but for once his is silent. Mister Dickens hurries along behind him, with a brief, hungry glance at the fleeing guard.
 

"Go go go" she hurries with the rest inside the post. "Let's find the way through, quick" she says looking around for a route that might lead us to the other side of the wall.

[sblock=Perception]

1d20+5=25 YAY! [/sblock]



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 20/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

Tasanto slips into the guard booth and looks for a way to open the gate.
[sblock=actions]move into booth, quick search Perception (1d20+13=33) :lol:, I think I found it.
Std: Throw the lever or what every it is to unlock the gate.[/sblock]

Tasanto_headshot_small.png

[sblock=Tasanto's Mini-stats]Half-elf Tasanto ..... (active)
HP 37/40; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +5, Reflex +1, Will +10, CMB +3, CMD 15
Perception +13, Sense Motive +13,

Unarmed Strike +3, d6+1+d6 shock, Stunning Fist 2/day
Lucerne Hammer +4, d12+1 with 10' reach (at Inn)
Handbo +3, d6+1 (in haversack)
Dagger +3, d4+1
Sling, +0, d4+1 .......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (unsummoned currently)
HP 36/36 real, 20/20 temp, AC 20, 16 Touch, 18 FF; Init +2, Darkvision, Move 40'
Fort: +4, Reflex +5, Will +10, CMB 5, CMD 21
Perception +13, Sense Motive +13

Claw/Claw +5, d4+2+d6 shock (10' reach)
Bite +5, d6+2+d6 shock
Unarmed Strike +5, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +5, d6+2+d6 shock, on subsequent strikes in the round

Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +6, d12+3 with 10' reach
Handbo +5, d6+2
Dagger +5, d4+2
Sling +5, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,,.,,...Summoner 1st Lvl: 3/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster I: 5/5 remaining; std action SLA summon, (4 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+13 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action available, AoO available, AC 13
In hand: unarmed strike


[/sblock]
 

Everyone scrambles into the guard post just managing to avoid being seen by the returning patrol as it stops down the street to question the guard fleeing from the post. The room would be cozy with three guards and assorted furniture (three chairs, a small table scattered with cards and mugs, a cot) but is down right crowded with the entire group of adventurers. The heavy oak door in the far wall secured with an iron chain and a heavy padlock looks rather ominous when compared to the rest of the room.

Almost simultaneously Damaris and Tasanto lay eyes on the ring of keys hanging from a nail in the door post.
 


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