[LPF] The Ringling Affair

RunGord

First Post



"We are the Oncoming Storm!", Uff laughs with Qalabash. "Dat's hilarious, Qalabash, thanks. I like you, you're a smart guy. Aaahh, too bad we won't be gettin' The Storm announced by a crier any time soon."
He continues wistfully, "But we appreciate it just the same. And I can't say we're gonna miss it. Dose weren't good times, but dey were the last times, you know what I mean?"
"But hey, new day, new job, new life. Am I right?"
He chokes a little as his grip tightens on the ornamented dagger hanging around his neck. After a moment the clouds pass and he brightens: "C'mon, let's go get dis ting for dis guy. Straight on to the pickup...off we go, already!"


[SBLOCK=ACTION]
Moves with the group, staying in previously discussed marching order. Stays Alert: Perception check (1d20+6=24)
[/SBLOCK]


[SBLOCK=STATS]Uff
Fighter 1
Initiative:+2 Perception:+6 Sense Motive:+0 Diplomacy/Bluff: +0 Intimidate: +0


AC: 17 (12 Touch, 15 Flat-footed)
HP: 13 Current HP: 13
CMB: +5 CMD: 17 Fort: +4 Ref: +2 Will: +0


In Hand: Both hands empty. Spring-loaded wrist sheathes hold 1 dagger each.
Ammo: 20
Conditions: n/a
Special:
Two-weapon fighting (reduced penalties for two attacks), Combat reflexes (2 extra AO per round), Improved Unarmed Strike (doesn't provoke AO and can be lethal or non by choice)


http://livingpf.wikia.com/wiki/Uff_(RunGord)[/SBLOCK]
 

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nersxe

First Post
"Thank you for your custom," Dal smiles politely at their employer. She doesn't feel the need to take part in either the socialization or the vigilance of those around her. Something about this job feels wrong, and so she keeps her eyes on the man they are supposedly escorting.

[sblock=Stat Block]
Dal
Two-Handed Fighter 1
Initiative: +3 Perception/Sense Motive: +1 Diplomacy/Bluff/Intimidate: +1

AC: 15 (13 Touch, 12 FF)
HP: 11
CMB: +3 CMD: 16 Fort/Ref/Will: +2/+3/+2

In Hand: Ranseur
Hidden Weapon: Dagger in wrist sheath[/sblock]
 

perrinmiller

Adventurer
~ 2:55pm: In front of the Dunn Wright Inn ~

Merchant.jpg


As you all are getting ready to depart, feeling restless as Jericho and Harkoz are quietly discussing alternate plans to inspect the route. Barton sees Dal come out of the tavern to take him up on his offer and smiles, "Ahh, my dear you decided to join us after all."

"Welcome, the more the merrier should the faint of heart have second thoughts. Now that we are all set, let us head to the pier and meet Master Marley to collect my package."

"Everyone, this is Dal. Dal, this is Qalabash, Mystie, Emily, Uff, Jericho and Harkoz. You all can get better acquainted as we go."

You begin your journey through the Gulls, keeping a wary eye out for thugs, bandits and riff-raff. After several minutes, you are still not accosted by anything on two legs. The seagulls are another matter and occasionally you have to dodge bird droppings from the sky.

A few minutes before the appointed time, you arrive at the quay where Barton Ringling is supposed to accept delivery.


[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Jericho:    12/12 HP remaining;
Mystie:     13/13 HP remaining;
Emily:      09/09 HP remaining;
 ->Mother:  11/11 HP remaining;
Harkoz:     11/11 HP remaining;
Kor:        05/05 HP remaining;
Uff:        13/13 HP remaining;
Barton:     ??/?? HP remaining;

Spells Cast:
Abilities Used:
Conditions in effect:
[/sblock] Updated Map
[sblock=GM Notes]I have included Icons on the side of the map for you guys to place onto the map and practice using Ditzie. Use the link of the last map posted (not necessarily mine if a player has updated). Move your token onto an empty space on the west side of the map (1st three columns) and then hit <Enter>. Ditzie generates a new url and that is what you include in your post for the next person to use.

Also, I am flying out of town tomorrow so posting will be sporadic until I am settled back at work 25-26 Sep. I expect to have Internet access, but time to properly post IC might be another matter.

You have noticed that we have another new player and that allows you all to RP for a bit until I get back. It also allows some bonus time for our two AWOL players to post as well before getting dropped.[/sblock]
 
Last edited:

GlassEye

Adventurer
Qalabash Baram, human staff magus

Qalabash looks thoughtful at Uff's response. He nods and smiles but it seems tinged with sadness.

"I do know what you mean, Uff, I do, indeed. Every man and woman should be able to remake themselves into an image that suits them and sometimes who we were is no longer sufficient for who we need to be. A new life, indeed! You are right as rain, my friend, right as rain."

When the new woman joins their train of adventurers Qalabash assesses the newcomer frankly. For her part, Dal sees a man older than the typical adventurer, around 40 to 45, clad in a mixture of styles identifiable as coming from the nations on either side of Irthos: Rhat'matanis and the Grasslands of the Pell. Most obvious is the purple turban wrapped around his head but equally obvious is the overcoat of peacock feathers that is worn over a long, close-fitting leather coat much like those worn by the Goti, horsemen of the Pell. He also carries a dark, redwood staff. Beyond that there is little to draw the eye until he smiles in welcome exposing large, square, horse-like yellowed teeth.

"What is this? Another ferocious female to add to the line-up? And one carrying a big, pointy stick. Welcome, Dal, welcome! I am the aforementioned Qalabash Baram; you have heard of me, yes?" Seeing nothing but blank looks he continues. "Ah, well, I suppose not. But that is why we are here, is it not? The making of stories to be told 'round the fire? And, of course, the safe delivery of our employer's mysterious package. I have heard a little about all of my companions so let us all hear a bit about yourself. It will pass the time before we reach our destination. What? We've already arrived?"

Qalabash looks around the wharf.

"Well, then, it will pass the time until the persons we are to meet arrive. So, Dal..."


. . . Qalabash Baram . . .

[sblock=OOC]No Qalabash image on ditzie so I didn't update the map.

Also, nersxe (and everyone else, really), just imo but strong and silent or other quiet types don't work so well in pbp unless there is a lot of description added to the posts. As a player, I'm looking to interact with other players through my character and that's easier to do if the person will actually have their character talk to mine. Generally I try to post in the following format: conversation pertaining to what has gone before, description of how my character looks or acts, then conversation about something new so others have something to react to. It's hard to pull something to react to from a very short post. Like I said, just imo, but since you asked about what's expected I thought I would give my take on it.[/sblock]

[sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions: n/a
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

RunGord

First Post
[SBLOCK=OOC]Sorry, I don't see a link to a Ditzie map in the posts or the startup rules, and I'm not sure where else I should be looking.[/SBLOCK]
 

GlassEye

Adventurer
[sblock=OOC]It is the link labeled 'Updated Map' in perrinmiller's post (#53) between the Combat Information and GM Notes. There wasn't a token for my character so there is no link in my post.[/sblock]
 

Satin Knights

First Post
"That idea of the palanquin doesn't seem right to me. We are being paid to carry a box. Me paying someone else to carry me in a box don't seem right. Besides, what are they going to do the rest of the time. The guys poor enough to get stuck with that job are not very good conversationalists, or fighters I would assume. Hmm..."

"Maybe a dog. I have heard of dogs that are trained to be ridden like horses. And if I get one that is trained to guard too, he would get to do double duty. And a dog is always a loyal friend. Yeah, finding a good trained dog is what I am going to spend my money on. Well, once I make some.
"

"Lightning and Thunder. A good combination."

The little frail gnome who walks with a limp is working out how she can better herself so she doesn't hold up a group on her next adventure. Watching along the way, she doesn't see anything weird, or threatening.

"Hi Dal. Good, another big one to do the carrying. Me, I am here to deal with things if we have to do any fighting. The boss there doesn't trust things are going to go easy today. Well, I will be doing the healing to make sure you can do the fighting. You look like you could do that quite well."

"Whew. That was a long way. At least it looks like a long way when you are down here. But, I made it. I knew I could without needing to be carried."

"Um, water... Just so you guys know, I don't know how to swim. So, I am going to stand over here for a bit. Let's see if I remember how this contraption works."
Mystie unslings the crossbow from her back and loads it. Keeping back away from the water's edge, she looks around while keeping the crossbow pointed at the ground, just in case it goes off.

[section]Updated Map
[sblock=actions]draw and load crossbow, Perception (1d20+0=6)
ooc: The map url gets changed and updated by each character as they post.[/sblock]
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
Effects:
In hand: light crossbow
[/sblock]
[/section]
 

perrinmiller

Adventurer
Updated Map
[sblock=GM Notes]Sorry, GE. Not sure where Qalabash went, but I added him to the images list. I went and moved a token for each character to the left side of the map. Btw, if the cursor hovers over a token, the label actually appears and you know what it is.

I second GE's comments about anti-social characters. They bore me and I'd rather not play with them. But, I will add that even strong silent types can interact, be it with grunts, a few words and facial expressions. It is all about characterization and wanting to participate instead of lurking in your own game. :p

Cya, I have a flight to catch.[/sblock]
 

RunGord

First Post



Looking at Mystie, Uff remarks "I think I see what you mean. No need for fancy carriages. Alt'ough that might be a good idea for a long trip. What happened to yer leg?"

"Hey Qalabash, you said a mouthfull. My brother was almost killed fighting in those rackets," here he pauses to run his hand gently over the dagger than hangs around his neck, "we had to get out. And to get on our path of great adventure, fame and fortune! This is gonna be fun. Whaddya think's in the box?"

He turns an appraising eye on Dal, "Hey, t'anks for joining in. I dunno what happened to that guy with the thing, I'm glad you caught up with us instead. Nice polearm, by the way. How good are you with that thing? You got some favourite moves with it?"

He moves closer to the water as Mystie mentioned it. "I'm an OK swimmer, I guess. A lot better when I'm not wearing dis," he tugs uncomfortable at his armor, which is made up of dozens of small, overlapping metal plates. "It's a bit cumbersome, all this. But Izzy said it'd be a good investment, seein' as people and stuff outside the rackets is more likely to have blades. Or teeth." He smiles, "anyway we're not usually the one who worries about going overboard -- we're the one makin' the other guys go overboard!"



Updated Map

[SBLOCK=Actions]
Uff moves between the water and his new friends.
[/SBLOCK]


[SBLOCK=STATS]Uff
Fighter 1
Initiative:+2 Perception:+6 Sense Motive:+0 Diplomacy/Bluff: +0 Intimidate: +0


AC: 17 (12 Touch, 15 Flat-footed)
HP: 13 Current HP: 13
CMB: +5 CMD: 17 Fort: +4 Ref: +2 Will: +0


In Hand: Both hands empty. Spring-loaded wrist sheathes hold 1 dagger each.
Ammo: 20
Conditions: n/a
Special:
Two-weapon fighting (reduced penalties for two attacks), Combat reflexes (2 extra AO per round), Improved Unarmed Strike (doesn't provoke AO and can be lethal or non by choice)


http://livingpf.wikia.com/wiki/Uff_(RunGord)[/SBLOCK]
 

Emily Halten

Emily plans to stick close to Misty (her only companion who's shorter than she is), but in her excitement to see someone coming, she drifts forward a few steps. Over her shoulder, she remarks to Misty: "I used to ride our dog Fetch when I was younger. I can't do it now, but I bet you could. I'm usually a pretty good swimmer, but with this--" she shifts her shoulders uncomfortably, under her heavy pack "I'm not so sure. But wood floats, right?" She eyes her wooden shield thoughtfully.
Updated Map
[sblock=Stat Block]
Code:
Initiative +2, Perception +1, Sense Motive -1, 

AC: 17 (12 touch, 15 flat-footed)
Fort: +1  Reflex: +2  Will: +1
 CMB: -2     CMD: +0

Hands (L/R): Wooden Shield/Empty

1st-level Spells: 3/3 (ASF 15%)
Summon Monster I: 8/8
        Daylight: 1/1

 Emily's HP: 9/9
Mother's HP: 11/11 (available for summoning)
[/sblock]
 

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