Mystie moves forward and takes deliberate aim with the crossbow on the thug furthest from the dock.  
[sblock=actions]move: 15'
std: Ready to shoot thug furthest from dock is any of the thugs draw a weapon. [sblock=readied shot]
Readied Shot with light crossbow (1d20+0=6)[/sblock]
free: talk.  Threatening but not taking the full action for intimidate.[/sblock]
[sblock=Mystie Thissiledew's Mini-stats]
Mystie Thissiledew 
HP 13/13,   AC 13, 10 Touch, 13 FF; Init -1, 
Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
 Dagger -2, d4-3
  Lt Crossbow +0, d6, 
range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, 
range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; 
Cure Light Wounds, Bless, Protection from Evil
 ......,,.......Consumables: 1 Cure Light Wounds potion
 ....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
 
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
 
Effects: 
In hand: light crossbow
[/sblock]