[LPF] The Ringling Affair

GlassEye

Adventurer
Qalabash Baram, human staff magus

Qalabash throws back his head and laughs.

"A dog for carrying gnomes! Ingenious, Miss Thissiledew, ingenious. And here I thought they were only good for eating. I jest, of course. Dogs are good for many things other than the eating. The Goti use them for hunting and guarding; just as you have outlined as your plan. Some I hear are trained for retrieving game that the hunter has slain. Perhaps, one could be trained to retrieve you should you fall into water, haha! Speaking of which, I am quite adept at swimming. I have swum in many rivers in my time though this," and here Qalabash pats his leather armor, "would weigh me down a bit.

I agree with Uff, however; we should not be the ones swimming should it come to that."


Qalabash scans the wharf for sign of the man or men they are to retrieve Master Ringling's package from. His brow furrow and he frowns as he studies the area.

"I see neither our intended contact nor several members of our party. It seems we might have lost Dal, Jericho, and Harkoz amongst the crowded streets on our way here. It would be a shame if they missed this. I have the feeling we are in for a bit of excitement."

Whether the group is in for excitement or not Qalabash certainly seems excited by the prospect of things becoming interesting. He leans over to speak quietly to Emily.

"If it comes to it and you are knocked into the water, drop the pack. Ludicrous as it sounds, I have heard there is a fish-girl who spends time in the Dunn Wright Inn. If necessary we could hire her to retrieve your pack from the waters."

[size=+1]Updated Map[/size]


. . . Qalabash Baram . . .

[sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions: n/a
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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RunGord

First Post



Uff glances back into the crowded streets, disappointed to have already lost track of a few party members. "Well Izzy, maybe we'e better off without 'em," he mumbles to himself.
He turns hopefully to Barton, "You see the guys you're lookin' for yet?"






[SBLOCK=STATS]Uff
Fighter 1
Initiative:+2 Perception:+6 Sense Motive:+0 Diplomacy/Bluff: +0 Intimidate: +0


AC: 17 (12 Touch, 15 Flat-footed)
HP: 13 Current HP: 13
CMB: +5 CMD: 17 Fort: +4 Ref: +2 Will: +0


In Hand: Both hands empty. Spring-loaded wrist sheathes hold 1 dagger each.
Ammo: 20
Conditions: n/a
Special:
Two-weapon fighting (reduced penalties for two attacks), Combat reflexes (2 extra AO per round), Improved Unarmed Strike (doesn't provoke AO and can be lethal or non by choice)


http://livingpf.wikia.com/wiki/Uff_(RunGord)[/SBLOCK]
 

perrinmiller

Adventurer
~ 2:56pm: At a quay in the Gulls ~

Merchant.jpg


Four of you arrive at the quay, the others having cold feet.

Farther down the quay four figures walk down the docks and reach the cobblestone pavement at the head of the pier.

Barton gestures in that direction and says,
"There is Dramm Marley and his men."

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mystie:     13/13 HP remaining;
Emily:      09/09 HP remaining;
 ->Mother:  11/11 HP remaining;
Uff:        13/13 HP remaining;
Barton:     ??/?? HP remaining;

Spells Cast:
Abilities Used:
Conditions in effect:
[/sblock] Updated Map
[sblock=GM Notes]I updated quick to allow you all to take control of the scene. I dropped the two AWOLs and Dal's player left if you did not know.

If you hover the cursor over a token, it tells you the name of it.[/sblock]
 

Satin Knights

First Post
Mystie looks around to be sure that these are the only four that are involved. Keeping the crossbow pointed down at the ground, she gives a bit of advice. "Well boss, it's time to do your talking and pay them for their good work."
[section] Same Map
[sblock=actions]Perception (1d20+0=14)
[/sblock]
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
Effects:
In hand: light crossbow, pointed at ground
[/sblock]
[/section]
 

perrinmiller

Adventurer
~ 2:56pm: At a quay in the Gulls ~

Merchant.jpg


Barton gestures for you all to go ahead and says, "I see them, and I am paying you all to deal with the situation."

Mystie doesn't see anymore men than the four.

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mystie:     13/13 HP remaining;
Emily:      09/09 HP remaining;
 ->Mother:  11/11 HP remaining;
Uff:        13/13 HP remaining;
Barton:     ??/?? HP remaining;

Spells Cast:
Abilities Used:
Conditions in effect:
[/sblock] Updated Map
GM: I repeat, you all are to take control of the scene. I am not going to have Barton do the talking.
 

Emily takes a deep breath, puts on her father's best speaking-to-suppliers manner, and steps forward.

"Good afternoon, gentlemen. I see that you have the package, as agreed. If you'd please step this way," she makes a vague sweeping gesture toward the rest of her party, "we'll take charge of it and Mr. Ringling will pay you the balance of your fee."

Updated Map[sblock=Actions]Diplomacy: 12 + 12 = 24[/sblock][sblock=Stat Block]
Code:
Initiative +2, Perception +1, Sense Motive -1, 

AC: 17 (12 touch, 15 flat-footed)
Fort: +1  Reflex: +2  Will: +1
 CMB: -2     CMD: +0

Hands (L/R): Wooden Shield/Empty

1st-level Spells: 3/3 (ASF 15%)
Summon Monster I: 8/8
        Daylight: 1/1

 Emily's HP: 9/9
Mother's HP: 11/11 (available for summoning)
[/sblock]
 
Last edited:

GlassEye

Adventurer
Qalabash Baram, human staff magus

"Hidden talents!" says Qalabash in a whisper to Uff. "Who knew the girl had such a way with people? That voice is like honey; a little training and she'll be changing the course of nations. Mark my word, it will happen!"

Falling silent so as not to distract from their young spokesman Qalabash steps up in support so she isn't exposed alone. He keeps a loose hold on his quarterstaff ready to bring it to bear should the men decide to act like ruffians.

[size=+1]Updated Map[/size]


. . . Qalabash Baram . . .

[sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions: n/a
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Satin Knights

First Post
Mystie stays where she is at and watches the other party for any suspicious movements. Not that she thinks it's going to matter. The men were honorable enough to bring the box that must be worth more than they are going to be paid for just delivering it. So, they are not thieves. Yet Barton is too timid to even talk to them. Trying to butter up the others so as to keep this a civil transaction,

"You have done a wonderful job, and we thank you for being on time with your delivery. Our boys will be carrying it along to its next destination."

[section] Same Map
[sblock=actions]Assist in Diplomacy (1d20+11=22)[/sblock]
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
Effects:
In hand: light crossbow
[/sblock]
[/section]
 

RunGord

First Post
Uff




Uff nods in agreement to Qalabash. "yea, she's a charmer alright. I like having around clever people with big words. Verr' good. Now, if the big words stop workin' -- that's when you can count on us. But I don't t'ink dat'll be a problem with these four. Still..."
He trails off as he moves forward, a little ahead of his friends as he gets ready to help receive the package, but not so far ahead as to be spreading thin.

Turning his attention back to the delivery men, he grunts "Good work 'ere, eh. Bring 'er on round and let's have a look at 'er" as friendly as he can.

Updated Map
[SBLOCK=ACTION]
Diplomacy assist check (1d20+0=13)

Apparently he grunts just friendly enough to sound helpful.[/SBLOCK]


[SBLOCK=STATS]Uff
Fighter 1
Initiative:+2 Perception:+6 Sense Motive:+0 Diplomacy/Bluff: +0 Intimidate: +0


AC: 17 (12 Touch, 15 Flat-footed)
HP: 13 Current HP: 13
CMB: +5 CMD: 17 Fort: +4 Ref: +2 Will: +0


In Hand: Both hands empty. Spring-loaded wrist sheathes hold 1 dagger each.
Ammo: 20
Conditions: n/a
Special:
Two-weapon fighting (reduced penalties for two attacks), Combat reflexes (2 extra AO per round), Improved Unarmed Strike (doesn't provoke AO and can be lethal or non by choice)


http://livingpf.wikia.com/wiki/Uff_(RunGord)[/SBLOCK]
 

perrinmiller

Adventurer
~ 2:56pm: At a quay in the Gulls ~

Merchant.jpg


Barton Ringling steps up behind Qalabash and asks, "It is what I asked for, yes? Safe and sound?"

The man in charge of the four is a dark haired man in sturdy clothes wearing a chain shirt. He has a sword on his belt and a longbow in a quiver. The three men with him are dressed in similar outdoors attire and weapons, except they have studded leather armor.

DrammMarley_zpsfbfb7ed3.png

Dramm Marley has brooding and calculating eyes as he takes in the four of you escorting Barton. He answers, "Yeah, we have it and it is safe."

"I'd gladly turn it over to you all as soon as we have the payment for our services. Seeing as you brought along such nice negotiators, I guess we can lower our asking price to two thousand gold coins. Pay up and we can conclude this business and stay friends, yeah?" Marley does smile at this point, but the cheer doesn't not reach his eyes.

Barton holds his temper in check, barely. His voice a low hiss, he murmurs,
"Lower? That is still twice what we agreed upon. I cannot pay it and your services."

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mystie:     13/13 HP remaining;
Emily:      09/09 HP remaining;
 ->Mother:  11/11 HP remaining;
Uff:        13/13 HP remaining;
Barton:     ??/?? HP remaining;

Spells Cast:
Abilities Used:
Conditions in effect:
[/sblock] Updated Map
GM: You guys are up.
 

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