Aura
Explorer
Manor House Battle: Front Lawn Round 1
Looking for thugs to kill, the heroes trudge their way further up the hill, finally arriving at the gate all about the same time. However, the advance does not come without cost, and the opportunistic archer makes sure to feather the running halfling along the way, taking care of his inability to swerve out of the way of oncoming attacks. Keeping everyone else honest, he also quills Karra as she advances with Leira, taking advantage of the comparatively soft target and avoiding Leira's shield.

As the group finally passes the gap in the low wall where carts and wagons are to be driven through, the Falcon Gang comes out for the fight. Coming through the front door, a large, burly man announces his presence, "Company is here, let's kill them and take their stuff!"



Coming around the house from the right are three men in various types of leather armor and carrying short swords. The one in back, judging from the description you got from the Dark Elf, is probably Falcon. He encourages his men, "Get 'em, boys. Uh... you first!"

For his part, the archer silently reloads and points his bow at the onrushing women.
It is on.
[sblock=Combat]This is it--the final confrontation with Falcon and his goons.
Coming up the hill, the archer hits Francis for 8 and Karra for 5. He's on quite a streak and I advise killing him dead dead.
It is your turn and the round counter has been reset to 1. (It took you 5 rounds to get up the hill, for those that are counting.)
Combat Actors
Francis - 10 damage (12 hp), AC 18, potion used
Leira - 0 damage (18 hp), AC 19
Karra - 12 damage (21 hp), AC 14
Brandon - 0 damage (19 hp), AC 16, mage armor
Falcon - 0 damage (?? hp), AC 14
Archer - 0 damage (?? hp), AC 15
Enforcer - 0 damage (?? hp), AC 16
Thugs - 0 damage (?? hp); AC 14
ditzie map: http://beta.ditzie.com/71559/5521ef11bdb70
Map effects: Going UP the stairs leading to the porch counts as difficult terrain. Going through the watery squares (soft/muddy ground, not really standing water) in any direction is difficult terrain. The circles are columns holding up the overhanging roof. The exact position of the driveway is not noted, as it is not important, but it heads off to the right. The rock is impassable without an acrobatics check. The two tree squares (lower left and lower right) are basically impassable. Anything else, just ask.
I'm sorry this took so long--too much fiddling with which artwork to use. And over two hours of just browsing images for no gain and saving them for later use.[/sblock]
Looking for thugs to kill, the heroes trudge their way further up the hill, finally arriving at the gate all about the same time. However, the advance does not come without cost, and the opportunistic archer makes sure to feather the running halfling along the way, taking care of his inability to swerve out of the way of oncoming attacks. Keeping everyone else honest, he also quills Karra as she advances with Leira, taking advantage of the comparatively soft target and avoiding Leira's shield.

As the group finally passes the gap in the low wall where carts and wagons are to be driven through, the Falcon Gang comes out for the fight. Coming through the front door, a large, burly man announces his presence, "Company is here, let's kill them and take their stuff!"



Coming around the house from the right are three men in various types of leather armor and carrying short swords. The one in back, judging from the description you got from the Dark Elf, is probably Falcon. He encourages his men, "Get 'em, boys. Uh... you first!"

For his part, the archer silently reloads and points his bow at the onrushing women.
It is on.
[sblock=Combat]This is it--the final confrontation with Falcon and his goons.
Coming up the hill, the archer hits Francis for 8 and Karra for 5. He's on quite a streak and I advise killing him dead dead.

Combat Actors
Francis - 10 damage (12 hp), AC 18, potion used
Leira - 0 damage (18 hp), AC 19
Karra - 12 damage (21 hp), AC 14
Brandon - 0 damage (19 hp), AC 16, mage armor
Falcon - 0 damage (?? hp), AC 14
Archer - 0 damage (?? hp), AC 15
Enforcer - 0 damage (?? hp), AC 16
Thugs - 0 damage (?? hp); AC 14
ditzie map: http://beta.ditzie.com/71559/5521ef11bdb70
Map effects: Going UP the stairs leading to the porch counts as difficult terrain. Going through the watery squares (soft/muddy ground, not really standing water) in any direction is difficult terrain. The circles are columns holding up the overhanging roof. The exact position of the driveway is not noted, as it is not important, but it heads off to the right. The rock is impassable without an acrobatics check. The two tree squares (lower left and lower right) are basically impassable. Anything else, just ask.
I'm sorry this took so long--too much fiddling with which artwork to use. And over two hours of just browsing images for no gain and saving them for later use.[/sblock]